So this is a little thing I've been screwing around with. I want to see how viable twf paladins are with a 28pt build. I don't have 32 point builds and I dont really care if my build is up to cookie-cutter standards. Just looking more for feedback or ideas for overcoming the obvious limitations.

Some things I should mention
6 in ranger for the free twf feat lines to free up some stat points and make up for being starved feat-wise
I didnt put anything in about tomes because its a 28 pointer and people may not have funds for it

I dont really think you could do this pure with a 28 point build, but feel free to prove me wrong


Code:
Character Generated Using: DDO Character Generator
Direct Link to Build: http://www.ddochargen.com/home.aspx?build=20201

Paladin 14 / Ranger 6
Female Elf - Lawful Good
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LEVEL 1:
Race Selected: Female Elf
Alignment Selected: Lawful Good
Class Selected: Ranger (Ranger 1)
Abilities Raised: STR: 14, DEX: 13, CON: 14, WIS: 11, CHA: 14
Skills Ranks Raised: Balance +2 (2), Concentration +2 (2), 
Jump +2 (2), Search +4 (4), Spot +4 (4), Tumble +2 (2)
Feats Selected: Toughness, Favored Enemy (Undead)
Enhancements Selected: Valenar Elf Melee Damage I, 
Ranger Favored Damage I, Ranger Favored Defense I
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LEVEL 2:
Class Selected: Ranger (Ranger 2)
Skills Ranks Raised: Balance +0.5 (2.5), Concentration +1 (3), 
Heal +2 (2), Tumble +0.5 (2.5)
Enhancements Selected: Ranger Sprint Boost I, 
Ranger Tundra Lore I, Ranger Desert Lore I, Ranger Swamp Lore I
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LEVEL 3:
Class Selected: Ranger (Ranger 3)
Skills Ranks Raised: Balance +0.5 (3), Concentration +1 (4), 
Search +1 (5), Spot +1 (5), Tumble +0.5 (3)
Feats Selected: Dodge
Enhancements Selected: Racial Toughness I, Elven Dexterity I, 
Elven Perception I
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LEVEL 4:
Class Selected: Ranger (Ranger 4)
Abilities Raised: STR: 15
Skills Ranks Raised: Balance +0.5 (3.5), Heal +1 (3), 
Search +1 (6), Spot +1 (6), Tumble +0.5 (3.5)
Enhancements Selected: Valenar Elf Melee Attack I, 
Elven Ranged Attack I
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LEVEL 5:
Class Selected: Ranger (Ranger 5)
Skills Ranks Raised: Balance +0.5 (4), Concentration +2 (6), 
Jump +1 (3), Tumble +0.5 (4)
Feats Selected: Favored Enemy (Elemental)
Enhancements Selected: Ranger Favored Damage II, 
Elven Perception II, Elven Enchantment Resistance I
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LEVEL 6:
Class Selected: Ranger (Ranger 6)
Skills Ranks Raised: Balance +0.5 (4.5), Concentration +1 (7), 
Search +1 (7), Spot +1 (7), Tumble +0.5 (4.5)
Feats Selected: Mobility
Enhancements Selected: Racial Toughness II, 
Ranger Desert Lore II
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LEVEL 7:
Class Selected: Paladin (Ranger 6 / Paladin 1)
Skills Ranks Raised: Balance +0.5 (5)
Enhancements Selected: Follower of the Undying Court, 
Paladin Extra Smite Evil I, Paladin Toughness I
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LEVEL 8:
Class Selected: Paladin (Ranger 6 / Paladin 2)
Abilities Raised: CHA: 15
Skills Ranks Raised: Tumble +0.5 (5)
Enhancements Selected: Paladin Charisma I, Paladin Devotion I, 
Improved Heal I
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LEVEL 9:
Class Selected: Paladin (Ranger 6 / Paladin 3)
Skills Ranks Raised: Balance +0.5 (5.5)
Feats Selected: Spring Attack
Enhancements Selected: Ranger Tempest I
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LEVEL 10:
Class Selected: Paladin (Ranger 6 / Paladin 4)
Skills Ranks Raised: Balance +0.5 (6)
Enhancements Selected: Paladin Energy of the Templar I, 
Paladin Extra Smite Evil II, Paladin Courage of Good I
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LEVEL 11:
Class Selected: Paladin (Ranger 6 / Paladin 5)
Skills Ranks Raised: Tumble +0.5 (5.5)
Enhancements Selected: Paladin Extra Lay on Hands I, 
Paladin Extra Turning I, Paladin Toughness II
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LEVEL 12:
Class Selected: Paladin (Paladin 6 / Ranger 6)
Abilities Raised: CHA: 17
Skills Ranks Raised: Tumble +0.5 (6)
Feats Selected: Force of Personality
Enhancements Selected: Paladin Divine Might I, 
Paladin Exalted Smite I, Paladin Divine Sacrifice I, 
Paladin Divine Light I
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LEVEL 13:
Class Selected: Paladin (Paladin 7 / Ranger 6)
Skills Ranks Raised: Balance +0.5 (6.5)
Enhancements Selected: Paladin Knight of the Chalice I
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LEVEL 14:
Class Selected: Paladin (Paladin 8 / Ranger 6)
Skills Ranks Raised: Balance +0.5 (7)
Enhancements Selected: Paladin Extra Lay on Hands II, 
Paladin Devotion II
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LEVEL 15:
Class Selected: Paladin (Paladin 9 / Ranger 6)
Skills Ranks Raised: Tumble +0.5 (6.5)
Feats Selected: Oversized Two Weapon Fighting
Enhancements Selected: Paladin Devotion III, 
Paladin Extra Remove Disease I
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LEVEL 16:
Class Selected: Paladin (Paladin 10 / Ranger 6)
Abilities Raised: STR: 16
Skills Ranks Raised: Tumble +0.5 (7)
Enhancements Selected: Paladin Divine Might II, 
Paladin Energy of the Templar II
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LEVEL 17:
Class Selected: Paladin (Paladin 11 / Ranger 6)
Skills Ranks Raised: Concentration +1 (8)
Enhancements Selected: Paladin Courage of Good II, 
Paladin Extra Turning II
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LEVEL 18:
Class Selected: Paladin (Paladin 12 / Ranger 6)
Skills Ranks Raised: Tumble +0.5 (7.5)
Feats Selected: Improved Critical (Slashing)
Enhancements Selected: Paladin Knight of the Chalice II, 
Paladin Divine Light II
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LEVEL 19:
Class Selected: Paladin (Paladin 13 / Ranger 6)
Skills Ranks Raised: Tumble +0.5 (8)
Enhancements Selected: Paladin Extra Smite Evil III
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LEVEL 20:
Class Selected: Paladin (Paladin 14 / Ranger 6)
Abilities Raised: STR: 17
Skills Ranks Raised: Heal +1 (4)
Enhancements Selected: Paladin Divine Sacrifice II, 
Paladin Exalted Smite II, Improved Heal II
Stats at End of Level 20:
HP:310 SP:260 AC:14 FORT:20 REFL:15 WILL:13 BAB:+20/+20/+25/+30
STR:17(+3) DEX:14(+2) CON:14(+2) INT:8(-1) WIS:11(0) CHA:17(+3)
Balance:9, Bluff:3, Concentration:10, Diplomacy:3, 
Disable Device: n/a, Haggle:3, Heal:6, Hide:2, Intimidate:3, 
Jump:6, Listen:2, Move Silently:2, Open Lock: n/a, 
Perform: n/a, Repair:-1, Search:10, Spot:9, Swim:3, 
Tumble:10, UMD: n/a
Nothing except Tempest and KoTC PrE requirements are set in stone with enhancements. been screwing around with different things to see what fits.