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  1. #21
    Community Member Forzah's Avatar
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    Quote Originally Posted by Arakasia View Post
    WOW, I'm curious on where you get the idea that guard based tanks are "uncommon", tbh I know of at least a dozen on Cannith, and thats within the fairly tight circle of friends of mine that have remotely allowed me to know they're decisions regarding they're playstyle and/or gear... I have one myself...
    Maybe a handful of players, but my estimate is that no more than 1 out of 250 players has a guard based tank. Having cacophonic guard fixed will not destroy the idea of a guard based tank, anyway. It will still be used as a guard since it's the only high damage guard on a trinket afaic.

    Quote Originally Posted by Arakasia View Post
    your calling for a nerf to one item because you got your B*** handed to you in PvP, if you go that way of thinking, then there's many other things that should be changed before even considering that...
    What my purpose is does not matter. The guard is simply not doing what it says. Either the tool tip should change, or the procrate should be the same as for disintegration and incineration. This is clearly a bug. Even though this particular bug might favor some players, I still believe it should be fixed, like any other bug. So irrespective of my motives, you can't say I'm wrong for pointing out a bug. If something really works as intended you won't hear me complain (unless the intention is wrong).

    Quote Originally Posted by Arakasia View Post
    Unless you happen to live in the tavern brawls.... I still don't understand why you would even want too... and if you were in my guild and all you did was PvP, then you soon wouldn't be in my guild, because all your doing is costing the guild renown, without earning any
    How is this relevant at all for the discussion? Are you against fixing bugs? Don't blame the messenger

    Quote Originally Posted by Kmnh
    The cacophonic guard is fine, it's supposed to be good.
    No, it's not! Read the tooltip and compare it with disintegration/incineration guard. There's no way you can claim the guard should be this powerful then.
    Last edited by Forzah; 06-06-2012 at 04:14 AM.
    Quote Originally Posted by Steelstar View Post
    The fact that some changes are necessary is not diminished by the fact that other necessary changes have not happened yet.

  2. #22
    Community Member Claransa's Avatar
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    Quote Originally Posted by Forzah View Post
    What my purpose is does not matter. The guard is simply not doing what it says. Either the tool tip should change, or the procrate should be the same as for disintegration and incineration. This is clearly a bug. Even though this particular bug might favor some players, I still believe it should be fixed, like any other bug. So irrespective of my motives, you can't say I'm wrong for pointing out a bug. If something really works as intended you won't hear me complain (unless the intention is wrong).



    How is this relevant at all for the discussion? Are you against fixing bugs? Don't blame the messenger
    If you're so sure its a bug then bug report it, discussing bugs on the forums leads to... well this thread for instance. Nothing but people sniping back and forth at each other.

  3. #23
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    I did some testing. The cacophonic guard procrate seems to be along the lines of earthgrab proc chance - about 5%, similar to freezing ice and greater incineration. That number has been used before, so I figure it's WAI.

    I'm still wondering if people are meleeing on the PVP pit. It doesn't seem like a viable strategy. Anyone with a meteor swarm clickie will run away, deplete your ioun stone and kill you with spells or more meteor swarms.
    Kmnh * Kmn * Kmm * Knn * Knm

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  4. #24
    Community Member Delt's Avatar
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    Quote Originally Posted by Claransa View Post
    If you're so sure its a bug then bug report it, discussing bugs on the forums leads to... well this thread for instance. Nothing but people sniping back and forth at each other.
    Nonsense.

    If it is proc'ing as often as people claim, then ya...it's broken. Of course, if they want to improve the proc rate of guards in general, I wouldn't complain.

  5. #25
    Community Member Forzah's Avatar
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    Quote Originally Posted by Kmnh View Post
    I did some testing. The cacophonic guard procrate seems to be along the lines of earthgrab proc chance - about 5%, similar to freezing ice and greater incineration. That number has been used before, so I figure it's WAI.
    This conflicts with the procrate found by Zeebaneighba, who had 28 procs in 139 hits. If the procrate is really 0.05, then the probability of observing 28 or more procs in 139 hits is negligibly small (smaller than 0.0000001). The probability of observing 14 or more procs in 139 hits is already lower than 0.01. These numbers can be found by evaluating the distribution function of the binomial distribution with p = 0.05 and n = 139. I'm sorry, but your claim that the procrate is 5% is extremely incredible.

    Quote Originally Posted by Kmnh View Post
    I'm still wondering if people are meleeing on the PVP pit. It doesn't seem like a viable strategy. Anyone with a meteor swarm clickie will run away, deplete your ioun stone and kill you with spells or more meteor swarms.
    You just gotta be faster than casters and immobilize them to make a chance. Evasion with 40'ish reflexes helps a lot too.

    Quote Originally Posted by Claransa View Post
    If you're so sure its a bug then bug report it, discussing bugs on the forums leads to... well this thread for instance. Nothing but people sniping back and forth at each other.
    Already did. Feel free to do so as well. Creating some extra attention may also be beneficial, hence this thread.
    Last edited by Forzah; 06-06-2012 at 07:55 AM.
    Quote Originally Posted by Steelstar View Post
    The fact that some changes are necessary is not diminished by the fact that other necessary changes have not happened yet.

  6. #26
    Community Member Forzah's Avatar
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    Bumping this every week until it's fixed. It's too bad there are no responses to the bug reports I submitted, there's no way then of telling whether developers are aware.
    Quote Originally Posted by Steelstar View Post
    The fact that some changes are necessary is not diminished by the fact that other necessary changes have not happened yet.

  7. #27
    Community Member CatchPoint's Avatar
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    Default Take it easy Horn blower :)

    Hey Ragehead its aka(Felixgreen). As most of Thelanis knows I like my guard effects and I like to visist the pvp arena. I have seen Forzah in there a couple of times I have to agree that the horn is crazy O.P. Yes I like to play the game and be all god like but after 2.5 years of play and making an effort to collect every guard effect I can. Without a doubt the horn has the HIGHEST proc rate and took me all of about an hour to get one(compared to grinding gs mats for a month to get a lit2 guard). This thing should be nerfed big time. Sorry for all those out there that want to dominate the game with op items but this one must be handled. Now for pvp derail yes we mele come to Thelanis and you will see a strange trend of casters who mele against mele.

    Side note: Ive watched Ragehead pvp for awhile he always fights with honor and a level of sportsman not found in most pits. I have also watched him kick the **** out of alot of casters
    Yes the above is loaded with misspellings and grammatical errors.

  8. #28
    Community Member Diyon's Avatar
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    Just so you know, this ability is on all sorts of random loot armor and weapons in the beta right now.
    Khyber: Runforr 13/6/1 Rog/Ftr/Mnk, Bakup 3/3/1 Mnk/Pal/Rog (TR Pal), Faylah 14 Mnk (TR Mnk), Janthyra 12/7/1 Brb/Rog/Ftr, Ainbthech 20 Sor, Fliethas 18/2 Fvs/Mnk, Unfilled 12/6/2 Mnk/Rgr/Ftr, Arcanemark 10 Wiz "Don't eat us dragon! We're like you, but smaller. And fly worse." - Kobold Crewman on the Heart of Wind

  9. #29
    Community Member Forzah's Avatar
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    Quote Originally Posted by Diyon View Post
    Just so you know, this ability is on all sorts of random loot armor and weapons in the beta right now.
    Oh my....

    Hope this is a fix that works retroactively on all items then (if they ever fix it).

    Thanks for your support by the way, Felix! Hope to see you in game sometime, so I can die again while trying to beat your AC and guards .
    Quote Originally Posted by Steelstar View Post
    The fact that some changes are necessary is not diminished by the fact that other necessary changes have not happened yet.

  10. #30
    Community Member xPhoxhoundx's Avatar
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    Quote Originally Posted by Forzah View Post
    The cacophonic guard on epic blasting chime procs seems to proc about 20% of the time, is this working as intended? Why is this procrate so much higher than procrates of other guards with similar damage?

    edit: The tooltip says that the effect should "occasionally" come forward, just like disintegration and incineration guard, yet it procs 10 times as much! This gives reason to believe a mistake with a comma was made; the developers accidentally wrote 0.2 instead of 0.02. I've reported this issue now; feel free to report it as well.

    edit2: Removed the pvp remarks as it did not help discussing the issue. Some people seem to completely lose the ability to be reasonable when pvp is mentioned, while evidently something's wrong with cacophonic guard.

    Greetings,

    Forza
    Alright, not mentioning PVP..

    WAHHHHH!!! something that benefits me is proc'ing! WAHHHHH!!!
    Get it together man. Turbine has better things to fix, like the ladder bug.

  11. #31
    Community Member Forzah's Avatar
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    Quote Originally Posted by xPhoxhoundx View Post
    Alright, not mentioning PVP..

    WAHHHHH!!! something that benefits me is proc'ing! WAHHHHH!!!
    Get it together man. Turbine has better things to fix, like the ladder bug.
    Unlike the ladder bug, this one takes only a few minutes to fix . Haven't tested it in U14 yet tho, is it still proccing as much?
    Quote Originally Posted by Steelstar View Post
    The fact that some changes are necessary is not diminished by the fact that other necessary changes have not happened yet.

  12. #32
    Community Member Moltier's Avatar
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    Haha!
    Thats funny!

    Step 1: Put one of these on everyone in a raid.
    Step 2: Go to epic DQ2.
    Step 3: Block for a minute or two after she comes down.
    Step 4: Profit!
    Cannith
    Csodaszarvas
    Valyria - Hulkie - Sillymilly - Killberry - Silvyanna - Walour - Corgak - Thalrian-1

  13. #33
    Community Member ZeebaNeighba's Avatar
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    Oh yeah that's how my bard solo's normal DQ lol.

  14. #34
    Community Member threefeetunder's Avatar
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    Woha...
    Fatesingers with the sonic vuln debuff are going to LOVE this....
    Take your time on the fix devs

  15. #35
    Community Member ZeebaNeighba's Avatar
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    Quote Originally Posted by threefeetunder View Post
    Woha...
    Fatesingers with the sonic vuln debuff are going to LOVE this....
    Take your time on the fix devs
    Yep, I agree, it may be much more powerful than the other guards, but imo, the other guards should be boosted to match. Right now everything except the Cacophonic Guard is basically a piece of ****, really making the enemy take an average of 10 damage back per hit is nice in pvp or something, and that's pretty much the strongest guard effect that's not the cacophonic, but enemies with their inflated hit points don't really care. Taking an average of 60 damage a hit...now we're talking.

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