So, what I'm looking for is a build I can hit things with, and still be easily self-sufficient. I understand that's broad, but I have comparatively little experience with really healing myself as for a while I've only been playing casters, in particular pale masters. I don't want to be "making it work" like I feel, perhaps incorrectly, I would be doing with some other classes. I've gotten the impression splashed rangers are good for this sort of thing.
The toon in question has three past lives (2x wiz, 1 sorc) so looking for a ranger build is odd I know. He has a fair bit of gear, and while much of it is caster-oriented, the con-opp/hp/sp green steel should carry over as well as I have a few pieces of currently-unused gear which would likely be applicable, such as a chaosblade. and a piece of INT-skill greensteel I accidentally made.
I've looked through a number of threads, and had been looking at the Tempest Trapmonkey (18/1/1 rgr/rog/ftr, http://forums.ddo.com/showthread.php?t=277496), a variant of which seems interesting for the ability to also do traps. I was also looking at favored soul, but I do not own warforged, and the majority of melee-capable builds seem to go WF for lord of blades. I'm looking to take a bit of a different tact than FvS-caster. A melee-capable FvS would be interesting though.
So, what I am looking for:
1) What builds would be good for this, keeping in mind my experience with melees is limited. I also don't want to be stopping every 3 seconds to heal myself 3 times to get to full health. I understand I can't take as much mobs/damage as I can when Pale Master.
2) Care more about leveling than epics. May do epics, but may also just farm tokens before I TR into melee class so I can bypass endgame. I do need to be viable for 4.4 million xp though.
3) What gear would I need? What gear would I want? I understand this is based on build, but I'd be interested in knowing what would be necessary/advantageous. I.e. - Farming/building some khopeshes before TRing.
I would likely try out a build at least somewhat on a new toon so I'm not investing months into a build I end up hating, so an idea of strength in early/mid/late-game would be useful for a suggested build. I understand the gear on a new toon is worse, but should give me an idea.
Thanks for any help!