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  1. #1
    Community Member
    Join Date
    May 2011
    Posts
    76

    Default Stick fighter build

    Curious to see what people think of this build I came up with for a Thief Acrobat. The consept is that you are always in wind stance and use both the standard bluff timer, HE bluff timer, imp feint and stunning blow to get SA on your target, even when soloing as I plan to do mostly. The Imp sunder is obviously to lower fort on those with high fort as nearly all the damage from the build is SA damage.

    I will be crafting a +5 metaline +8 stunning staff to use most of the time and a construct beater and an undead one depending on what I am running.

    In addition what suggestions would you have for turning this into a raid build or is the lack of a way to build a good boss beater a build killer?

    Code:
    Character Plan by DDO Character Planner Version 03.12.01
    DDO Character Planner Home Page
    
    Stickfighter 
    Level 20 Lawful Neutral Half-Elf Male
    (7 Monk \ 13 Rogue) 
    Hit Points: 283
    Spell Points: 0 
    BAB: 14\14\19\24
    Fortitude: 12
    Reflex: 17
    Will: 9
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 20)
    Strength             18                    27
    Dexterity            14                    19
    Constitution         14                    16
    Intelligence         12                    14
    Wisdom                8                    10
    Charisma              8                    10
    
    Tomes Used
    +1 Tome of Intelligence used at level 3
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               6                    16
    Bluff                 3                    23
    Concentration         2                    26
    Diplomacy            -1                     0
    Disable Device        5                    25
    Haggle               -1                     0
    Heal                 -1                     0
    Hide                  2                     4
    Intimidate           -1                     0
    Jump                  4                    12
    Listen               -1                     0
    Move Silently         6                    25
    Open Lock             6                    25
    Perform              n/a                    n/a
    Repair                1                     2
    Search                5                    25
    Spot                  3                    21
    Swim                  4                     8
    Tumble                6                    18
    Use Magic Device      3                    23
    
    Level 1 (Rogue)
    Feat: (Half-Elf Dilettante) Half-Elf Dilettante: Fighter
    Feat: (Selected) Stunning Blow
    
    
    Level 2 (Monk)
    Feat: (Monk Bonus) Toughness
    
    
    Level 3 (Monk)
    Feat: (Selected) Improved Sunder
    Feat: (Monk Bonus) Power Attack
    
    
    Level 4 (Monk)
    Feat: (Monk Path) Path of Harmonious Balance: Fists of Light
    Enhancement: Rogue Haste Boost I
    Enhancement: Half-Elf Strategy (Stunning Blow) I
    Enhancement: Half-Elf Strategy (Sunder) I
    Enhancement: Human Versatility I
    Enhancement: Human Versatility II
    Enhancement: Way of the Patient Tortoise I
    Enhancement: Racial Toughness I
    Enhancement: Rogue Faster Sneaking I
    Enhancement: Rogue Sneak Attack Training I
    Enhancement: Improved Balance I
    Enhancement: Improved Tumble I
    
    
    Level 5 (Rogue)
    Enhancement: Human Adaptability Strength I
    Enhancement: Human Improved Recovery I
    Enhancement: Monk Improved Recovery I
    Enhancement: Rogue Dexterity I
    
    
    Level 6 (Rogue)
    Feat: (Selected) Combat Expertise
    
    
    Level 7 (Rogue)
    
    
    Level 8 (Rogue)
    
    
    Level 9 (Rogue)
    Feat: (Selected) Improved Feint
    Enhancement: Rogue Haste Boost II
    Enhancement: Rogue Subtle Backstabbing I
    Enhancement: Racial Toughness II
    Enhancement: Rogue Thief-Acrobat I
    Enhancement: Rogue Sneak Attack Training II
    Enhancement: Improved Balance II
    Enhancement: Improved Tumble II
    Enhancement: Half-Elf Fighter Strength I
    
    
    Level 10 (Monk)
    
    
    Level 11 (Monk)
    
    
    Level 12 (Monk)
    Feat: (Selected) Improved Critical: Bludgeoning Weapons
    Feat: (Monk Bonus) Stunning Fist
    Enhancement: Half-Elf Strategy (Stunning Blow) II
    Enhancement: Half-Elf Strategy (Sunder) II
    Enhancement: Human Versatility III
    Enhancement: Shintao Monk I
    Enhancement: Adept of Wind
    
    
    Level 13 (Rogue)
    
    
    Level 14 (Rogue)
    
    
    Level 15 (Rogue)
    Feat: (Selected) Quick Draw
    
    
    Level 16 (Rogue)
    Feat: (Rogue Bonus) Improved Evasion
    
    
    Level 17 (Rogue)
    
    
    Level 18 (Rogue)
    Feat: (Selected) Toughness
    Enhancement: Rogue Haste Boost III
    Enhancement: Rogue Haste Boost IV
    Enhancement: Rogue Subtle Backstabbing II
    Enhancement: Rogue Subtle Backstabbing III
    Enhancement: Rogue Thief-Acrobat II
    Enhancement: Rogue Dexterity II
    Enhancement: Rogue Dexterity III
    
    
    Level 19 (Monk)
    
    
    Level 20 (Rogue)
    Feat: (Rogue Bonus) Opportunist
    Enhancement: Human Versatility IV
    Enhancement: Void Strike I
    Enhancement: Rogue Sneak Attack Training III
    Thanks for your time.

  2. #2
    Community Member
    Join Date
    Dec 2010
    Posts
    216

    Default

    Check the Big F'ing Stick Thread here:
    http://forums.ddo.com/showthread.php?t=158960

    It has a LOT of great info on stick builds and all the variations. I am running a 13 Rog/ 6 Fighter /1 Monk at the moment up to cap and it is an absolute blast. There is a noteworthy stick list but my personal goodies include an unlocked and un-suppressed Dreamspitter, Bloody/Petrifying Staff's of Shadow, 3xPos and 3xEarth GS and the Force/Bleed versions of Rahls Might.

    Early on the Soul Eater is nice until about level 10-12. It's such an early Vorpal Weaon that is worth getting.

    HTH
    Founding Member and Current Leader of Sword And Siren on Cannith
    Main Toons: Cerafim | GrumpyKuss | Thextor | Khrysti | RocHound | Artychoke | Buggzapper

    Veni, Vidi, Velcro: I came, I saw, I got stuck

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