Originally Posted by
wax_on_wax_off
34 point means -2 ability points, +3 dex tome means you only need 14 base dex so it's a wash.
Not sure what the expansion is going to do to the build.
Code:
Character Plan by DDO Character Planner Version 03.12.02
DDO Character Planner Home Page
Level 20 Lawful Neutral Half-Elf Female
(2 Monk \ 18 Wizard)
Hit Points: 265
Spell Points: 1255
BAB: 10\10\15\20
Fortitude: 16
Reflex: 13
Will: 20
Starting Ending Feat/Enhancement
Abilities Base Stats Base Stats Modified Stats
(34 Point) (Level 1) (Level 20) (Level 20)
Strength 16 24 24
Dexterity 14 17 18
Constitution 14 17 18
Intelligence 14 17 20
Wisdom 14 17 19
Charisma 8 11 11
Tomes Used
+1 Tome of Strength used at level 3
+1 Tome of Dexterity used at level 3
+1 Tome of Constitution used at level 3
+1 Tome of Intelligence used at level 3
+1 Tome of Wisdom used at level 3
+1 Tome of Charisma used at level 3
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7
+3 Tome of Strength used at level 11
+3 Tome of Dexterity used at level 11
+3 Tome of Constitution used at level 11
+3 Tome of Intelligence used at level 11
+3 Tome of Wisdom used at level 11
+3 Tome of Charisma used at level 11
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 6 8
Bluff -1 0
Concentration 6 28
Diplomacy -1 0
Disable Device n/a n/a
Haggle -1 0
Heal 2 4
Hide 2 4
Intimidate 1 11.5
Jump 3 7
Listen 2 4
Move Silently 6 8
Open Lock n/a n/a
Perform n/a n/a
Repair 2 6
Search 2 6
Spot 2 4
Swim 3 7
Tumble 6 27
Use Magic Device 1 12.5
{\b {\ul Notable Equipment }} \par Supreme Tyrant Green Steel Helm of Earth \par Epic Torc of Prince Raiyum-de II \par Litany of the Dead \par Epic Cape of the Roc \par Sanura's Band \par Eerie Belt \par Epic Brawling Gloves \par Cannith Boots of Propulsion \par Epic Bracers of Demon's Consort \par Epic Robe of Shadow \par Epic Goggles of Time-Sensing \par Health +6 Ring \par \par Level 1 (Monk)
Feat: (Half-Elf Dilettante) Half-Elf Dilettante: Rogue
Feat: (Past Life) Past Life: Artificer
Feat: (Selected) Stunning Fist
Feat: (Monk Bonus) Toughness
Enhancement: Human Versatility I
Level 2 (Wizard)
Feat: (Wizard Bonus) Spell Focus: Necromancy
Spell (1): Expeditious Retreat
Spell (1): Magic Missile
Spell (1): Ray of Enfeeblement
Spell (1): Shield
Spell (1): Shocking Grasp
Enhancement: Frost Manipulation I
Enhancement: Storm Manipulation I
Enhancement: Wizard Energy of the Scholar I
Level 3 (Wizard)
Feat: (Selected) Spell Penetration
Spell (1): Nightshield
Spell (1): Jump
Enhancement: Racial Toughness I
Enhancement: Glacial Spellcasting I
Enhancement: Charged Spellcasting I
Enhancement: Wizard Intelligence I
Enhancement: Half-Elf Improved Trap Sense I
Level 4 (Wizard)
Ability Raise: STR
Spell (2): Scorching Ray
Spell (2): Melf's Acid Arrow
Enhancement: Human Versatility II
Enhancement: Deadly Ice I
Enhancement: Deadly Shocks I
Enhancement: Frost Manipulation II
Enhancement: Storm Manipulation II
Level 5 (Wizard)
Spell (2): Lesser Death Aura
Spell (2): Touch of Idiocy
Enhancement: Improved Rogue Dilettante I
Enhancement: Human Adaptability Wisdom I
Level 6 (Wizard)
Feat: (Wizard Bonus) Extend Spell
Feat: (Selected) Two Weapon Fighting
Spell (3): Chain Missiles
Spell (3): Ray of Exhaustion
Enhancement: Racial Toughness II
Enhancement: Wizard Energy of the Scholar II
Level 7 (Wizard)
Spell (2): Blur
Spell (3): Haste
Enhancement: Wizard Pale Master I
Level 8 (Wizard)
Ability Raise: STR
Spell (4): Wall of Fire
Spell (4): Negative Energy Burst
Enhancement: Human Versatility III
Enhancement: Shroud of the Zombie
Level 9 (Monk)
Feat: (Selected) Maximize Spell
Feat: (Monk Bonus) Power Attack
Enhancement: Way of the Patient Tortoise I
Enhancement: Storm Manipulation III
Enhancement: Monk Wisdom I
Level 10 (Wizard)
Spell (4): Enervation
Spell (4): Death Aura
Enhancement: Half-Elf Rogue Dexterity I
Enhancement: Half-Elf Improved Trap Sense II
Level 11 (Wizard)
Spell (5): Eladar's Electric Surge
Spell (5): Waves of Fatigue
Enhancement: Wizard Intelligence II
Level 12 (Wizard)
Ability Raise: STR
Feat: (Selected) Greater Spell Focus: Necromancy
Feat: (Wizard Bonus) Quicken Spell
Spell (5): Niac's Biting Cold
Spell (4): Acid Rain
Enhancement: Human Versatility IV
Level 13 (Wizard)
Spell (4): Burning Blood
Spell (6): Greater Heroism
Enhancement: Human Greater Adaptability Constitution I
Level 14 (Wizard)
Spell (6): Necrotic Ray
Spell (6): Acid Fog
Enhancement: Wizard Pale Master II
Level 15 (Wizard)
Feat: (Selected) Improved Two Weapon Fighting
Spell (7): Waves of Exhaustion
Spell (7): Finger of Death
Enhancement: Wizard Intelligence III
Level 16 (Wizard)
Ability Raise: STR
Spell (7): Greater Teleport
Spell (4): Force Missiles
Enhancement: Wizard Energy of the Scholar III
Enhancement: Shroud of the Vampire
Level 17 (Wizard)
Feat: (Wizard Bonus) Empower Spell
Spell (8): Polar Ray
Spell (8): Black Dragon Bolt
Enhancement: Racial Toughness III
Enhancement: Frost Manipulation III
Level 18 (Wizard)
Feat: (Selected) Improved Sunder
Enhancement: Improved Rogue Dilettante II
Level 19 (Wizard)
Spell (9): Wail of the Banshee
Spell (9): Energy Drain
Enhancement: Wizard Energy of the Scholar IV
Level 20 (Wizard)
Ability Raise: STR
Spell (9): Meteor Swarm
Spell (8): Otto's Irresistible Dance
Enhancement: Shroud of the Lich
Enhancement: Wizard Pale Master III
thats how it looks using 34 points
spell pen should be at 18, feats all in the wrong place after missing out level 3 feat selection and going back to change it
HP is 430 with the notable gear, not everything on the build is available on the planner so i had to stab in the dark with other things
spell choices up for revision