I'm actually quite happy with that, however I cring at the .75 rogue getting half of his 15. (7.5 PRR @ 20? Rounded up/down?) for wearing.. erm.. what he oughta be.
PRR = BAB if proficient might be (Dramatically)smoother. Maybe make each non-proficent kick them "Down" .25 BAB?
Some math with my
suggested solution:
Fighter: Fullplate, Tower shield = 20 BAB =
20PRR - Golden.
Wizard: Fullplate, Tower shield = 10 BAB =
0PRR - Assuming non-proficient on both.
Wizard: Fullplate, Tower shield = 10 BAB =
5PRR - Master touch on the tower shield.
Rogue: Cav plate, Heavy sheild = 15 BAB =
5PRR - Non-Prof (Both)
Rogue: Cav plate, Heavy sheild = 15 BAB =
10PRR - Med armor-Prof
Rogue: Duelist Leathers, 2WF = 15 BAB =
15PRR - Average rogue, more a less.
FavSol: Cav plate, Heavy shield = 15 BAB =
15PRR - Still worse than a fighter.
Cleric: Cav plate, Heavy shield = 15 BAB =
15PRR - Also worse than a fighter.
Cleric: Mournlode plate, Heavy shield = 15 BAB =
15PRR - Remains worse than a fighter.
Cleric: Mournlode plate, Tower shield = 15 BAB =
10PRR - BAB Kicked down from non-proficent tower.
Ranger: Duelist Leathers, Heavy shield = 20BAB =
20PRR - I see no problem here.
Now.. that math with
existing system..
Fighter: Fullplate, Tower shield = 20 BAB =
20PRR - Golden.
Wizard: Fullplate, Tower shield = 10 BAB =
0PRR - Assuming non-proficient on both.
Wizard: Fullplate, Tower shield = 10 BAB =
0PRR - Master touch on the tower shield.
Rogue: Cav plate, Heavy sheild = 15 BAB =
0PRR - Non-Prof
Rogue: Cav plate, Heavy sheild = 15 BAB =
10PRR - Med armor-Prof
Rogue: Duelist Leathers, 2WF = 15 BAB =
7.5PRR- Average rogue, more a less.
FavSol: Cav plate, Heavy shield = 15 BAB =
10PRR - half a fighter?
Cleric: Cav plate, Heavy shield = 15 BAB =
10PRR - Also worse than a fighter.
Cleric: Mournlode plate, Heavy shield = 15 BAB =
10PRR - Remains worse than a fighter.
Cleric: Mournlode plate, Tower shield = 15 BAB =
10PRR - No change. This is bad.
Ranger: Duelist Leathers, Heavy shield = 20BAB =
10PRR - ERK? and a half?
Not for nothing Eldrin, but
a notion like that was pitched for combat mastery and had some issues. I pitched
my own suggestion regarding combat training far and wide, as it took care of some of that. Looks like you all tried to adapt the former, and its glaring issues are still there even with combat training being dumpster-bound. It's a solid notion, but %of BAB really kills in this implementation. Not to mention the absence of non- /proficiency for things like shields.
Long run, the double penalty on non-warrior classes is going to cause a boatload of problems. I entreat you.. Solve this mechanism before the stormreaver's device goes off.