This character is a high DPS monk hybrid with good HP, full rogue skills and survivability. The build can also meat tank with a reasonable 80% hate generation bonus and obtain a decent AC and/or healing amp bonus to combine with incorpreality. There are difficult to obtain items and this character has several past lives, so replication isn’t entirely simple.
Just popping the details down in case anyone else fancies something similar. Any improvements (other than using a half-elf ) considered. I'm also undecided on which past life to get, currently swinging between choosing monk/fighter/paladin.
Code:
Character Plan by DDO Character Planner Version 03.12.01
DDO Character Planner Home Page
Level 20 Lawful Neutral Human Male
(6 Fighter \ 12 Monk \ 2 Rogue)
Hit Points: 394
Spell Points: 0
BAB: 16\16\21\26\26
Fortitude: 17
Reflex: 17
Will: 15
Starting
Abilities Base Stats
(36 Point) (Level 1)
Strength 16
Dexterity 14
Constitution 16
Intelligence 12
Wisdom 14
Charisma 8
Tomes Used
+1 Tome of Dexterity used at level 3
+2 Tome of Intelligence used at level 7
+3 Tome of Strength used at level 11
+3 Tome of Dexterity used at level 11
+3 Tome of Constitution used at level 11
+3 Tome of Intelligence used at level 11
+3 Tome of Wisdom used at level 11
+3 Tome of Charisma used at level 11
+4 Tome of Intelligence used at level 15
Level 1 (Rogue)
Skill: Balance (+4)
Skill: Concentration (+2)
Skill: Disable Device (+4)
Skill: Hide (+4)
Skill: Jump (+4)
Skill: Move Silently (+4)
Skill: Open Lock (+4)
Skill: Search (+4)
Skill: Spot (+3)
Skill: Tumble (+1)
Skill: Use Magic Device (+4)
Feat: (Selected) Dodge
Feat: (Past Life) Past Life: Barbarian
Feat: (Past Life) Past Life: Fighter
Feat: (Past Life) Past Life: Fighter
Feat: (Past Life) Past Life: Monk
Feat: (Past Life) Past Life: Paladin
Feat: (Human Bonus) Toughness
Level 2 (Monk)
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Use Magic Device (+1)
Feat: (Monk Bonus) Toughness
Level 3 (Monk)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Past Life: Disciple of the Fist
Feat: (Monk Bonus) Stunning Fist
Level 4 (Fighter)
Ability Raise: STR
Skill: Search (+1)
Skill: Use Magic Device (+1)
Feat: (Fighter Bonus) Two Weapon Fighting
Level 5 (Monk)
Skill: Search (+2)
Skill: Use Magic Device (+1)
Feat: (Monk Path) Path of Inevitable Dominion: Fists of Darkness
Level 6 (Monk)
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Weapon Focus: Bludgeoning Weapons
Level 7 (Monk)
Skill: Disable Device (+3)
Level 8 (Monk)
Ability Raise: STR
Skill: Disable Device (+1)
Skill: Search (+2)
Skill: Use Magic Device (+0.5)
Feat: (Monk Bonus) Toughness
Level 9 (Monk)
Feat: (Selected) Stunning Blow
Level 10 (Monk)
Skill: Concentration (+6)
Skill: Use Magic Device (+0.5)
Level 11 (Fighter)
Skill: Disable Device (+2)
Skill: Use Magic Device (+0.5)
Feat: (Fighter Bonus) Improved Critical: Bludgeoning Weapons
Level 12 (Rogue)
Ability Raise: STR
Skill: Disable Device (+2)
Skill: Open Lock (+1)
Skill: Search (+4)
Skill: Use Magic Device (+4)
Feat: (Selected) Improved Two Weapon Fighting
Level 13 (Monk)
Skill: Open Lock (+2)
Skill: Use Magic Device (+1.5)
Level 14 (Monk)
Skill: Concentration (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Use Magic Device (+1)
Level 15 (Monk)
Skill: Concentration (+3)
Skill: Disable Device (+1)
Skill: Search (+1)
Feat: (Selected) Power Attack
Level 16 (Monk)
Ability Raise: STR
Skill: Concentration (+2)
Skill: Search (+2)
Skill: Use Magic Device (+1)
Level 17 (Fighter)
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Use Magic Device (+1)
Level 18 (Fighter)
Skill: Disable Device (+2)
Skill: Use Magic Device (+1)
Feat: (Fighter Bonus) Greater Two Weapon Fighting
Feat: (Selected) Past Life: Student of the Sword
Level 19 (Fighter)
Skill: Disable Device (+2)
Skill: Use Magic Device (+1)
Level 20 (Fighter)
Ability Raise: STR
Skill: Disable Device (+1)
Skill: Use Magic Device (+2)
Feat: (Fighter Bonus) Weapon Specialization: Bludgeoning Weapons
Enhancement: Fighter Armor Class Boost I
Enhancement: Fighter Haste Boost I
Enhancement: Fighter Haste Boost II
Enhancement: Fighter Critical Accuracy I
Enhancement: Fighter Critical Accuracy II
Enhancement: Fighter Stalwart Defender I
Enhancement: Human Adaptability Wisdom I
Enhancement: Human Greater Adaptability Charisma I
Enhancement: Human Versatility I
Enhancement: Human Versatility II
Enhancement: Human Versatility III
Enhancement: Human Versatility IV
Enhancement: Static Charge
Enhancement: Way of the Patient Tortoise I
Enhancement: Way of the Patient Tortoise II
Enhancement: Touch of Death
Enhancement: Porous Soul
Enhancement: All-Consuming Flame
Enhancement: Monk Ninja Spy I
Enhancement: Monk Ninja Spy II
Enhancement: Winter's Touch
Enhancement: Adept of Rock
Enhancement: Master of Stone
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Improved Intimidate I
Enhancement: Improved Intimidate II
Enhancement: Improved Jump I
Enhancement: Improved Jump II
Enhancement: Improved Tumble I
Enhancement: Improved Tumble II
Enhancement: Rogue Dexterity I
Enhancement: Fighter Strength I
Enhancement: Fighter Strength II
Enhancement: Monk Wisdom I
Enhancement: Monk Wisdom II
Enhancement: Fighter Toughness I
Enhancement: Fighter Toughness II
Enhancement: Rogue Wand and Scroll Mastery I
Basic breakdown of important stuffs:
Feats (15 Total: 4 Fighter, 3 Monk, 8 General)
Toughness x 3 xxx
Stunning Fist x
Stunning Blow x
Two Weapon Fighting x
Improved Two Weapon Fighting x
Greater Two Weapon Fighting x
Improved Critical: Blunt x
Weapon Focus: Blunt x
Weapon Specialization: Blunt x
Power Attack x
Dodge x
PL Monk x
PL Fighter x
Saves:
Fortitude (con): 8 monk / 5 Fighter / 12 con / 3 resistance : 28
Reflex (dex) : 8 monk / 2 Fighter / 3 Rogue / 7 dex / 3 resistance : 23
Will (wis): 8 monk / 2 Fighter / 10 wis / 3 resistance / 5 Jitz : 28
Stats:
Base Tome Level Lit Stance F M R Human Items Ship Total
Str 16 3 5 1 2 2 7(1) 2 40
Dex 14 3 1 -2 1 6 2 24
Con 16 3 1 5 6(1) 2 34
Int 12 3 1 6 2 24
Wis 14 3 1 3 6(1) 2 30
Cha 8 3 1 1 6 2 22
Gear Plan:
Helmet Pirate Hat + 15 Concentration +6 Seeker
Trinket Litany of the Dead
Goggles Supreme Tyrant Conc Opp +6 Wis
Necklace Oremi’s Necklace: +1 Ki +6 Con
Armour Icy Raiment -Dodge Bonus +4, Protection +4, Resistance +3, Dodge +1 Ritual
Cloak Epic Cloak of Night - Invisibility Guard, Ghostly, Deathblock, Nightmare Guard, Dodge Bonus +2, DR 5/Good
Gloves Epic Brawling - Spike Studded, Glass Jaw Strike, Sneak Attack Bonus +4, Strength +7, [Yellow]
Bracers Epic Jidz-Tet'ka-Armor bonus +8, Exceptional Wisdom +1, Will Save +5, Tet-zik, The Enlightened Change[Yellow][Colorless]
Belt Spare Hand (Tier 3)-Riposte, Exceptional Combat Mastery +5, Staggering Blow, Disable Device +15, Open Lock +15, Use Magic Device +3, Doublestrike 3%[Blue:][Colorless:]
Boots Greensteel triple earth, protection +5 and (importantly) fortification
Ring1 Oremi's Ring - Ring: Wisdom +6, Exceptional Constitution +1, Incredible Potential ◦ Set Bonus: 1d6 Fire Damage per Attack, extra damage is also applied to glancing blows (holy burst)
Ring2 Kormor's Ring - Intelligence +6, Confounding Enchantment - ( Random Exceptional Ability +1)
Quiver Quiver of Alacrity
AC
Going to be 60-70 range with a couple of clickies. Not too fussed.
To hit and damage
19 BAB Monk
15 str
6 wraps
4 gh
4 goggles
2 past lives
1 Litany
1 weapon focus
+52
Average Damage Per Hit
2d10 11
+ 15 Strength
+6 Base Calomel Gloves
+1 Litany
+1 Monk Past Life (1)
+ 2d6 Good 7
+2d6 Acid 7
+1d4 Piercing 2.5
+ 1d6 Fire 3.5
+1d6 Cold 3.5
+1d4 Water 2.5 (Calomel, 2d8 crit)
2 Weapon Specialisation
10.5 Average Calomel Crushing Wave
9.3 Average Calomel Corrosive Salt
Calomel Lifedrinker Calomel Weapons, L20 Tier 3
81.8 average damage (non crit)
Health
60 Fighter
96 Monk
12 Rogue
20 Toughness on Epic Item
20 Large Guild Slot Goggles (when wearing)
45 Greensteel Boots
110 Toughness Feats (5)
240 Constitution Bonus 12 x 20
30 Human Racial Toughness 3
20 Fighter Toughness 2
30 Greater False Life
10 Draconic Vitality
10 Monk Path
110% = 742.3
Skills
I'm a little bit unsure about the numbers here. I've planned to hit certain breakpoints based on the info on ddowiki for traps etc. If any of my skill plan numbers are too low (refer to the build above), please let me know.
Note: All skills can be raised by +5 using a Human Skill Boost, I have not incorporated these numbers into the below calculation because I’d rather use the to hit/damage boots for more useful things.
Balance (Dexterity, class skill monk/rogue)
Target: As high as possible
+7 Dexterity bonus
+4 GH
+2 Luck
+4 Points Spent
Total 17
Concentration (Constitution, class skill monk)
Target: As high as possible
+12 Constitution bonus
+15 Pirate Hat
+4 Greater Heroism
+2 Luck
Disable Device (Intelligence, class skill rogue)
Target: 57
+7 Intelligence
+15 Spare Hand
+4 Greater Heroism
+2 Luck
+7 Thieves Tools
+22 Points Spent
Total 57
Jump (Strength, class skill monk/fighter/rogue)
Target: Soft skill cap at 40
+15 Strength
+15 Jump Spell clicky
+4 Greater Heroism
+2 Luck
+4 Points Spent
Total 40
Open Locks (Dexterity, class skill rogue)
Target: 48
+7 Dexterity
+15 Spare Hand
+4 Greater Heroism
+2 Luck
+7 Thieves Tools
+6 Exceptional Dexterity (greensteel item swapout)
+9 Points Spent
Total 48
Search (Intelligence, class skill rogue)
Target: 48
+7 Intelligence
+15 Tharnes Goggles
+4 Greater Heroism
+2 Luck
+20 Rank
Total 48
Tumble ()
Target: 1
+1 Rank
Total 1
Use Magic Device (Charisma, class skill rogue)
Target: 39 healing scrolls, 53 silver scrolls.
+6 Charisma
+3 Spare Hand
+4 Greater Heroism
+6 Supreme Tyrant Conc Opp Goggles
+2 Good Luck
+23 Rank
Total 44
And thats it out there. A multiclass, multipurpose character with solid DPS, health and (when I actually reincarnate into it) soloability from lvl 1 onwards.