Am going to be making a bard/rogue for completionist. Mainly going rogue and melee because i have more experience with it (naturaly, my past lives were fighter and rogue). Looking hard at the 16/2/2. Fighter and rogue were both THF (quarterstaff and falchions).

As things stand i will probably end up adding fighter levels and taking falchions, but before i start on that, i couldn't help but wonder;

How effictive would it be to be a 14bard/6 rogue acrobat?

This obviously isn't intended to be end game viable. I'll be changing over as soon as i hit 20. For that matter as soon as i hit 8 i will be stoning to 16. What i really need is a build that i can enjoy till level 8, and survive with from 16 through 19.

Is this idea completly useless, or is there something there? (as to the greensteel question, i have both a min2 falchion and a min2 quarterstaff, a backup of terror and r. might, and a bevy of random falchions and quarterstaffs.