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  1. #1
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    Default Remove the "no concentration checks" property from the Quicken Spell feat

    I was running Rushmore's on my favored soul, with 2 guildies. I wanted to mess with them a bit, so I ran past everything and zerged to the boss with red alert up. I tanked the bosses and the pile of trash that came with me while my friends complained about the alert, and stopped at 3 stars because my guildie sold all our time to the foreman

    It was cheaper and easier for me than the runs where I was actually clearing trash and healing.

    This is terrible gameplay. It actively encourages griefing. It should not be this easy to keep damage spells and self-healing going when there are 16 mobs hitting me.
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  2. #2
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    /not signed


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  3. #3
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    Quote Originally Posted by Kmnh View Post
    This is terrible gameplay. It actively encourages griefing.
    This may be true, but is the alternative (making rolls for concentration checks) any better?

    Also you'd likely have a no fail concentration check against regular mobs so even if there were 30 mobs hitting you if you had shield mastery, cavalry plate, FvS DR and 60+ concentration you would be just fine.
    Cannith - Noehealz, Protectorjon, Noebuffs, Mortion

  4. #4
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    Quote Originally Posted by morticianjohn View Post
    This may be true, but is the alternative (making rolls for concentration checks) any better?

    Also you'd likely have a no fail concentration check against regular mobs so even if there were 30 mobs hitting you if you had shield mastery, cavalry plate, FvS DR and 60+ concentration you would be just fine.
    At that point it's a build goal, something you can achieve over time. And you can randomly roll a 1 and fail.
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  5. #5
    Community Member Autolycus's Avatar
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    /not signed

    With the amped up damage in DDO, you wouldn't be able to cast at end game.

    If this change were made, I'd dump Quicken and tell everyone to do their own healing with pots.

  6. #6
    Community Member mobrien316's Avatar
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    Seriously?

    Don't turn on Quicken if you think it is ridiculously overpowered. It's as easy as that.
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  7. #7
    Community Member LordRavnos's Avatar
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    Quote Originally Posted by Kmnh View Post
    At that point it's a build goal, something you can achieve over time. And you can randomly roll a 1 and fail.
    actually not true, skills do not auto fail on a 1, I have rolled a 1 on my arty and still disabled traps before. Its part of the PnP rules that was directly put into the game, if I remember right skills and ability checks are the only thing that can not auto fail on a 1
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  8. #8
    Community Member Aaxeyu's Avatar
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    /signed

  9. #9
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    The issue is not "it's overpower". It's not. As morticianjohn pointed out, it won't change how you play the game if you are being nice.

    It encourages griefing. Letting people die under red alert is cheaper, easier and more efficient than playing as a party.
    Kmnh * Kmn * Kmm * Knn * Knm

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  10. #10
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    Quote Originally Posted by Kmnh View Post
    At that point it's a build goal, something you can achieve over time. And you can randomly roll a 1 and fail.
    not if rolling a 1 is actually a concentration sucess.

    However, there would be situations where incoming damage would be higher than your ability to get a concentration score high enough. In those situations the quest would be auto failure. An example of this would be MA when you're hitting the crystals and the lightning damage is hitting for 80-120 a pop.
    Cannith - Noehealz, Protectorjon, Noebuffs, Mortion

  11. #11
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    Quote Originally Posted by morticianjohn View Post
    not if rolling a 1 is actually a concentration sucess.

    However, there would be situations where incoming damage would be higher than your ability to get a concentration score high enough. In those situations the quest would be auto failure. An example of this would be MA when you're hitting the crystals and the lightning damage is hitting for 80-120 a pop.
    As far as I can tell, having people actually pay attention to the pattern of the lightning floors in MA is a gameplay improvement.
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  12. #12
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    Quote Originally Posted by Kmnh View Post
    As far as I can tell, having people actually pay attention to the pattern of the lightning floors in MA is a gameplay improvement.
    I didn't know there was a pattern. I always just ran from crystal to crystal and healed through the lightning damage. Maybe that is saying something in favor of your point....

    Still there are other situations where it would just be crazy to try and heal through. For example if I'm tanking the LoB I can't heal myself while he's hitting me without quicken on. I'd have to use mass cures on epic velah.

    It would be like playing an entirely different game.....

    could be a nice change but I would fear for this one that too many people would not enjoy it the added chance for failures.
    Cannith - Noehealz, Protectorjon, Noebuffs, Mortion

  13. #13
    Community Member Eladiun's Avatar
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    /not signed.
    “If at first you don't succeed, keep on sucking till you do succeed.”

  14. #14
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    Quote Originally Posted by Kmnh View Post
    The issue is not "it's overpower". It's not. As morticianjohn pointed out, it won't change how you play the game if you are being nice.

    It encourages griefing. Letting people die under red alert is cheaper, easier and more efficient than playing as a party.
    Wait, just because some people can grief (and I've never seen someone grief others intentionally this way), let's get rid of the feat for EVERYONE?

    You've got to be kidding.

    How about this: If someone griefs your party intentionally, don't group them, report it, and move on. Don't be so hasty to ask for game changes that affect a whole lot more than the specific, narrow, situation you are worried about. That is unbelievably short-sighted, and shows little consideration for how most people play the game.
    Last edited by justagame; 02-02-2012 at 08:58 AM.

  15. #15
    Community Member pSINNa's Avatar
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    I imagine a lot of clerics and fvs characters would be labelled "bad healers" from raid fails if this feat did not exist.

    I'm thinking tod pt3 when an orthon spawns on top of the healer and strikes while he/she is throwing the tank that heal.

    When harry launches that spate of meteor showers just as everyone's hp has dipped just below the 1/2 way mark.

    Any many other scenarios that would be disastrous for an interupted heal without quicken running.

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  16. #16
    Community Member Luis_Velderve's Avatar
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    Here we have the top 5

    1) Remove the "no concentration checks" property from the Quicken Spell feat

    2) Cat guided missiles

    3) Pet Rock

    4) Rice Paper Umbrella

    5) Ford Pinto
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  17. #17
    Community Member WruntJunior's Avatar
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    There are few ways as quick to make divines disappear as to effectively remove quicken...casters too, probably. A concentration in the 60s/70s is useless when you're taking >60 damage a hit.
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  18. #18
    Community Member English_Warrior's Avatar
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    This may be the worst suggestion I have ever seen posted in the forums.

    You are advocating for all spell based healing (heck...all spell casting period) to be just about useless during end game fights.
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  19. #19
    Community Member Calebro's Avatar
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    Remove the "no concentration checks" property from the Quicken Spell feat
    Tell us all exactly what point there would be to the feat even existing then. You aren't asking for the "no concentration checks" property to be removed from Quicken. You're asking that Quicken be removed from the game, because that's the entire *point* of Quicken.
    .

  20. #20
    Community Member Aaxeyu's Avatar
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    Quote Originally Posted by Calebro View Post
    Tell us all exactly what point there would be to the feat even existing then. You aren't asking for the "no concentration checks" property to be removed from Quicken. You're asking that Quicken be removed from the game, because that's the entire *point* of Quicken.
    Quicken would still make you cast spells faster.

    I think this is a great idea, not because of "griefing" but because it would make casters less of a one-man-army.

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