Ok, first off, let me state that this is a DROW Arti, and it always will be. I made it for flavor, aesthetics, and the mere fact that I can liken WF to a Tauren in WoW. WF just feels slow and clunky. I don't like the look and feel of it in gameplay. As such, WF will always be the LAST race that I would choose. If you're here to flame and rant on drows, the exit button is somewhere at the top and right of this screen.
Now, if you know a bit about the gameplay, and actually have some USEFUL info that can be applied to a DROW Arti that ALREADY exists...
Here's what I'm working with so far.
I rolled her with 10, 16, 14, 18, 8, 10 or something like that. Might have been 17 dex and 18 int. Either way, my mindset was to get to 19 dex for IPS and focus mostly on int after that. (My logic may be wrong there, but it might be something to consider and fix on TR. I'm fully confident that she can solo to 20 if she has to, so I'm not worried about some elitist d-bag that won't let me in a group because I'm either drow, low hp, not their ideal build, or any combination of those 3 factors.
At 7, I choked down a +2 supreme tome, so that added +2 to all stats. In enhancements, I recall taking Elven Dexterity I, and Racial Toughness I and II.
I placed 1 point in each of Force, Fire, Electric (+20% to each damage line?), and have kept Repair Maxed. Up to V or VI right now. Between 8 and 9, I managed to finally open up Combat Engineer...due to an oversight on the Damage Boost line that I had previously ignored.
Among the gear that she has equipped, she's wearing the Spare Hand and Artificer ring (can't recall exact name) from Cannith Challenges, and am currently working to try to get the wind bracers and chime. I also crafted some goggles that give +7 to spot and +2 int, and and +7 search and Disease Immunity (I would have gone higher on the Int and Skill boosts, but it would have created items I wouldn't be able to wear until higher levels). I have Dusk trinket that gives FL and something, and some Fang that gives Poison Immunity that I can swap out depending on scenario. +4 Repeating Heavy Crossbow of something with something like Slowburst or Crippling (would help if Myddo updated more than once every 100 years so I could just link her. As it stands, she doesn't even exist yet according to Myddo, or if the game weren't down right now, so I could tab over and list things more accurately).
At this time, I have the dex and prerequisite feats in place to get IPS when I finally reach the required 11 BAB, which should be around lvl 15, augment feat for the pet, toughness, construct essence, and something I just took last night. Thinking it might have been Insightful Reflexes. There are a couple other feats, I think, but it totally escapes me as to what they were right now.
With the FL item, she has 171 HP (151 without) at 9, and something like 500-600 SP because one of the Cannith Challenge items I have gives Wizardry of some degree. Still using the Flame Warden and Thought Spike Rune Arms, but planning to do the quests to get better Rune Arms, as well as a couple of other types.
When I last looked, she had something like 26 open, 27 disable, 27 search, and 21 spot, which I thought wasn't too horribad for a level 9 trapper, and she uses +5 Thieve's Tools.
Anyway, without re-rolling (are you STILL here?!), I'm open to advice for tweaking my existing build. Thanks in advance for any USEFUL insight and advice you can share.