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  1. #1
    The Hatchery DethTrip's Avatar
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    Dec 2009
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    Default 28pt WF monk self buffing healing build for a friend

    Build for a friend. He wanted this particular split. Flavor build.

    Code:
    Character Plan by DDO Character Planner Version 03.12.02
    DDO Character Planner Home Page
    
    Level 20 Lawful Good Warforged Male
    (2 Fighter \ 9 Monk \ 9 Wizard) 
    Hit Points: 334
    Spell Points: 380 
    BAB: 12\12\17\22
    Fortitude: 15
    Reflex: 12
    Will: 16
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (28 Point)       (Level 1)             (Level 20)
    Strength             15                    23
    Dexterity            15                    17
    Constitution         12                    16
    Intelligence          8                    10
    Wisdom               14                    18
    Charisma              6                     6
    
    Tomes Used
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               2                     5
    Bluff                -2                    -2
    Concentration         5                    28
    Diplomacy            -2                    -2
    Disable Device       n/a                    n/a
    Haggle               -2                    -2
    Heal                  2                     4
    Hide                  2                     5
    Intimidate           -2                    -2
    Jump                  6                    27
    Listen                2                     4
    Move Silently         2                     5
    Open Lock             n/a                   n/a
    Perform              n/a                   n/a
    Repair               -1                     0
    Search               -1                     0
    Spot                  2                     4
    Swim                  2                     6
    Tumble                6                    23
    Use Magic Device     n/a                   n/a
    
    Level 1 (Monk)
    Skill: Concentration (+4)
    Skill: Jump (+4)
    Skill: Tumble (+4)
    Feat: (Selected) Toughness
    Feat: (Monk Bonus) Two Weapon Fighting
    
    
    Level 2 (Monk)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Skill: Tumble (+1)
    Feat: (Monk Bonus) Dodge
    
    
    Level 3 (Fighter)
    Skill: Jump (+1)
    Feat: (Fighter Bonus) Stunning Blow
    Feat: (Selected) Stunning Fist
    
    
    Level 4 (Wizard)
    Ability Raise: STR
    Skill: Concentration (+1)
    Feat: (Wizard Bonus) Extend Spell
    
    
    Level 5 (Monk)
    Skill: Tumble (+3)
    Feat: (Monk Path) Path of Inevitable Dominion: Fists of Darkness
    
    
    Level 6 (Wizard)
    Skill: Concentration (+1)
    Feat: (Selected) Maximize Spell
    
    
    Level 7 (Monk)
    Skill: Jump (+1)
    Skill: Tumble (+2)
    
    
    Level 8 (Wizard)
    Ability Raise: STR
    Skill: Concentration (+2)
    
    
    Level 9 (Monk)
    Skill: Jump (+2)
    Skill: Tumble (+2)
    Feat: (Selected) Empower Spell
    
    
    Level 10 (Wizard)
    Skill: Concentration (+2)
    
    
    Level 11 (Fighter)
    Skill: Jump (+2)
    Feat: (Fighter Bonus) Improved Two Weapon Fighting
    
    
    Level 12 (Monk)
    Ability Raise: STR
    Skill: Jump (+1)
    Skill: Tumble (+3)
    Feat: (Selected) Improved Critical: Bludgeoning Weapons
    Feat: (Monk Bonus) Toughness
    
    
    Level 13 (Wizard)
    Skill: Concentration (+2)
    Feat: (Wizard Bonus) Quicken Spell
    
    
    Level 14 (Monk)
    Skill: Jump (+4)
    
    
    Level 15 (Monk)
    Skill: Concentration (+2)
    Skill: Jump (+2)
    Feat: (Selected) Toughness
    
    
    Level 16 (Monk)
    Ability Raise: STR
    Skill: Jump (+1)
    Skill: Tumble (+3)
    
    
    Level 17 (Wizard)
    Skill: Concentration (+2)
    
    
    Level 18 (Wizard)
    Skill: Concentration (+2)
    Feat: (Selected) Greater Two Weapon Fighting
    
    
    Level 19 (Wizard)
    Skill: Concentration (+2)
    
    
    Level 20 (Wizard)
    Ability Raise: STR
    Skill: Concentration (+2)
    Enhancement: Fighter Haste Boost I
    Enhancement: Fighter Strategy (Stunning Blow) I
    Enhancement: Static Charge
    Enhancement: Way of the Patient Tortoise I
    Enhancement: Way of the Patient Tortoise II
    Enhancement: Touch of Death
    Enhancement: Porous Soul
    Enhancement: All-Consuming Flame
    Enhancement: Monk Improved Recovery I
    Enhancement: Monk Improved Recovery II
    Enhancement: Monk Ninja Spy I
    Enhancement: Winter's Touch
    Enhancement: Adept of Rock
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Racial Toughness III
    Enhancement: Racial Toughness IV
    Enhancement: Improved Jump I
    Enhancement: Improved Jump II
    Enhancement: Improved Tumble I
    Enhancement: Improved Tumble II
    Enhancement: Reconstructive Spellcasting I
    Enhancement: Reconstructive Spellcasting II
    Enhancement: Mighty Reconstruction I
    Enhancement: Repair Manipulation I
    Enhancement: Repair Manipulation II
    Enhancement: Repair Manipulation III
    Enhancement: Repair Manipulation IV
    Enhancement: Repair Manipulation V
    Enhancement: Fighter Strength I
    Enhancement: Monk Wisdom I
    Enhancement: Monk Wisdom II
    Enhancement: Fighter Toughness I
    Enhancement: Warforged Constitution I
    Enhancement: Warforged Constitution II
    Enhancement: Warforged Healer's Friend I
    Enhancement: Warforged Tactics I
    Enhancement: Warforged Tactics II
    Enhancement: Warforged Tactics III
    If you're having fun, then you're doing it right.

  2. #2
    Community Member Phidius's Avatar
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    Mar 2006
    Posts
    3,467

    Default

    You would get better results from dropping the 2 fighter and taking 2 more wizard - Reconstruct is such an improvement over Repair Critical. You can drop the 2 extra toughness to make up for losing the 2 fighter bonus feats.

    4 build points to bring wisdom up 2 points isn't so hot on a 28-point build - I'd leave wisdom at 12, and put the extra 4 into Con to make up for losing the 44 HP from 2 toughness.

    Also, you simply don't need any points in Jump - your first level spell will give you +30, GH another +4, and your strength bonus will easily handle the rest (Jump is capped at 40). Balance at least helps you get up from being tripped faster, and Spot lets you see those sneaky mobs before you run past them and pull too much aggro.

    I had a 34-point build like this (11 wiz/9 monk), and it was OK - I vastly prefer the 12 Wiz/6ranger/2rogue. I just kept getting super annoyed at how mobs would move right before I activated the Touch of Death.
    Last edited by Phidius; 05-20-2012 at 02:48 PM.
    "I require a reminder as to why raining arcane destruction is not an appropriate response to all of life's indignities" - Vaarsuvius, OoTS #674

  3. #3
    The Hatchery DethTrip's Avatar
    Join Date
    Dec 2009
    Posts
    922

    Default

    Quote Originally Posted by Phidius View Post
    You would get better results from dropping the 2 fighter and taking 2 more wizard - Reconstruct is such an improvement over Repair Critical. You can drop the 2 extra toughness to make up for losing the 2 fighter bonus feats.

    4 build points to bring wisdom up 2 points isn't so hot on a 28-point build - I'd leave wisdom at 12, and put the extra 4 into Con to make up for losing the 44 HP from 2 toughness.

    Also, you simply don't need any points in Jump - your first level spell will give you +30, GH another +4, and your strength bonus will easily handle the rest (Jump is capped at 40). Balance at least helps you get up from being tripped faster, and Spot lets you see those sneaky mobs before you run past them and pull too much aggro.

    I had a 34-point build like this (11 wiz/9 monk), and it was OK - I vastly prefer the 12 Wiz/6ranger/2rogue. I just kept getting super annoyed at how mobs would move right before I activated the Touch of Death.
    I suggested that very same thing but he wanted ftr haste boost I. That and the extra +1 str and stunning blow +1 are helpful. Wanted wisdom high enough so his stunning fist will land without a lot of special gear. More of a balanced build. I explained he could cast jump but this is how he wanted it. We worked side by side on the character generator and I gave him those choices. Thanks for the input tho.
    If you're having fun, then you're doing it right.

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