Looking at building an AA of one type or another and without access to artificer yet this build seems to be the top dog. Multishot and 10k stars Human Vers IV for lots of burst. Earth stance and stealth for ki generation. 3d6+3 SA when within 30ft. Going 11 ranger means I can dump dex down to 12 and get 10k with just a +2 tome and still have 16 con.
My question is what to do about shortsword, stunning blow and wis vs str for levelups. Ninja spy lets you use short swords as ki weapons and there are some very nice SSs out there at epic which will most likely eclips fists at 1d8 even if fists attack 10-20% faster the expansion pack may further widen this gap. If I ignore SSs I should switch from IC:P to IC:B but if I dive into SSs stunning fist should be switched to stunning blow or droped for imp sunder maybe.
The question with Wis levelups is based on 40 wis will get you 4 arrows rather than 3 with 10k or at least that is what I have heard, could be wrong. Loosing 5 strength sounds like a bad idea both in ranged damage and in melee tohit.
Code:
Character Plan by DDO Character Planner Version 03.12.01
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Maladrin
Level 20 Lawful Neutral Half-Elf Male
(6 Monk \ 3 Rogue \ 11 Ranger)
Hit Points: 351
Spell Points: 350
BAB: 17\17\22\27\27
Fortitude: 18
Reflex: 17
Will: 14
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 20)
Strength 15 22
Dexterity 12 14
Constitution 16 20
Intelligence 8 10
Wisdom 16 20
Charisma 8 10
Tomes Used
+1 Tome of Dexterity used at level 3
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 5 8
Bluff -1 0
Concentration 3 27
Diplomacy -1 0
Disable Device 3 23
Haggle -1 0
Heal 3 5
Hide 1 4
Intimidate -1 0
Jump 5 11
Listen 3 5
Move Silently 1 4
Open Lock 5 6
Perform n/a n/a
Repair -1 0
Search 3 22
Spot 7 9
Swim 2 6
Tumble 2 5
Use Magic Device 3 23
Level 1 (Rogue)
Feat: (Half-Elf Dilettante) Half-Elf Dilettante: Barbarian
Feat: (Selected) Point Blank Shot
Level 2 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Undead
Level 3 (Ranger)
Feat: (Selected) Weapon Focus: Ranged Weapons
Level 4 (Ranger)
Level 5 (Ranger)
Level 6 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Evil Outsider
Feat: (Selected) Mental Toughness
Level 7 (Ranger)
Level 8 (Monk)
Feat: (Monk Bonus) Zen Archery
Level 9 (Monk)
Feat: (Selected) Stunning Fist
Feat: (Monk Bonus) Toughness
Enhancement: Rogue Haste Boost I
Enhancement: Ranger Skill Boost I
Enhancement: Ranger Skill Boost II
Enhancement: Human Adaptability Constitution I
Enhancement: Human Improved Recovery I
Enhancement: Human Versatility I
Enhancement: Human Versatility II
Enhancement: Human Versatility III
Enhancement: Way of the Patient Tortoise I
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Ranger Favored Damage I
Enhancement: Ranger Favored Damage II
Enhancement: Elven Arcane Archer I
Enhancement: Rogue Sneak Attack Training I
Enhancement: Improved Jump I
Enhancement: Improved Jump II
Enhancement: Improved Tumble I
Enhancement: Half-Elf Barbarian Constitution I
Enhancement: Monk Wisdom I
Enhancement: Half-Elf Barbarian Toughness I
Enhancement: Half-Elf Barbarian Toughness II
Level 10 (Monk)
Feat: (Monk Path) Path of Inevitable Dominion: Fists of Darkness
Level 11 (Monk)
Level 12 (Monk)
Feat: (Selected) Improved Critical: Ranged Weapons
Level 13 (Monk)
Feat: (Monk Bonus) Dodge
Enhancement: Elven Arcane Archer: Imbue Acid Arrows
Enhancement: Elven Arcane Archer: Imbue Force Arrows
Enhancement: Static Charge
Enhancement: Ten Thousand Stars
Enhancement: Monk Improved Recovery I
Enhancement: Monk Ninja Spy I
Enhancement: Adept of Wind
Enhancement: Elven Arcane Archer: Conjure +2 Arrows
Enhancement: Improved Tumble II
Level 14 (Ranger)
Level 15 (Ranger)
Feat: (Selected) Improved Critical: Piercing Weapons
Level 16 (Ranger)
Level 17 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Construct
Level 18 (Ranger)
Feat: (Selected) Power Attack
Level 19 (Rogue)
Level 20 (Rogue)
Enhancement: Elven Arcane Archer: Imbue Explosive Arrows
Enhancement: Elven Arcane Archer: Imbue Force Burst Arrows
Enhancement: Elven Arcane Archer: Imbue Slaying Arrows
Enhancement: Elven Arcane Archer: Imbue Terror Arrows
Enhancement: Human Versatility IV
Enhancement: Ranger Item Defense I
Enhancement: Adept of Rock
Enhancement: Adept of Rain
Enhancement: Racial Toughness III
Enhancement: Ranger Favored Attack I
Enhancement: Elven Arcane Archer: Conjure +3 Arrows
Enhancement: Elven Arcane Archer: Conjure +4 Arrows
Enhancement: Elven Arcane Archer: Conjure +5 Arrows
Enhancement: Rogue Faster Sneaking I
Enhancement: Rogue Sneak Attack Accuracy I
Enhancement: Ranger Devotion I
Enhancement: Monk Wisdom II
Enhancement: Rogue Wand and Scroll Mastery I
Thanks for your time.