All,
Trying to make a build for my first TR. First life was a kinda gimped 13 rogue (assassin 2)/6 ranger (tempest 1)/ 1 fighter (no idea why...)
This time around I want to make a self-sufficient soloist that can also tank/melee with a party and help backup heal/raise if needed. Went with an 18 pally (DoS3)/2 monk (for evasion, feats and wis AC bonuses). Below is the build. Yes, I know its not max DPS (or anywhere close) but if I wanted DPS only I would build that. This is supposed to be more versatile and rounded without being gimped.
The idea is shield weilding, 20% bash via improved shield bash while meleeing, bastard sword and THF for glancing blows and when needed to really tank up hit my defender stances and intimi/tank as needed for raids/grouping. With HP at 380+ unbuffed and the DoS HP/AC stance buffs plus ship buffs, potion/healer buffs etc should be well over 400.
With all the healing amp stuff for myself, I will be more than ok and can't be more than an emergency healer anyway. With Sovereign Host ability plus extra LoH and Redemption, I can keep healers alive or raise them if needed and have at least one "Oh ****" use of saving a main tank with the 1000 point Sov Host heal ability.
Human versatility plus AC boost will allow me to really tank if needed. Would greatly appreciate any thoughts on tweaks that might improve survivability or utility of the character.
Thanks in advance for your thoughts.
Code:
Character Plan by DDO Character Planner Version 03.12.01
DDO Character Planner Home Page
Malandyr Pally-Monk TR
Level 20 Lawful Good Human Male
(18 Paladin \ 2 Monk)
Hit Points: 383
Spell Points: 257
BAB: 19\19\24\29\29
Fortitude: 28
Reflex: 20
Will: 19
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(34 Point) (Level 1) (Level 20)
Strength 16 24
Dexterity 10 14
Constitution 16 20
Intelligence 10 13
Wisdom 8 12
Charisma 16 20
Tomes Used
+1 Tome of Strength used at level 3
+1 Tome of Dexterity used at level 3
+1 Tome of Constitution used at level 3
+1 Tome of Intelligence used at level 3
+1 Tome of Wisdom used at level 3
+1 Tome of Charisma used at level 3
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7
+3 Tome of Strength used at level 11
+3 Tome of Dexterity used at level 11
+3 Tome of Constitution used at level 11
+3 Tome of Intelligence used at level 11
+3 Tome of Wisdom used at level 11
+3 Tome of Charisma used at level 11
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 0 5
Bluff 3 5
Concentration 7 32
Diplomacy 7 28
Disable Device n/a n/a
Haggle 3 5
Heal -1 13
Hide 0 2
Intimidate 7 28
Jump 3 7
Listen -1 1
Move Silently 0 2
Open Lock n/a n/a
Perform n/a n/a
Repair 0 1
Search 0 1
Spot -1 1
Swim 3 7
Tumble n/a 3
Use Magic Device n/a n/a
Level 1 (Paladin)
Feat: (Past Life) Past Life: Rogue
Feat: (Selected) Shield Mastery
Feat: (Human Bonus) Two Handed Fighting
Enhancement: Paladin Armor Class Boost I
Enhancement: Follower of the Sovereign Host
Enhancement: Human Versatility I
Level 2 (Monk)
Feat: (Monk Bonus) Power Attack
Enhancement: Human Improved Recovery I
Enhancement: Paladin Focus of Good I
Enhancement: Paladin Devotion I
Level 3 (Monk)
Feat: (Selected) Improved Shield Bash
Feat: (Monk Bonus) Toughness
Enhancement: Way of the Patient Tortoise I
Enhancement: Racial Toughness I
Enhancement: Paladin Toughness I
Level 4 (Paladin)
Enhancement: Paladin Charisma I
Enhancement: Monk Wisdom I
Level 5 (Paladin)
Enhancement: Human Adaptability Strength I
Enhancement: Paladin Courage of Good I
Enhancement: Paladin Bulwark of Good I
Enhancement: Paladin Resistance of Good I
Level 6 (Paladin)
Feat: (Selected) Exotic Weapon Proficiency: Bastard Sword
Enhancement: Racial Toughness II
Enhancement: Paladin Toughness II
Level 7 (Paladin)
Enhancement: Paladin Extra Lay on Hands I
Enhancement: Paladin Devotion II
Enhancement: Paladin Divine Might I
Level 8 (Paladin)
Enhancement: Paladin Defender of Siberys I
Level 9 (Paladin)
Feat: (Selected) Improved Two Handed Fighting
Enhancement: Unyielding Sovereignty
Level 10 (Paladin)
Enhancement: Paladin Bulwark of Good II
Enhancement: Paladin Resistance of Good II
Level 11 (Paladin)
Enhancement: Paladin Redemption I
Level 12 (Paladin)
Feat: (Selected) Combat Expertise
Enhancement: Paladin Divine Righteousness I
Enhancement: Paladin Extra Lay on Hands II
Level 13 (Paladin)
Enhancement: Human Greater Adaptability Constitution I
Level 14 (Paladin)
Enhancement: Paladin Devotion III
Enhancement: Paladin Divine Might II
Level 15 (Paladin)
Feat: (Selected) Greater Two Handed Fighting
Enhancement: Human Versatility II
Enhancement: Paladin Defender of Siberys II
Level 16 (Paladin)
Enhancement: Paladin Armor Class Boost II
Enhancement: Paladin Redemption II
Level 17 (Paladin)
Enhancement: Human Versatility III
Enhancement: Paladin Item Defense I
Level 18 (Paladin)
Feat: (Selected) Improved Critical: Slashing Weapons
Enhancement: Paladin Attack Boost I
Enhancement: Paladin Divine Might III
Level 19 (Paladin)
Enhancement: Paladin Bulwark of Good III
Level 20 (Paladin)
Enhancement: Paladin Resistance of Good III
Enhancement: Paladin Defender of Siberys III