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  1. #1
    Community Member Tsuarok's Avatar
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    Default Fighter/Monk build help

    I'm about to TR into one of 2 builds, and would like some help deciding which one.

    They are as follows:

    Both would be kensai ninjas. Both have the same ability scores and very close to the same feats. These are 34 points, TRing from a monk.

    Human 12/7/1 Fighter/Monk/Rogue
    Abilities (levels and tomes only):

    S: 16 (+ 5levels + 3tome) = 24
    D: 14 (+ 3tome)= 17
    Co: 16 (+2tome) = 18
    I: 10 (+2tome) = 12
    W: 14 (+2tome) = 16
    Ch: 8 (+2tome) = 10

    Level 1:Rogue Toughness, Power Attack
    Level 2: Monk Stunning Fist
    Level 3: Fighter PL: Monk, Improved Sunder
    Level 4: Fighter TWF
    Level 6: Fighter WF: Blud, Stunning Blow
    Level 8: Fighter WS: Blud
    Level 9: Fighter Quick Draw
    Level 10: Fighter IC: Blud
    Level 12: Fighter iTWF, Dodge
    Level 14: Fighter GWS: Blud
    Level 15: Monk gTWF, Toughness
    Level 16: Monk Monk Philo: PoID
    Level 18: Monk Toughness
    Level 19: Monk Toughness

    Skills(points spent:
    Balance: 4
    Concentration: 20
    Jump: 4
    Spot: 3
    Tumble: 1
    Intimidate: 23
    Open Lock: 4
    Search: 4
    UMD: 23

    VS:
    Half-Elf 12/8 Fighter/Monk
    Abilities (levels and tomes only):

    S: 16 (+ 5levels + 3tome) = 24
    D: 14 (+ 3tome)= 17
    Co: 16 (+2tome) = 18
    I: 10 (+2tome) = 12
    W: 14 (+2tome) = 16
    Ch: 8 (+2tome) = 10

    Level 1:Monk Toughness, Stunning Fist, Dil: Rogue
    Level 2: Fighter WF: Blud
    Level 3: Fighter PL: Monk, Stunning Blow
    Level 5: Fighter TWF
    Level 6: Fighter WS: Blud
    Level 7: Fighter Power Attack
    Level 9: Fighter IC: Blud, Improved Sunder
    Level 11: Fighter Quick Draw
    Level 12: Fighter iTWF
    Level 13: Fighter gTWF
    Level 14: Monk Toughness
    Level 15: Monk GWS: Blud, Monk Philo: PoID
    Level 18: Monk Toughness, Dodge


    Skills(points spent:
    Balance: 12
    Concentration: 23
    Tumble: 1
    Intimidate: 13
    UMD: 11

    It looks like Half-elf will be slightly more DPS (+4 SA and +1 Unarmed die step), where as the human will have full UMD and intimidate, as well as slightly more healing amp. The helf would be hideous.

    Anyhow, which would you prefer to play/party with and why? Is there anything glaring that I'm missing?
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  2. #2
    Community Member Tsuarok's Avatar
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    er, I forgot to say, thanks for any input.
    I'm a non-conformist, just like all my friends

  3. #3
    Community Member korsat's Avatar
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    The reason you go 12 fighter is mainly for power surge right? consider that 12 monk gives touch of death and increased crit multiplier in earth stance3...also 2d6 base fists damage and improved evasion. This means that overall damage is equal if not higher on the 12 monk version.

    I would consider h-elf 12monk(tod, 2d6fists damage,improved evasion, 6d6 sneak attack if you use rogue dilly, leap of faith)/7fighter(fighter thoughness3,haste boost3, i would consider stalwart defender over kensei for the bonus hps and ac)/1rogue(+3sneak attack damage and full umd).

    12monk/8fighter is viable too for 1 extra feat but you loose umd.

    if you are tank oriented start with 10cha+3tome for pally dilettante and the bonus to saves, if you only want dps go kensei instead of stalwart but the dps difference isn't much and you renunce at a nice hp bonus.

    All this obv requires the dark path not the light because dark>>>>>>>light imo if you want to self heal then heal scrolls on a splashed 1rogue toon with max umd and good healing amp works much better than fists of light.

  4. #4
    Community Member wax_on_wax_off's Avatar
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    Pretty sure that 12 fighter is more DPS than 12 monk even with the change to earth stance (happy to see maths to the contrary). Power Surge adds more DPS than Touch of Death iirc.

    I'd suggest light path actually considering some changes that are coming this month.

    A fighter build was the next on the list after the rogue life for my unarmed DPS character but the rogue variant was so much more fun. The build is in my sig, nothing quite like vorpal fists at unarmed attack rate but a 10 rogue/9 monk/1 fighter would work very well too, SA gives much more DPS than anything monk or fighter offers and is very reliable with a high stunning fist DC (on my 18 rogue/2 monk build I have 49 DC and 45+ on stunning blow/improved sunder).
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  5. #5
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    Quote Originally Posted by wax_on_wax_off View Post
    Pretty sure that 12 fighter is more DPS than 12 monk even with the change to earth stance (happy to see maths to the contrary). Power Surge adds more DPS than Touch of Death iirc.
    Not sure with the poor crit profile of wraps that PS alone does it but with the other things like GWS opening up at 12 it does edge ahead if my memory serves.

    Not to mention that an annoying number of things are negative energy immune. Although I suppose you could say the same for stuff that has DR that reduces base dmg. Less of a problem for monks these days though.

  6. #6
    Community Member Tsuarok's Avatar
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    Thanks for the responses guys. I'm going for the fighter past life, so at least 10 fighter is a must. Kensai was selected for the tactics improvements, with PS being extremely nice icing.

    I know the builds are nearly identical, so it may be difficult to determine, but which of the builds I posted would you say is superior?
    I'm a non-conformist, just like all my friends

  7. #7
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    I'd almost certainly do the one with the Rog lvl just for the versatility it offers whilst lvling, if it's a PL you are after and don't plan to hang around at cap. If I was going to stick at 20 and raid a bit I'd be more interested in losing the Rog lvl, but for a PL I'd definitely take it for the scrolls, wands and OL.

  8. #8
    Community Member Tsuarok's Avatar
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    Thanks
    I'm a non-conformist, just like all my friends

  9. #9
    Community Member wax_on_wax_off's Avatar
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    For that matter, if it's just for a PL then I'd be thinking about the first 18 levels more than the last 19-20 (which is where PS should come along).

    From this perspective I'd be looking at 7 fighter (for PL and Stalwart Defender)/6 monk (light side - unless you plan to TR before the expansion goes live)/7 rogue (4d6+9 SA*1.5 from stunning fist goes a long way and the extra levels makes it that much easier to fit in interesting skills like traps or whatever interests you).
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  10. #10
    Community Member Tsuarok's Avatar
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    Quote Originally Posted by wax_on_wax_off View Post
    For that matter, if it's just for a PL then I'd be thinking about the first 18 levels more than the last 19-20 (which is where PS should come along).

    From this perspective I'd be looking at 7 fighter (for PL and Stalwart Defender)/6 monk (light side - unless you plan to TR before the expansion goes live)/7 rogue (4d6+9 SA*1.5 from stunning fist goes a long way and the extra levels makes it that much easier to fit in interesting skills like traps or whatever interests you).
    I'd intended on having 12 fighter by level 13 or 14 depending on the build. Is there a reason you'd take the remaining monk levels earlier?
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