Although i'd like to see making stealth a little bit more desireable all the time, not only when one ability is used, i get that you are not able to introduce opening doors/pulling levers while stealthed or just can't due to it being OP in a number of quests. I think however that 30sec every 5 or 3 minutes is a little bit too low. Changing it to 1 minute with the same cooldowns would be better, imo.
Yes, giving threat reduction is the right move. Giving it a toggle wouldn't be a problem, if we didn't already have toggled SB line, PA and some other toggled abilities that reset upon relogging. I don't see any issue with letting it stay as is, a measly -20% threat shouldn't be of any concern for a tank that for some reason wants Shadowdancer levels.Shadow Training III: Passive - You generate 20% less melee/ranged threat.
So does it affect every light (finessable) weapon you wield no matter if you have Finesse Weapon feat or not? Please make sure 3% doublestrike stacks with other sources (items, weapons, but most importantly Opportunist).Shadow Training IV: Passive - While using finessable weapons, you gain 3% doublestrike.
That's very nice. DD won't be used more than 1-2 times per quest and obviously not in every. I'm a little bit concerned about Shadow Walk since if you do literally anything other than run/walk/tumble it ends so it can deplete uses fairly quickly if you 'misfire' or want to open door.Shadow Training V: Active - You gain the use of a spell selector with Dimension Door and Shadow Walk, with 5 uses per rest. The cooldown for Shadow Training II's active ability is also reduced to 3 minutes.
About deception, the only problems i had with it were: elemental statues like the ones in Into the Deep when they started to move when Deception proc'd and djinnis in EVON6 when they started to move around the base when it proc'd (though it was pretty amusing to hear people's reactions). For me, it can stay as is. Question though about the bolded part, does it mean that we'll be able to SA undead or just that we negate fortification of mobs that can be affected by SA (like treating Horoth as a 0% fort mob).Dark Deception: Passive - You gain Evasion if you don't already have it. In addition, your melee/ranged vorpals envelop targets in shadow, making them temporarily vulnerable to sneak attacks (like a Deception weapon) and also removing their sneak attack immunity for a short duration, if applicable.
Commented on this already but i'll say again that it is a good changed since we need something shiny in 1st and 2nd tiers.I think this addresses a lot of what people wanted to see from the Destiny. I'll also still be adding a choice between melee/ranged versions of Dark Shrouding and Executioner's Strike, a tumble-through-monsters effect for Shadow Form, a +2 Assassinate boost per tier of Stealthy, and a +2 flanking bonus per tier of Technician.
Negative energy damage protection is a nice perk. Big thanks for getting rid of spell pen check on Consume and undead traits from Shadow Form.In addition to those changes I'll give Cloak of Shadows negative energy damage protection in addition to the light damage protection. I'll see if I can remove the spell penetration check from Consume (since a DC based on Int is really enough, you shouldn't have to wear caster gear to use this ability dependably), and I'll pull the undead traits off the Shadow Form too. Although they make sense for a Shadow, the characters mainly interested in this Destiny just don't have the same tools available to them as Pale Masters (namely a Death Aura for healing).
There are just two things that catch my eye that i think should be addressed.
First is getting shadow charges from other source than tier 3 Dark Shrouding. I mean it's the only way we can get them and we have 5 abilities that use up the charges and 3 more abilities that you get greater benefit from when you have charges. Not to mention that one of them is tier 1 ability. For an ED that has so many abilities tied to charges it's really astounding that the only way to get them is an attack with 15 sec cooldown, and it's not guaranteed that you get one as well.
Second is that Dark Shrouding, being an active attack, makes it very hard to mark a target and then assassinate it. That is unless you use Bluff, (improved) Feint, Radiance or (improved) deception procs. So if you are lucky or use a combo, re-stealth and not get hit by anything (since getting hit in stealth throws you out of it immediately but still you have to wait a second to re-stealth yet again due to cooldown) you might get it, but it seems obvious to me that if i want to assassinate a mob, it should be marked automatically. I'd propose getting one charge on a successful assassinate attempt, especially if there aren't any other sources of aquiring shadow charges.