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  1. #1
    Community Member Mastikator's Avatar
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    Default Consider removing individual kill count

    Not sure if this has been suggested before, but it wouldn't surprise me.

    Anyway, can we please remove individual kill count from the xp log?
    It adds nothing useful to the game, it's not important who strikes the killing blow and only leads people to do stupid things in their ever more stupid quest of acquiring kills.
    It's useful to know how many mobs have been killed, so you can keep track of bonuses, but who actually killed is completely irrelevant.
    That which does not kill you gives you experience points.

    (Fighter->Fighter->Fighter->Monk->Monk->Barbarian->Paladin->Ranger)

  2. #2
    Community Member Ungood's Avatar
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    Default

    It's an e-peen thing, and like it or not, DDO is a very e-peen game for some.

    But yah, I could so see removing kill counts from the game.

  3. #3
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    I have said from the start to just make it a kill total without mention of who killed it


    Beware the Sleepeater

  4. #4
    Community Member Kawai's Avatar
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    Thumbs up

    /signed

  5. #5
    Community Member Qzipoun's Avatar
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    /notsigned

    The kill count counter provides valuable information. A higher kill count does not make you 'better' but that does not mean the statistic does not provide information on what is going on in the quest...

    It is not an 'e-peen' statistic, and if anyone uses it as such then simply add their name to the list and play with better people...

  6. #6
    Community Member Silverwren's Avatar
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    Quote Originally Posted by Qzipoun View Post
    The kill count counter provides valuable information.
    What information would that be? You didn't specify. Please explain.

    This "valuable information" has always been arbitrary at best and means absolutely nothing, other than who got the killing blow in.

    I could live without it.
    I'm sick of following my dreams, man. I'm just gonna ask 'em where they're going and hook up with 'em later on - Mitch Hedberg
    Silverweb - Silverwren - Silverware - Daydream - Dubbelklik

  7. #7
    Community Member eris2323's Avatar
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    I do not agree with removing kill counts. In fact, I'd like to see them added to wilderness areas.

  8. #8
    Community Member ~Quilny's Avatar
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    /not signed


    I do however agree sometimes in some groups it does cause problems due to people not caring abotu being a team player but tryign only to get top kill count.

    shouldn't change system due to some bad apples.
    massivheals / massivsponge - Orien server
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  9. #9
    Community Member EpiKagEMO's Avatar
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    Kill count means kill count. which also means the last blow. it's actually great for wizards and rogues, since they do one shot wonders

    You can always just ignore the numbers. If you see someone in the chat, bragging about the kill count, there is always the squelch/ignore button.

    It's useless in terms of waiting for the last second and hitting the mob, but in many ways, it can also measure the numbers on your dps. You still need a lot of damage output to take a mob out. Otherwise, the guy with the higher dps will smack the trash out at 10% per hit.
    A rogue is basically, "Look at me or die."

  10. #10
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    /not signed.

    Although you only get a kill if you had the last blow, When someone gets the last blow many more times than someone else, it does show who actually has the better DPS in my opinion. Not that I use it as an e-peen thing, just saying.

    I enjoy checking how well im preforming or under preforming in a quest.

    Perhaps leave the kill count but add a DPS and healing count as well?

  11. #11
    Community Member Claransa's Avatar
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    Default

    I want the kill count to stay, I use it to measure my performance in groups and don't care if I'm first so long as I'm not last as that indicates I'm doing something wrong.

  12. #12
    Community Member Qzipoun's Avatar
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    Quote Originally Posted by Silverwren View Post
    What information would that be? You didn't specify. Please explain.
    I didn't specify because it is 100% based on party composition. There is an infinite amount of information the count can provide. I can make up an example out of the blue for you, this is totally random:

    Party of 2 PM wizards duoing a quest mainly using instakills. A significantly higher kill count tells you that one of them is doing something wrong. To simplify, say they are fighting drow and only using Finger of Death. A significantly lower kill count probably means your Spell Penetration is lacking compared to the other guy in the party. Now you know, so you can do something about it.

    Again, completely random example, there is an infinite amount of information you can get from the kill count depending on who is doing the killing, party make up, mob type, quests, etc. etc. etc.

    So, as I said:

    A higher kill count does not make you 'better' but that does not mean the statistic does not provide information on what is going on in the quest

  13. #13
    Community Member Cap_Man's Avatar
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    /notsigned

    My main is an assassin and as an assassin I find the kill count helpful.

    My job is to kill stuff and every kill I make is earned, not stolen. So I use the kill count to judge my effectiveness in a party.

    And if there is another roguish type in the party and they are on par or exceeding my kill count then I want to learn how so I can become better. I may talk them and/or check out their gear set up on MyDDO.

    But I don't go bragging about it and I don't draw attention to it.

    So personally, I would like the kill counts to remain as they are although I can understand why many have issues with it.

  14. #14
    Community Member flaggson's Avatar
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    Quote Originally Posted by eris2323 View Post
    I do not agree with removing kill counts. In fact, I'd like to see them added to wilderness areas.
    total kills for the party I can see for this.. individual kills meh.....

    rarely does the individual kill count mean anything..... sorc comes in the room blasts everything for 500 dmg.... everything wanders around with 10 hp as the fighters/barbs/rogues/etc... mop everything up with one hit.... does this mean they did the most damage? hardly.... and this is just one example of the many flaws with this system


    The kill count counter provides valuable information.
    I fail to see what valuable information is given from this in it's given form

    if they really wanted to add something at the end that would give valuable information it would be a total dps calculation. (instakills would be calculated in as a total for a monster hp) .. .how much damage did a given character do over the course of the mission..... ... in it's given form it's useless
    and unnecessary... . either change it to something useful or get rid of it entirely, and just show total party kill count to track optional xp.
    Last edited by flaggson; 05-30-2012 at 01:27 PM.
    Infynity, Flaggson, Grazzit, Liryc
    Yep, I think I facepalmed my nose off.

  15. #15
    Community Member eris2323's Avatar
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    SOME information is always better than NO information.

    Extra information such as actual Damage Per Character would be nice, but would require extra coding.

    Removing it would require extra coding.

    I'd rather they get their walls fixed, and I'd prefer their coding time to go that way.

  16. #16
    Community Member Jay203's Avatar
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    but, but, but, the conquest bonus!! T_T
    PS: Greensteel RUINED the game! and you all know it!
    less buffing, more nerfing!!!
    to make it easier for those of you that wants to avoid me in game, all my characters are in "Bladesworn Mercenaries"

  17. #17
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    Default Bad timing.

    Please wait till the expansion (and the enhancement pass) are sufficiently working before modifying working code.

    /not signed.

    PS. The killcount is sufficiently useless to be ignored, but can give a player valuable information while avoiding gaming the system. See wavedancer's? guide to rogues for an example, the idea is that a rogue should kill at least as much as the barbarian. Note that this only works when the player makes a valid attempt to make the most kills, and picks kills based on what needs killin'.

  18. #18
    Community Member flaggson's Avatar
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    Default

    Quote Originally Posted by eris2323 View Post
    SOME information is always better than NO information.

    Extra information such as actual Damage Per Character would be nice, but would require extra coding.

    Removing it would require extra coding.

    I'd rather they get their walls fixed, and I'd prefer their coding time to go that way.
    the standard argument when someone doesn't like something that you have to post.... extra coding....

    yes it's extra coding... .guess what... that's what they do in this game.... did I make mention that it should be high priority? no.... extra coding down the line.. .fine... keep em employed

    it's a project for somewhere down the line... admittedly.. but it would sure be better than what they have now
    Infynity, Flaggson, Grazzit, Liryc
    Yep, I think I facepalmed my nose off.

  19. #19
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    While Kill Count is not always an accurate measure of whos contributing to a quest, it does provide clues as to who is not pulling their weight...
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  20. #20
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    Quote Originally Posted by Impaqt View Post
    While Kill Count is not always an accurate measure of whos contributing to a quest, it does provide clues as to who is not pulling their weight...
    Kind of what I meant.

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