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  1. #1
    Community Member
    Join Date
    Sep 2010
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    101

    Post Omnimonk

    This character is a high DPS monk hybrid with good HP, full rogue skills and survivability. The build can also meat tank with a reasonable 80% hate generation bonus and obtain a decent AC and/or healing amp bonus to combine with incorpreality. There are difficult to obtain items and this character has several past lives, so replication isn’t entirely simple.

    Just popping the details down in case anyone else fancies something similar. Any improvements (other than using a half-elf ) considered. I'm also undecided on which past life to get, currently swinging between choosing monk/fighter/paladin.

    Code:
    Character Plan by DDO Character Planner Version 03.12.01
    DDO Character Planner Home Page
    
    Level 20 Lawful Neutral Human Male
    (6 Fighter \ 12 Monk \ 2 Rogue) 
    Hit Points: 394
    Spell Points: 0 
    BAB: 16\16\21\26\26
    Fortitude: 17
    Reflex: 17
    Will: 15
    
                      Starting          
    Abilities        Base Stats         
    (36 Point)       (Level 1)          
    Strength             16             
    Dexterity            14             
    Constitution         16             
    Intelligence         12             
    Wisdom               14             
    Charisma              8             
    
    Tomes Used
    +1 Tome of Dexterity used at level 3
    +2 Tome of Intelligence used at level 7
    +3 Tome of Strength used at level 11
    +3 Tome of Dexterity used at level 11
    +3 Tome of Constitution used at level 11
    +3 Tome of Intelligence used at level 11
    +3 Tome of Wisdom used at level 11
    +3 Tome of Charisma used at level 11
    +4 Tome of Intelligence used at level 15
    
    Level 1 (Rogue)
    Skill: Balance (+4)
    Skill: Concentration (+2)
    Skill: Disable Device (+4)
    Skill: Hide (+4)
    Skill: Jump (+4)
    Skill: Move Silently (+4)
    Skill: Open Lock (+4)
    Skill: Search (+4)
    Skill: Spot (+3)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+4)
    Feat: (Selected) Dodge
    Feat: (Past Life) Past Life: Barbarian
    Feat: (Past Life) Past Life: Fighter
    Feat: (Past Life) Past Life: Fighter
    Feat: (Past Life) Past Life: Monk
    Feat: (Past Life) Past Life: Paladin
    Feat: (Human Bonus) Toughness
    
    
    Level 2 (Monk)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    Feat: (Monk Bonus) Toughness
    
    
    Level 3 (Monk)
    Skill: Disable Device (+1)
    Skill: Open Lock (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Past Life: Disciple of the Fist
    Feat: (Monk Bonus) Stunning Fist
    
    
    Level 4 (Fighter)
    Ability Raise: STR
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    Feat: (Fighter Bonus) Two Weapon Fighting
    
    
    Level 5 (Monk)
    Skill: Search (+2)
    Skill: Use Magic Device (+1)
    Feat: (Monk Path) Path of Inevitable Dominion: Fists of Darkness
    
    
    Level 6 (Monk)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Weapon Focus: Bludgeoning Weapons
    
    
    Level 7 (Monk)
    Skill: Disable Device (+3)
    
    
    Level 8 (Monk)
    Ability Raise: STR
    Skill: Disable Device (+1)
    Skill: Search (+2)
    Skill: Use Magic Device (+0.5)
    Feat: (Monk Bonus) Toughness
    
    
    Level 9 (Monk)
    Feat: (Selected) Stunning Blow
    
    
    Level 10 (Monk)
    Skill: Concentration (+6)
    Skill: Use Magic Device (+0.5)
    
    
    Level 11 (Fighter)
    Skill: Disable Device (+2)
    Skill: Use Magic Device (+0.5)
    Feat: (Fighter Bonus) Improved Critical: Bludgeoning Weapons
    
    
    Level 12 (Rogue)
    Ability Raise: STR
    Skill: Disable Device (+2)
    Skill: Open Lock (+1)
    Skill: Search (+4)
    Skill: Use Magic Device (+4)
    Feat: (Selected) Improved Two Weapon Fighting
    
    
    Level 13 (Monk)
    Skill: Open Lock (+2)
    Skill: Use Magic Device (+1.5)
    
    
    Level 14 (Monk)
    Skill: Concentration (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 15 (Monk)
    Skill: Concentration (+3)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Feat: (Selected) Power Attack
    
    
    Level 16 (Monk)
    Ability Raise: STR
    Skill: Concentration (+2)
    Skill: Search (+2)
    Skill: Use Magic Device (+1)
    
    
    Level 17 (Fighter)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 18 (Fighter)
    Skill: Disable Device (+2)
    Skill: Use Magic Device (+1)
    Feat: (Fighter Bonus) Greater Two Weapon Fighting
    Feat: (Selected) Past Life: Student of the Sword
    
    
    Level 19 (Fighter)
    Skill: Disable Device (+2)
    Skill: Use Magic Device (+1)
    
    
    Level 20 (Fighter)
    Ability Raise: STR
    Skill: Disable Device (+1)
    Skill: Use Magic Device (+2)
    Feat: (Fighter Bonus) Weapon Specialization: Bludgeoning Weapons
    Enhancement: Fighter Armor Class Boost I
    Enhancement: Fighter Haste Boost I
    Enhancement: Fighter Haste Boost II
    Enhancement: Fighter Critical Accuracy I
    Enhancement: Fighter Critical Accuracy II
    Enhancement: Fighter Stalwart Defender I
    Enhancement: Human Adaptability Wisdom I
    Enhancement: Human Greater Adaptability Charisma I
    Enhancement: Human Versatility I
    Enhancement: Human Versatility II
    Enhancement: Human Versatility III
    Enhancement: Human Versatility IV
    Enhancement: Static Charge
    Enhancement: Way of the Patient Tortoise I
    Enhancement: Way of the Patient Tortoise II
    Enhancement: Touch of Death
    Enhancement: Porous Soul
    Enhancement: All-Consuming Flame
    Enhancement: Monk Ninja Spy I
    Enhancement: Monk Ninja Spy II
    Enhancement: Winter's Touch
    Enhancement: Adept of Rock
    Enhancement: Master of Stone
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Improved Intimidate I
    Enhancement: Improved Intimidate II
    Enhancement: Improved Jump I
    Enhancement: Improved Jump II
    Enhancement: Improved Tumble I
    Enhancement: Improved Tumble II
    Enhancement: Rogue Dexterity I
    Enhancement: Fighter Strength I
    Enhancement: Fighter Strength II
    Enhancement: Monk Wisdom I
    Enhancement: Monk Wisdom II
    Enhancement: Fighter Toughness I
    Enhancement: Fighter Toughness II
    Enhancement: Rogue Wand and Scroll Mastery I
    Basic breakdown of important stuffs:

    Feats (15 Total: 4 Fighter, 3 Monk, 8 General)
    Toughness x 3 xxx
    Stunning Fist x
    Stunning Blow x
    Two Weapon Fighting x
    Improved Two Weapon Fighting x
    Greater Two Weapon Fighting x
    Improved Critical: Blunt x
    Weapon Focus: Blunt x
    Weapon Specialization: Blunt x
    Power Attack x
    Dodge x
    PL Monk x
    PL Fighter x


    Saves:
    Fortitude (con): 8 monk / 5 Fighter / 12 con / 3 resistance : 28
    Reflex (dex) : 8 monk / 2 Fighter / 3 Rogue / 7 dex / 3 resistance : 23
    Will (wis): 8 monk / 2 Fighter / 10 wis / 3 resistance / 5 Jitz : 28

    Stats:
    Base Tome Level Lit Stance F M R Human Items Ship Total
    Str 16 3 5 1 2 2 7(1) 2 40
    Dex 14 3 1 -2 1 6 2 24
    Con 16 3 1 5 6(1) 2 34
    Int 12 3 1 6 2 24
    Wis 14 3 1 3 6(1) 2 30
    Cha 8 3 1 1 6 2 22

    Gear Plan:

    Helmet Pirate Hat + 15 Concentration +6 Seeker
    Trinket Litany of the Dead
    Goggles Supreme Tyrant Conc Opp +6 Wis
    Necklace Oremi’s Necklace: +1 Ki +6 Con
    Armour Icy Raiment -Dodge Bonus +4, Protection +4, Resistance +3, Dodge +1 Ritual
    Cloak Epic Cloak of Night - Invisibility Guard, Ghostly, Deathblock, Nightmare Guard, Dodge Bonus +2, DR 5/Good
    Gloves Epic Brawling - Spike Studded, Glass Jaw Strike, Sneak Attack Bonus +4, Strength +7, [Yellow]
    Bracers Epic Jidz-Tet'ka-Armor bonus +8, Exceptional Wisdom +1, Will Save +5, Tet-zik, The Enlightened Change[Yellow][Colorless]
    Belt Spare Hand (Tier 3)-Riposte, Exceptional Combat Mastery +5, Staggering Blow, Disable Device +15, Open Lock +15, Use Magic Device +3, Doublestrike 3%[Blue:][Colorless:]
    Boots Greensteel triple earth, protection +5 and (importantly) fortification
    Ring1 Oremi's Ring - Ring: Wisdom +6, Exceptional Constitution +1, Incredible Potential ◦ Set Bonus: 1d6 Fire Damage per Attack, extra damage is also applied to glancing blows (holy burst)
    Ring2 Kormor's Ring - Intelligence +6, Confounding Enchantment - ( Random Exceptional Ability +1)
    Quiver Quiver of Alacrity

    AC
    Going to be 60-70 range with a couple of clickies. Not too fussed.

    To hit and damage
    19 BAB Monk
    15 str
    6 wraps
    4 gh
    4 goggles
    2 past lives
    1 Litany
    1 weapon focus
    +52

    Average Damage Per Hit

    2d10 11
    + 15 Strength
    +6 Base Calomel Gloves
    +1 Litany
    +1 Monk Past Life (1)
    + 2d6 Good 7
    +2d6 Acid 7
    +1d4 Piercing 2.5
    + 1d6 Fire 3.5
    +1d6 Cold 3.5
    +1d4 Water 2.5 (Calomel, 2d8 crit)
    2 Weapon Specialisation
    10.5 Average Calomel Crushing Wave
    9.3 Average Calomel Corrosive Salt
    Calomel Lifedrinker Calomel Weapons, L20 Tier 3
    81.8 average damage (non crit)

    Health

    60 Fighter
    96 Monk
    12 Rogue
    20 Toughness on Epic Item
    20 Large Guild Slot Goggles (when wearing)
    45 Greensteel Boots
    110 Toughness Feats (5)
    240 Constitution Bonus 12 x 20
    30 Human Racial Toughness 3
    20 Fighter Toughness 2
    30 Greater False Life
    10 Draconic Vitality
    10 Monk Path

    110% = 742.3

    Skills

    I'm a little bit unsure about the numbers here. I've planned to hit certain breakpoints based on the info on ddowiki for traps etc. If any of my skill plan numbers are too low (refer to the build above), please let me know.

    Note: All skills can be raised by +5 using a Human Skill Boost, I have not incorporated these numbers into the below calculation because I’d rather use the to hit/damage boots for more useful things.

    Balance (Dexterity, class skill monk/rogue)
    Target: As high as possible
    +7 Dexterity bonus
    +4 GH
    +2 Luck
    +4 Points Spent
    Total 17

    Concentration (Constitution, class skill monk)
    Target: As high as possible
    +12 Constitution bonus
    +15 Pirate Hat
    +4 Greater Heroism
    +2 Luck

    Disable Device (Intelligence, class skill rogue)
    Target: 57
    +7 Intelligence
    +15 Spare Hand
    +4 Greater Heroism
    +2 Luck
    +7 Thieves Tools
    +22 Points Spent
    Total 57

    Jump (Strength, class skill monk/fighter/rogue)
    Target: Soft skill cap at 40
    +15 Strength
    +15 Jump Spell clicky
    +4 Greater Heroism
    +2 Luck
    +4 Points Spent
    Total 40

    Open Locks (Dexterity, class skill rogue)
    Target: 48
    +7 Dexterity
    +15 Spare Hand
    +4 Greater Heroism
    +2 Luck
    +7 Thieves Tools
    +6 Exceptional Dexterity (greensteel item swapout)
    +9 Points Spent
    Total 48

    Search (Intelligence, class skill rogue)
    Target: 48
    +7 Intelligence
    +15 Tharnes Goggles
    +4 Greater Heroism
    +2 Luck
    +20 Rank
    Total 48

    Tumble ()
    Target: 1
    +1 Rank
    Total 1

    Use Magic Device (Charisma, class skill rogue)
    Target: 39 healing scrolls, 53 silver scrolls.
    +6 Charisma
    +3 Spare Hand
    +4 Greater Heroism
    +6 Supreme Tyrant Conc Opp Goggles
    +2 Good Luck
    +23 Rank
    Total 44


    And thats it out there. A multiclass, multipurpose character with solid DPS, health and (when I actually reincarnate into it) soloability from lvl 1 onwards.
    Last edited by Dace; 06-09-2012 at 06:24 PM.

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