I am saying that it should be a 20 minute raid in a POOR group- not that it usually is. All it takes is someone who can herd cats and 2 or 3 others who can help. It's not a matter of being uber. It's all about not sitting around at the quest entrance, at the entrance to every portal and after zoning in to each part. Assign buffs and buff as you go. If you cut out all of the sitting around that most groups do in pug shrouds it can be a very quick raid even in a group of under geared first life characters.
I honestly haven't read the entire thread so I'm sorry if I'm on repeat but,
Wouldn't it be easier now to removing the whole "I'm leaving" thing at the end? Just, after Harry dies, the shroud finishes. No waiting time. Much like Tod. I know it sounds crazy, but with this shroud end reward list thing, the incentives to completing shroud seems much more justified even on Normal. The only Con I can see against this arguement is when someone wants to grind shards. But honestly I get plenty of shards before I get enough ingredients. Sure some people will complain of the good ol' days when we could leave before finishing but the complaints there will be far outnumbered by the potential "Wait. I'm leaving... ... OMG! Who clicked altar?!"
And this sort of thread would become non existant.
I have a formula for clicking the altar. I have percentages based on certain criteria, and then roll dice. If I roll the percentage, I click the altar immediately.
someone says they are ddoor'g prior to the group being filled +5%
someone says they need so and so shard before the group fills +5%
portal keeper appears in part 1 +5%
people rolls on shards +1%
I kill a mob in part 2 and people are still rolling on shards +20%
someone is crafting +30%
someone says "need help with 4x4" +40%
wall comes up +75%
someone asks for GH + 15%
part 4 takes longer than 1 round + 10%
part 4 takes 1 round -10%
someone has a lieutenant saved +10%
ddoor is cast near the altar +20%
As you can see the results can get into auto click pretty easily.
I can see someone feeling they have been griefed if they made it clear, on voice and in chat, that they were leaving and someone still clicked the altar. However, in my experience, that rarely happens.
What happens most of the time is multiple people ask if anyone is leaving and no one says a word and no one types anything into chat. Someone hits the altar and suddenly we are all jerks because someone was leaving and they expected us to know that. That's not griefing, in my opinion.
It should be the responsibility of the person(s) who want to leave without a completion to make sure that the rest of the group knows they are leaving. If the leader is telling everyone not to click the altar because two people are leaving, and someone says "screw them" and clicks the altar anyway, that is griefing. If people are just too stupid to let anyone know because they assume several minutes will go by after Harry dies before anyone clicks the altar, they have been griefed by their Creator with inferior intelligence.
All on Thelanis: Archenpaul Sixblade (Epic Triple Completionist), Archernicus Thornwood, Crestellin Moonwood, Gregorovic Redcloak, Jaklomeo Evermug, Jarladdin Nalfesne, Jonathraxius Kane, and Praetoreus Silvershield (Heroic Triple Completionist, Epic Triple Completionist.)
Leader of Guinness Knights (Level 165), which is (since June 2021) a two-man, father-son guild.
Cogito ergo summopere periculosus.
DDoor should no longer be used in shroud, especially since the bug that put you in Korthos was fixed. It places a person in a place where they can potentially get cut off from chests when a completion is done (/stuck can resolve this on occasion)
The best way to leave a shroud is teleport, bar-non. It's an instant transport out and to someplace else. Second best is recall and /death
I've been running Shroud since it came out, and honestly I don't understand why people want to farm. Of the 100s of runs I've done on each of the 5 characters I have, I can count on 1 hand where someone hit the alter while others were leaving. Yes there are people out there that for them giving others a hard time is their fun. But these same people tend to get on people's lists rather fast.
To the OP, I'm sorry that you were not able to farm the quest as you had wanted. I don't agree with the 2 minute timer and it less to do with adding 2 minutes of time and more to do with forcing others to wait. Courtesy goes both ways.
Sry for the back to back post, but the image in my mind of Stainer in the middle of part 5, healing the group while trying to do the percentage calcluations with an old #2 pencil on as piece of binder paper besides his mouse with the eraser dust and recalculations, all the while typing into one of the raid channels about how screwed up the group is... priceless. Spoon
Badlass 20/10 Bard, Wc....Badlazz 20/10 Bard, Sb....Havnt got a clue 20/10 Bard SS....Slyfoxx 20/10 ranger dex/tempest....Stillgot no clue 20/10 ranger AA in limbo.....22 others, mostly mules.
Unless the party is near wipe (in which case no one is left to "grief" you anyway) then one fighter doesn't matter, at all.
Interupt recall/death and look. No big loss.Also death and recall dont do anything if someone hits the altar while you're waiting for either to take effect.
Generally I assume anyone who puts one up is either stupid, or is deliberately trying to grief the party. Sadly I'm seen more than one person griefed by a Ddoor caster that left the innocent party member unable to get the end chests.Maybe you guys are real good at timing it but im not.
If ddoor is so outdated, then why is there someone putting one up after each shroud run?
I'll repeat again, casting Ddoor should be a banable griefing offense.
I think you mean, other people completing the quest as designed and intended while you failed to cheese your way out of completion properly.The problem with completing for me is that i was just off the timer today and wanted to run shroud a few times over the weekend since its a holiday, now i cant because of other people's grief.
You average .5 larges a run if you don't complete.There are very few reasons not to finish? really? are you serious? You like getting 1 maybe 2 larges then waiting
3 days to get more? really? Make any dual shard weapons lately?
If you do complete you average 1.5 on normal, 2 on hard, and 2.5 on elite. I believe in this example we were talking about an elite run so that means on 20 runs, you would have earned 10 larges your way (not enough for a GS dual shard), while the person who completed earned 50 larges (30 if they only ran normal), plus 5+ larges and 10+ vale ingredients from the 20 completion end lists, plus a +2/+3 tome list and/or a cleansing stone.
Sounds like a real fools errand to failed to complete.
Force completion when you kill Harry.I have to laugh at all the people complaining that two min would waste their time...boohoo..
If you can think of a better way to stop the grief im all ears.
Just do what I (used to) do:
Put up your own LFM, put in LFM "double run, parts 1-4 recall/reset then run for completion".
You save the time from fighting Harry in phase 5. You keep a full group. You save yourself from having to wait at the end of phase 5.
Completionist Lighthardtt Tuisian of Sarlona
leader emeritus, Bridge Burners
"Just another day in pair-o'-dice"
OP, do what I did and start leading your own groups; of course my problem was the opposite of yours, I was tired of waiting on people to get out after the quest was over.
So my LFMs read like this: "Fast Shroud, min buffs, go when full, no d-door" and sometimes if I am in a real hurry I put "break crystals", funny thing is these groups always fill faster than if I put a LFM for "Shroud".
So I suggest you put up a LFM that says: "Shroud, d-door at the end, will wait 2 min b4 hitting alter" and you should not have your problem anymore.