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  1. #1
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    Default Solo 12 Rogue/8 Cleric

    I love playing a cleric or rogue and I love halflings. I also really enjoy a character that can solo nicely and to me that means being pretty much self sufficient, self healing, and able to handle traps and locks. I created this guy for those reasons. I give you Holytoes The Hobbit!

    Not created to fill a group role but might be handy as a secondary healer/trapsmith.

    Code:
    Character Plan by DDO Character Planner Version 03.12.01
    DDO Character Planner Home Page
    
    Holytoes The Hobbit
    Level 20 Lawful Good Halfling Male
    (12 Rogue \ 8 Cleric) 
    Hit Points: 258
    Spell Points: 558 
    BAB: 15\15\20\25\25
    Fortitude: 14
    Reflex: 17
    Will: 15
    
                      Starting            Ending          Feat/Enhancement
    Abilities        Base Stats         Base Stats         Modified Stats
    (32 Point)       (Level 1)          (Level 20)           (Level 20)
    Strength             12                 20                   20
    Dexterity            16                 18                   22
    Constitution         14                 16                   16
    Intelligence         14                 16                   16
    Wisdom               14                 16                   18
    Charisma             10                 12                   12
    
    Tomes Used
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    +3 Tome of Strength used at level 15
    
                      Starting            Ending          Feat/Enhancement
                     Base Skills        Base Skills        Modified Skills
    Skills           (Level 1)          (Level 20)          (Level 20)
    Balance               7                 28                   32
    Bluff                 3                 27                   27
    Concentration         4                 11                   11
    Diplomacy             0                  1                    1
    Disable Device        6                 26                   27
    Haggle                0                  1                    1
    Heal                  2                  4                    6
    Hide                  7                 25                   29
    Intimidate            0                  1                    1
    Jump                  2                  6                   10
    Listen                5                  7                    9
    Move Silently         7                 27                   29
    Open Lock             7                 28                   28
    Perform               n/a               n/a                   n/a
    Repair                2                  3                    3
    Search                6                 28                   28
    Spot                  6                 12                   12
    Swim                  1                  5                    5
    Tumble                4                  7                   12
    Use Magic Device      n/a               n/a                   n/a
    
    Level 1 (Rogue)
    Skill: Balance (+4)
    Skill: Bluff (+3)
    Skill: Concentration (+2)
    Skill: Disable Device (+4)
    Skill: Hide (+4)
    Skill: Jump (+1)
    Skill: Listen (+3)
    Skill: Move Silently (+4)
    Skill: Open Lock (+4)
    Skill: Search (+4)
    Skill: Spot (+4)
    Skill: Tumble (+1)
    Feat: (Selected) Toughness
    Feat: (Automatic) Attack
    Feat: (Automatic) Halfling Agility
    Feat: (Automatic) Halfling Bravery
    Feat: (Automatic) Halfling Keen Ears
    Feat: (Automatic) Halfling Luck
    Feat: (Automatic) Halfling Size Bonus
    Feat: (Automatic) Halfling Thrown Weapon Focus
    Feat: (Automatic) Heroic Durability
    Feat: (Automatic) Light Armor Proficiency
    Feat: (Automatic) Martial Weapon Proficiency: Rapier
    Feat: (Automatic) Martial Weapon Proficiency: Shortsword
    Feat: (Automatic) Martial Weapon Proficiency: Shortbow
    Feat: (Automatic) Simple Weapon Proficiency
    Feat: (Automatic) Sneak
    Feat: (Automatic) Sneak Attack
    Feat: (Automatic) Trapfinding
    
    
    Level 2 (Cleric)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Disable Device (+0.5)
    Skill: Open Lock (+0.5)
    Feat: (Automatic) Heavy Armor Proficiency
    Feat: (Automatic) Magical Training
    Feat: (Automatic) Medium Armor Proficiency
    Feat: (Automatic) Shield Proficiency (General)
    Feat: (Automatic) Turn Undead
    Spell (1): Bane
    Spell (1): Bless
    Spell (1): Cause Fear
    Spell (1): Command
    Spell (1): Cure Light Wounds
    Spell (1): Divine Favor
    Spell (1): Doom
    Spell (1): Inflict Light Wounds
    Spell (1): Nightshield
    Spell (1): Nimbus of Light
    Spell (1): Obscuring Mist
    Spell (1): Protection From Evil
    Spell (1): Remove Fear
    Spell (1): Shield of Faith
    Spell (1): Summon Monster I
    
    
    Level 3 (Cleric)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Disable Device (+0.5)
    Skill: Open Lock (+0.5)
    Feat: (Selected) Empower Healing Spell
    Feat: (Automatic) Defensive Fighting
    Feat: (Automatic) Sunder
    Feat: (Automatic) Trip
    
    
    Level 4 (Cleric)
    Ability Raise: STR
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Disable Device (+0.5)
    Skill: Open Lock (+0.5)
    Spell (2): Aid
    Spell (2): Bear's Endurance
    Spell (2): Bull's Strength
    Spell (2): Close Wounds
    Spell (2): Cure Moderate Wounds
    Spell (2): Deific Vengeance
    Spell (2): Eagle's Spendor
    Spell (2): Find Traps
    Spell (2): Hold Person
    Spell (2): Inflict Moderate Wounds
    Spell (2): Lesser Restoration
    Spell (2): Owl's Wisdom
    Spell (2): Remove Paralysis
    Spell (2): Resist Energy
    Spell (2): Seek Eternal Rest
    Spell (2): Soundburst
    Spell (2): Spawn Screen
    Spell (2): Summon Monster II
    
    
    Level 5 (Cleric)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Disable Device (+0.5)
    Skill: Open Lock (+0.5)
    
    
    Level 6 (Cleric)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Disable Device (+0.5)
    Skill: Open Lock (+0.5)
    Feat: (Selected) Power Attack
    Spell (3): Bestow Curse
    Spell (3): Blindness
    Spell (3): Contagion
    Spell (3): Cure Serious Wounds
    Spell (3): Dispel Magic
    Spell (3): Glyph of Warding
    Spell (3): Inflict Serious Wounds
    Spell (3): Magic Circle Against Evil
    Spell (3): Mass Aid
    Spell (3): Prayer
    Spell (3): Protection From Energy
    Spell (3): Remove Blindness
    Spell (3): Remove Curse
    Spell (3): Remove Disease
    Spell (3): Searing Light
    Spell (3): Summon Monster III
    Spell (3): Water Breathing
    Enhancement: Rogue Haste Boost I
    Enhancement: Rogue Faster Sneaking I
    Enhancement: Rogue Sneak Attack Training I
    Enhancement: Improved Balance I
    Enhancement: Improved Heal I
    Enhancement: Improved Heal II
    Enhancement: Improved Tumble I
    Enhancement: Cleric Life Magic I
    Enhancement: Cleric Life Magic II
    Enhancement: Cleric Energy of the Zealot I
    Enhancement: Cleric Energy of the Zealot II
    Enhancement: Cleric Wisdom I
    Enhancement: Cleric Divine Light I
    Enhancement: Cleric Improved Turning I
    
    
    Level 7 (Cleric)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Disable Device (+0.5)
    Skill: Open Lock (+0.5)
    Enhancement: Cleric Radiant Servant I
    Enhancement: Racial Toughness I
    Enhancement: Cleric Wisdom II
    
    
    Level 8 (Cleric)
    Ability Raise: STR
    Skill: Balance (+0.5)
    Skill: Bluff (+1)
    Skill: Disable Device (+0.5)
    Skill: Open Lock (+0.5)
    Spell (4): Chaos Hammer
    Spell (4): Cure Critical Wounds
    Spell (4): Death Ward
    Spell (4): Dismissal
    Spell (4): Divine Power
    Spell (4): Freedom of Movement
    Spell (4): Holy Smite
    Spell (4): Inflict Critical Wounds
    Spell (4): Mass Shield of Faith
    Spell (4): Neutralize Poison
    Spell (4): Order's Wrath
    Spell (4): Panacea
    Spell (4): Poison
    Spell (4): Recitation
    Spell (4): Restoration
    Spell (4): Summon Monster IV
    Spell (4): Symbol of Flame
    Spell (4): Unholy Blight
    Enhancement: Rogue Damage Boost I
    Enhancement: Racial Toughness II
    Enhancement: Cleric Life Magic III
    
    
    Level 9 (Cleric)
    Skill: Balance (+0.5)
    Skill: Bluff (+1)
    Skill: Disable Device (+0.5)
    Skill: Open Lock (+0.5)
    Feat: (Selected) Mental Toughness
    Enhancement: Cleric Divine Light II
    
    
    Level 10 (Rogue)
    Skill: Bluff (+5)
    Skill: Disable Device (+1)
    Skill: Hide (+1)
    Skill: Move Silently (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Feat: (Automatic) Evasion
    Enhancement: Halfling Dexterity I
    Enhancement: Rogue Sneak Attack Accuracy I
    Enhancement: Rogue Dexterity I
    
    
    Level 11 (Rogue)
    Skill: Balance (+1)
    Skill: Bluff (+3)
    Skill: Disable Device (+1)
    Skill: Hide (+1)
    Skill: Move Silently (+1)
    Skill: Open Lock (+1)
    Skill: Search (+2)
    Skill: Spot (+1)
    Feat: (Automatic) Trap Sense
    
    
    Level 12 (Rogue)
    Ability Raise: STR
    Skill: Balance (+1)
    Skill: Bluff (+3)
    Skill: Disable Device (+1)
    Skill: Hide (+1)
    Skill: Move Silently (+1)
    Skill: Open Lock (+1)
    Skill: Search (+3)
    Feat: (Selected) Two Handed Fighting
    Feat: (Automatic) Trapmaking
    Feat: (Automatic) Uncanny Dodge
    Enhancement: Rogue Haste Boost II
    Enhancement: Rogue Sneak Attack Training II
    Enhancement: Improved Balance II
    Enhancement: Improved Tumble II
    
    
    Level 13 (Rogue)
    Skill: Balance (+1)
    Skill: Bluff (+3)
    Skill: Disable Device (+2)
    Skill: Move Silently (+2)
    Skill: Open Lock (+1)
    Skill: Search (+2)
    Enhancement: Rogue Damage Boost II
    Enhancement: Rogue Faster Sneaking II
    
    
    Level 14 (Rogue)
    Skill: Balance (+1)
    Skill: Disable Device (+1)
    Skill: Hide (+2)
    Skill: Move Silently (+2)
    Skill: Open Lock (+1)
    Skill: Search (+2)
    Skill: Spot (+2)
    Enhancement: Rogue Sneak Attack Accuracy II
    Enhancement: Rogue Dexterity II
    
    
    Level 15 (Rogue)
    Skill: Balance (+1)
    Skill: Bluff (+2)
    Skill: Disable Device (+1)
    Skill: Hide (+1)
    Skill: Move Silently (+1)
    Skill: Open Lock (+1)
    Skill: Search (+4)
    Feat: (Selected) Improved Two Handed Fighting
    
    
    Level 16 (Rogue)
    Ability Raise: STR
    Skill: Balance (+2)
    Skill: Disable Device (+2)
    Skill: Hide (+2)
    Skill: Move Silently (+2)
    Skill: Open Lock (+2)
    Skill: Search (+1)
    Feat: (Automatic) Improved Uncanny Dodge
    Enhancement: Rogue Thief-Acrobat I
    Enhancement: Improved Tumble III
    
    
    Level 17 (Rogue)
    Skill: Balance (+3)
    Skill: Bluff (+2)
    Skill: Disable Device (+1)
    Skill: Hide (+1)
    Skill: Move Silently (+1)
    Skill: Open Lock (+1)
    Skill: Search (+2)
    
    
    Level 18 (Rogue)
    Skill: Balance (+1)
    Skill: Bluff (+1)
    Skill: Disable Device (+2)
    Skill: Hide (+2)
    Skill: Move Silently (+2)
    Skill: Open Lock (+2)
    Skill: Search (+1)
    Feat: (Selected) Greater Two Handed Fighting
    Feat: (Rogue Bonus) Opportunist
    Enhancement: Rogue Sneak Attack Accuracy III
    Enhancement: Rogue Sneak Attack Training III
    Enhancement: Rogue Dexterity III
    
    
    Level 19 (Rogue)
    Skill: Balance (+1)
    Skill: Bluff (+1)
    Skill: Disable Device (+2)
    Skill: Hide (+2)
    Skill: Move Silently (+2)
    Skill: Open Lock (+2)
    Skill: Search (+1)
    Enhancement: Rogue Faster Sneaking III
    Enhancement: Improved Disable Device I
    
    
    Level 20 (Rogue)
    Ability Raise: STR
    Skill: Balance (+2)
    Skill: Bluff (+1)
    Skill: Disable Device (+1)
    Skill: Hide (+2)
    Skill: Move Silently (+2)
    Skill: Open Lock (+1)
    Skill: Search (+2)
    Enhancement: Rogue Sneak Attack Training IV
    A rogue that is self healing/buffing and radiant might be just a bit more fun than pure rogue. So far, it is for me!

    I lesser reincarnated at lvl 7 so I list the enhancements all at lvl 6 on this build which makes it handy to reproduce if you have Veteran lvl 7 status.
    Last edited by Lead-Arm; 05-18-2012 at 02:57 PM.

  2. #2
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    if this is intented for solo why not 13 clrc 7 rogue ?
    u wont sneak that often solo, so radiant 2 will give u more and with lvl13 u get next high spells if i am correct.
    also if starting with 6 id go r/c/c/c/c/r makes elite traps easier

    also Mental Toughness? its a preq for something? if not kick it
    10 skill points in Open lock is more then enough, max spot if u dont know all the traps
    and i dont think tumble 7 will get u anywhere, so either push or drop to 1

    for grp id go 12 rogue and i would take such a char into grp but hey i am a gimp so dont take me serious ^^

  3. #3
    Community Member Phidius's Avatar
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    If you went 12 Rogue/6 Fighter/2 Monk you'd get more feats so you could take the Dragonmark line and heal better'n a level 8 cleric.

    You'd also be able to do more DPS and get into parties much, much easier. Not sure if Acrobat2 is worth going THF though...

    Invest in 23 ranks of UMD, it'll be worth it.
    "I require a reminder as to why raining arcane destruction is not an appropriate response to all of life's indignities" - Vaarsuvius, OoTS #674

  4. #4
    Community Member andreascott89's Avatar
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    Quote Originally Posted by Phidius View Post
    If you went 12 Rogue/6 Fighter/2 Monk you'd get more feats so you could take the Dragonmark line and heal better'n a level 8 cleric.

    You'd also be able to do more DPS and get into parties much, much easier. Not sure if Acrobat2 is worth going THF though...

    Invest in 23 ranks of UMD, it'll be worth it.
    Hmm the dragon marks are much better with max/emp applied for free. Perhaps switch 6fighter for 6 ranger to get max / emp? Not ideal, but 10 more useable heals would be a lot better.

  5. #5
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    I didn't start off with a plan actually, I just threw what I had alread into the character planner and filled it out the best I could. I wanted more rogue than cleric because I love sneak attack. 13/7 split would actually give me one more BAB and I think one more rogue bonus feat but I have a thing for even numbers, LOL. This is certainly not a min/max build, it is just one I threw together and have enjoyed playing.

    Thanks for the suggestions but I like this so far and I am having a lot of fun with it. I was originally just messing around with it trying to go for a cleric that could handle locks & traps but ended up going more rogue because I mostly solo just because of my own play style and casual play times and I just don't care for PUGS at all.

    I mostly posted this for my own reference but I do appreciate the suggestions. The kind of suggestions I would really appreciate are for what gear I should try to get while soloing and from which quests.

    I might make some changes if I play this build again sometime or if I TR, maybe even as I go. I am almost to lvl 8 now.

  6. #6
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    The abashai set from chronoscope would be a good start, though you could skip that and get some of the sets from red fens(some of these are great even without the set, like the underwater action boots to swap in when needed). Once you get to 11 the sora kel set from lordmarch chain would be good to grab as well. All pretty easy to grab, and if you later TR stuff you can put to use.

  7. #7
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    Quote Originally Posted by smeggy1384 View Post
    The abashai set from chronoscope would be a good start, though you could skip that and get some of the sets from red fens(some of these are great even without the set, like the underwater action boots to swap in when needed). Once you get to 11 the sora kel set from lordmarch chain would be good to grab as well. All pretty easy to grab, and if you later TR stuff you can put to use.
    Thanks!

  8. #8
    Community Member Bacab's Avatar
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    Quote Originally Posted by Phidius View Post
    If you went 12 Rogue/6 Fighter/2 Monk you'd get more feats so you could take the Dragonmark line and heal better'n a level 8 cleric.

    You'd also be able to do more DPS and get into parties much, much easier. Not sure if Acrobat2 is worth going THF though...

    Invest in 23 ranks of UMD, it'll be worth it.
    This is what I was thinking as I read "Halfling".

    I thought..."why not splash some feat heavy class for Dragonmarked healing and get some UMD".
    "Hireling" and "Hjealer"
    Member of THACO on Ghallanda

  9. #9
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    Quote Originally Posted by Bacab View Post
    This is what I was thinking as I read "Halfling".

    I thought..."why not splash some feat heavy class for Dragonmarked healing and get some UMD".
    OK, I like your idea and I was also inspired by the Imtimistick Build: http://forums.ddo.com/showthread.php...on+acrobat+DoS

    I am also inspired by the Big F'n Stick build and similar stick builds found here: http://forums.ddo.com/showthread.php...ig+F%27n+Stick

    I looked at going 12 Rogue with 6 Pal and 2 Fighter or Monk But I really wanted to get the Healing Dragon marks with the extra fighter feats although this probably gives me less intimidation. I rolled up this build with 12 Rogue and 8 Fighter.

    - Still mostly for solo but this newer build gives me more DPS.
    - The Bluff in this new build is to gain Sneak Attacks without sneaking for some nice SA damage.
    - I dropped all the cleric levels to get Dragonmark Healing as suggested above and got UMD and some Intimidation for when I need to pull a mob off a caster!
    - I like this much better than my original idea!
    - Open to suggestions for improvements to skills or enhancements or anything that will help make this a stronger build overall.

    Code:
    Character Plan by DDO Character Planner Version 03.12.01
    DDO Character Planner Home Page
    
    Acrobat Dragon Defender
    Level 20 Lawful Good Halfling Male
    (8 Fighter \ 12 Rogue) 
    Hit Points: 304
    Spell Points: 0 
    BAB: 17\17\22\27\27
    Fortitude: 14
    Reflex: 16
    Will: 7
    
                      Starting            Ending          Feat/Enhancement
    Abilities        Base Stats         Base Stats         Modified Stats
    (32 Point)       (Level 1)          (Level 20)           (Level 20)
    Strength             16                 23                   25
    Dexterity            14                 16                   20
    Constitution         14                 16                   16
    Intelligence         14                 16                   16
    Wisdom                8                 10                   10
    Charisma              8                 10                   10
    
    Tomes Used
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    
                      Starting            Ending          Feat/Enhancement
                     Base Skills        Base Skills        Modified Skills
    Skills           (Level 1)          (Level 20)          (Level 20)
    Balance               6                 26                   32
    Bluff                 3                 22                   22
    Concentration         2                  3                    3
    Diplomacy            -1                  0                    0
    Disable Device        6                 22                   22
    Haggle               -1                  0                    0
    Heal                 -1                  0                    2
    Hide                  6                 19                   23
    Intimidate            2                 23                   27
    Jump                  7                 12                   18
    Listen               -1                  0                    2
    Move Silently         6                 21                   23
    Open Lock             6                 23                   23
    Perform              n/a                n/a                   n/a
    Repair                2                  3                    3
    Search                6                 24                   24
    Spot                 -1                  0                    0
    Swim                  3                  7                    7
    Tumble                3                  6                   12
    Use Magic Device      3                 23                   23
    
    Level 1 (Rogue)
    Skill: Balance (+4)
    Skill: Bluff (+4)
    Skill: Disable Device (+4)
    Skill: Hide (+4)
    Skill: Intimidate (+3)
    Skill: Jump (+4)
    Skill: Move Silently (+4)
    Skill: Open Lock (+4)
    Skill: Search (+4)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+4)
    Feat: (Selected) Least Dragonmark of Healing
    Feat: (Automatic) Attack
    Feat: (Automatic) Halfling Agility
    Feat: (Automatic) Halfling Bravery
    Feat: (Automatic) Halfling Keen Ears
    Feat: (Automatic) Halfling Luck
    Feat: (Automatic) Halfling Size Bonus
    Feat: (Automatic) Halfling Thrown Weapon Focus
    Feat: (Automatic) Heroic Durability
    Feat: (Automatic) Light Armor Proficiency
    Feat: (Automatic) Martial Weapon Proficiency: Rapier
    Feat: (Automatic) Martial Weapon Proficiency: Shortsword
    Feat: (Automatic) Martial Weapon Proficiency: Shortbow
    Feat: (Automatic) Simple Weapon Proficiency
    Feat: (Automatic) Sneak
    Feat: (Automatic) Sneak Attack
    Feat: (Automatic) Trapfinding
    Enhancement: Rogue Faster Sneaking I
    Enhancement: Improved Balance I
    Enhancement: Improved Tumble I
    
    
    Level 2 (Fighter)
    Skill: Intimidate (+4)
    Feat: (Fighter Bonus) Dodge
    Feat: (Automatic) Defensive Fighting
    Feat: (Automatic) Heavy Armor Proficiency
    Feat: (Automatic) Martial Weapon Proficiency (ALL)
    Feat: (Automatic) Medium Armor Proficiency
    Feat: (Automatic) Shield Proficiency (General)
    Feat: (Automatic) Sunder
    Feat: (Automatic) Tower Shield Proficiency
    Feat: (Automatic) Trip
    Enhancement: Fighter Armor Class Boost I
    Enhancement: Rogue Haste Boost I
    Enhancement: Extra Dragonmark Use I
    
    
    Level 3 (Rogue)
    Skill: Balance (+1)
    Skill: Bluff (+1)
    Skill: Disable Device (+1)
    Skill: Hide (+1)
    Skill: Move Silently (+2)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+2)
    Feat: (Selected) Toughness
    Feat: (Automatic) Evasion
    Feat: (Automatic) Trap Sense
    Enhancement: Rogue Skill Boost I
    Enhancement: Rogue Sneak Attack Accuracy I
    Enhancement: Rogue Sneak Attack Training I
    Enhancement: Rogue Dexterity I
    
    
    Level 4 (Rogue)
    Ability Raise: STR
    Skill: Balance (+1)
    Skill: Bluff (+2)
    Skill: Disable Device (+1)
    Skill: Hide (+1)
    Skill: Move Silently (+1)
    Skill: Open Lock (+1)
    Skill: Search (+2)
    Skill: Use Magic Device (+1)
    Feat: (Automatic) Trapmaking
    Feat: (Automatic) Uncanny Dodge
    Enhancement: Racial Toughness I
    
    
    Level 5 (Rogue)
    Skill: Balance (+2)
    Skill: Bluff (+1)
    Skill: Disable Device (+1)
    Skill: Hide (+2)
    Skill: Move Silently (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    Enhancement: Rogue Haste Boost II
    Enhancement: Rogue Sneak Attack Training II
    Enhancement: Improved Balance II
    Enhancement: Improved Tumble II
    
    
    Level 6 (Rogue)
    Skill: Balance (+1)
    Skill: Bluff (+1)
    Skill: Disable Device (+2)
    Skill: Hide (+1)
    Skill: Move Silently (+1)
    Skill: Open Lock (+1)
    Skill: Search (+2)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Lesser Dragonmark of Healing
    
    
    Level 7 (Rogue)
    Skill: Balance (+1)
    Skill: Bluff (+1)
    Skill: Disable Device (+1)
    Skill: Hide (+1)
    Skill: Intimidate (+2)
    Skill: Move Silently (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    Enhancement: Rogue Thief-Acrobat I
    Enhancement: Rogue Sneak Attack Accuracy II
    Enhancement: Rogue Dexterity II
    
    
    Level 8 (Fighter)
    Ability Raise: STR
    Skill: Intimidate (+5)
    Feat: (Fighter Bonus) Power Attack
    Feat: (Automatic) Improved Uncanny Dodge
    Enhancement: Improved Intimidate I
    Enhancement: Improved Intimidate II
    Enhancement: Fighter Strength I
    
    
    Level 9 (Fighter)
    Skill: Bluff (+1.5)
    Skill: Intimidate (+2)
    Feat: (Selected) Greater Dragonmark of Healing
    Enhancement: Extra Dragonmark Use II
    
    
    Level 10 (Fighter)
    Skill: Bluff (+1.5)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Feat: (Fighter Bonus) Improved Critical: Bludgeoning Weapons
    Enhancement: Extra Dragonmark Use III
    Enhancement: Racial Toughness II
    
    
    Level 11 (Fighter)
    Skill: Balance (+1)
    Skill: Bluff (+1)
    Skill: Intimidate (+1)
    
    
    Level 12 (Fighter)
    Ability Raise: STR
    Skill: Balance (+1)
    Skill: Bluff (+1)
    Skill: Intimidate (+1)
    Feat: (Fighter Bonus) Improved Two Handed Fighting
    Feat: (Selected) Two Handed Fighting
    Enhancement: Fighter Stalwart Defender I
    Enhancement: Fighter Strength II
    
    
    Level 13 (Rogue)
    Skill: Balance (+1)
    Skill: Bluff (+1)
    Skill: Disable Device (+2)
    Skill: Intimidate (+1)
    Skill: Open Lock (+1)
    Skill: Use Magic Device (+5)
    Enhancement: Rogue Faster Sneaking II
    
    
    Level 14 (Rogue)
    Skill: Balance (+1)
    Skill: Bluff (+1)
    Skill: Disable Device (+3)
    Skill: Open Lock (+3)
    Skill: Search (+1)
    Skill: Use Magic Device (+2)
    Enhancement: Rogue Sneak Attack Training III
    
    
    Level 15 (Rogue)
    Skill: Balance (+1)
    Skill: Bluff (+1)
    Skill: Disable Device (+1)
    Skill: Intimidate (+1)
    Skill: Move Silently (+2)
    Skill: Open Lock (+1)
    Skill: Search (+3)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Greater Two Handed Fighting
    Enhancement: Extra Dragonmark Use IV
    
    
    Level 16 (Rogue)
    Ability Raise: STR
    Skill: Balance (+1)
    Skill: Bluff (+1)
    Skill: Disable Device (+1)
    Skill: Hide (+1)
    Skill: Intimidate (+1)
    Skill: Move Silently (+1)
    Skill: Open Lock (+1)
    Skill: Search (+3)
    Skill: Use Magic Device (+1)
    Feat: (Rogue Bonus) Improved Evasion
    Enhancement: Rogue Dexterity III
    
    
    Level 17 (Rogue)
    Skill: Balance (+1)
    Skill: Bluff (+1)
    Skill: Disable Device (+1)
    Skill: Hide (+2)
    Skill: Intimidate (+1)
    Skill: Move Silently (+2)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 18 (Rogue)
    Skill: Balance (+4)
    Skill: Bluff (+1)
    Skill: Disable Device (+1)
    Skill: Hide (+1)
    Skill: Move Silently (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Cleave
    Enhancement: Rogue Thief-Acrobat II
    Enhancement: Rogue Sneak Attack Accuracy III
    Enhancement: Rogue Sneak Attack Training IV
    
    
    Level 19 (Fighter)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+0.5)
    Enhancement: Halfling Dexterity I
    
    
    Level 20 (Fighter)
    Ability Raise: STR
    Skill: Bluff (+1)
    Skill: Use Magic Device (+1.5)
    Feat: (Fighter Bonus) Great Cleave
    Enhancement: Fighter Toughness I
    Enhancement: Fighter Toughness II
    Enhancement: Fighter Toughness III
    Enhancement: Rogue Wand and Scroll Mastery I
    Last edited by Lead-Arm; 05-30-2012 at 01:17 PM. Reason: Improved build idea of a Halfling Thief-Acrobat with self-healing

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