Right, so I'm well aware that gish builds don't work very well with this game. I feel that with the no-save no-SR dots though, and of course the pale master PrEs that one could potentially work very well. It would be far from optimal, but it would be fun to play (possibly one of the most fun builds in my eyes)
So I'm looking for constructive criticism aside from not to do a gish. Perhaps how to optimize the build better. I'll attempt to summarize later, but finally, here is Supraman!:
Name: Yeah, it isn't important, but he's more than a man (fighter, wizard, etc.)...he's gone above the usual class calling I guess? Ha...Code:Character Plan by DDO Character Planner Version 03.12.02 DDO Character Planner Home Page Supraman Level 20 Lawful Good Dwarf Male (8 Fighter \ 12 Wizard) Hit Points: 300 Spell Points: 688 BAB: 14\14\19\24 Fortitude: 14 Reflex: 5 Will: 9 Starting Feat/Enhancement Abilities Base Stats Modified Stats (28 Point) (Level 1) (Level 20) Strength 18 24 Dexterity 8 8 Constitution 16 18 Intelligence 14 16 Wisdom 8 8 Charisma 6 6 Starting Feat/Enhancement Base Skills Modified Skills Skills (Level 1) (Level 20) Balance -1 3 Bluff -2 -1 Concentration 5 28 Diplomacy -2 -1 Disable Device n/a n/a Haggle -2 -2 Heal -1 -1 Hide -1 -1 Intimidate 2 22 Jump 8 23 Listen -1 -1 Move Silently -1 -1 Open Lock n/a n/a Perform n/a n/a Repair 2 3 Search 2 5 Spot -1 -1 Swim 4 7 Tumble n/a n/a Use Magic Device 0 0 Level 1 (Fighter) Feat: (Selected) Toughness Feat: (Fighter Bonus) Two Handed Fighting Enhancement: Fighter Haste Boost I Enhancement: Dwarven Axe Damage I Enhancement: Fighter Toughness I Level 2 (Wizard) Feat: (Wizard Bonus) Spell Focus: Necromancy Enhancement: Frost Manipulation I Enhancement: Storm Manipulation I Enhancement: Wizard Energy of the Scholar I Level 3 (Wizard) Feat: (Selected) Extend Spell Enhancement: Dwarven Constitution I Enhancement: Racial Toughness I Enhancement: Glacial Spellcasting I Enhancement: Charged Spellcasting I Level 4 (Wizard) Enhancement: Deadly Ice I Enhancement: Deadly Shocks I Enhancement: Frost Manipulation II Enhancement: Storm Manipulation II Level 5 (Wizard) Enhancement: Dwarven Axe Attack I Enhancement: Wizard Intelligence I Level 6 (Wizard) Feat: (Selected) Empower Spell Feat: (Wizard Bonus) Maximize Spell Enhancement: Storm Manipulation III Enhancement: Wizard Energy of the Scholar II Level 7 (Wizard) Enhancement: Wizard Pale Master I Enhancement: Shroud of the Zombie Level 8 (Wizard) Enhancement: Dwarven Axe Damage II Level 9 (Fighter) Feat: (Selected) Shield Mastery Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons Enhancement: Frost Manipulation III Enhancement: Storm Manipulation IV Enhancement: Fighter Strength I Level 10 (Fighter) Enhancement: Racial Toughness II Enhancement: Glacial Spellcasting II Enhancement: Charged Spellcasting II Level 11 (Fighter) Feat: (Fighter Bonus) Weapon Specialization: Slashing Weapons Enhancement: Deadly Ice II Enhancement: Deadly Shocks II Enhancement: Fighter Toughness II Level 12 (Wizard) Feat: (Selected) Improved Critical: Slashing Weapons Enhancement: Dwarven Constitution II Level 13 (Wizard) Enhancement: Glacial Spellcasting III Enhancement: Frost Manipulation IV Enhancement: Frost Manipulation V Enhancement: Storm Manipulation V Level 14 (Wizard) Feat: (Wizard Bonus) Quicken Spell Enhancement: Wizard Intelligence II Level 15 (Wizard) Feat: (Selected) Greater Spell Focus: Necromancy Enhancement: Wizard Energy of the Scholar III Level 16 (Wizard) Enhancement: Fighter Attack Boost I Enhancement: Wizard Pale Master II Enhancement: Shroud of the Vampire Level 17 (Fighter) Enhancement: Fighter Attack Boost II Enhancement: Fighter Critical Accuracy I Enhancement: Fighter Critical Accuracy II Level 18 (Fighter) Feat: (Fighter Bonus) Improved Two Handed Fighting Feat: (Selected) Power Attack Enhancement: Fighter Kensei I Level 19 (Fighter) Enhancement: Kensei Greataxe Mastery I Enhancement: Deadly Ice III Enhancement: Frost Manipulation VI Enhancement: Storm Manipulation VI Level 20 (Fighter) Feat: (Fighter Bonus) Greater Two Handed Fighting Enhancement: Fighter Greataxe Specialization I Enhancement: Charged Spellcasting III Enhancement: Charged Spellcasting IV Enhancement: Deadly Ice IV
Class Split: I considered 14 Wiz/6 Fighter for the extra SP and spell selection. However, the extra feat and melee damage really sealed the deal on 12 Wiz/8 Fighter, especially since this build couldn't use that many spells of that level anyways.
Leveling: In the early levels, fire would be the primary spell damage enhancement focused upon, with ice second. This is due to the abundance of lower level fire spells and good ole Firewall. Once devils start showing up more and there's more immunity to fire, he will respec enhancements into what I have above.
DPS: The deeps on this build should be on par with a poorish melee at best, when just attacking. It has maxed out strength and the dwarven axe enhancements. Primarily he would use a greataxe for the damage, but if in the lead tanking role or soloing, he would bust out a tower shield and use a dwarven axe. With all the self arcane buffs in the game (extended) you won't even need a bard/wiz following you around keeping you tough
As far as spell DPS, that's a whole different story. He will constantly have on Death Aura which will do some damage to every enemy around him; probably a large amount when tanking. However, the DOT dps is also pretty important to this build. Though they won't match the DPS of a pure Wiz or pure Sorc, they'll be pretty high considering what you gain in melee DPS and survivability. Speaking of which
Survivability: Death Aura will constantly be ticking away on you with Vampire Form on. Now, this is an important dilemma in the build. Vampire Form will give you +2 Strength and essentially lesser vampirism. However, it takes away 25% hate gen. Since this build isn't meant to main tank, that shouldn't be a problem, but it's worthy of noting. One could potentially take Wraith Form for 25% incorp and full hate gen if they wanted to main tank. However, you'd have to fit in a place for mental toughness. Up to the individual.
Tank?: The focus of this build is the ability to throw around spells and melee for essentially the fun of it. The survivability is usually just a bonus. However, this build has max ranks in intim for hate gen. If one was to main tank, you'd probably want to keep a tower shield on at all times. It should do an impressive job however with 20% damage reduction and constant health ticks.
Problems: A main problem could end up being the terrible saves. Also, HP could definitely have been raised higher. Running out of SP could also be a serious problem if one uses spells more often than possible. It's a sort of rhythm one would have to get into while playing the gish part.
Well, that's about it. Feel free to give some constructive criticism on what to fix with it, or some different level splits, or your success with something like this, etc.