I love playing a cleric or rogue and I love halflings. I also really enjoy a character that can solo nicely and to me that means being pretty much self sufficient, self healing, and able to handle traps and locks. I created this guy for those reasons. I give you Holytoes The Hobbit!
Not created to fill a group role but might be handy as a secondary healer/trapsmith.
A rogue that is self healing/buffing and radiant might be just a bit more fun than pure rogue. So far, it is for me!Code:Character Plan by DDO Character Planner Version 03.12.01 DDO Character Planner Home Page Holytoes The Hobbit Level 20 Lawful Good Halfling Male (12 Rogue \ 8 Cleric) Hit Points: 258 Spell Points: 558 BAB: 15\15\20\25\25 Fortitude: 14 Reflex: 17 Will: 15 Starting Ending Feat/Enhancement Abilities Base Stats Base Stats Modified Stats (32 Point) (Level 1) (Level 20) (Level 20) Strength 12 20 20 Dexterity 16 18 22 Constitution 14 16 16 Intelligence 14 16 16 Wisdom 14 16 18 Charisma 10 12 12 Tomes Used +2 Tome of Strength used at level 7 +2 Tome of Dexterity used at level 7 +2 Tome of Constitution used at level 7 +2 Tome of Intelligence used at level 7 +2 Tome of Wisdom used at level 7 +2 Tome of Charisma used at level 7 +3 Tome of Strength used at level 15 Starting Ending Feat/Enhancement Base Skills Base Skills Modified Skills Skills (Level 1) (Level 20) (Level 20) Balance 7 28 32 Bluff 3 27 27 Concentration 4 11 11 Diplomacy 0 1 1 Disable Device 6 26 27 Haggle 0 1 1 Heal 2 4 6 Hide 7 25 29 Intimidate 0 1 1 Jump 2 6 10 Listen 5 7 9 Move Silently 7 27 29 Open Lock 7 28 28 Perform n/a n/a n/a Repair 2 3 3 Search 6 28 28 Spot 6 12 12 Swim 1 5 5 Tumble 4 7 12 Use Magic Device n/a n/a n/a Level 1 (Rogue) Skill: Balance (+4) Skill: Bluff (+3) Skill: Concentration (+2) Skill: Disable Device (+4) Skill: Hide (+4) Skill: Jump (+1) Skill: Listen (+3) Skill: Move Silently (+4) Skill: Open Lock (+4) Skill: Search (+4) Skill: Spot (+4) Skill: Tumble (+1) Feat: (Selected) Toughness Feat: (Automatic) Attack Feat: (Automatic) Halfling Agility Feat: (Automatic) Halfling Bravery Feat: (Automatic) Halfling Keen Ears Feat: (Automatic) Halfling Luck Feat: (Automatic) Halfling Size Bonus Feat: (Automatic) Halfling Thrown Weapon Focus Feat: (Automatic) Heroic Durability Feat: (Automatic) Light Armor Proficiency Feat: (Automatic) Martial Weapon Proficiency: Rapier Feat: (Automatic) Martial Weapon Proficiency: Shortsword Feat: (Automatic) Martial Weapon Proficiency: Shortbow Feat: (Automatic) Simple Weapon Proficiency Feat: (Automatic) Sneak Feat: (Automatic) Sneak Attack Feat: (Automatic) Trapfinding Level 2 (Cleric) Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Disable Device (+0.5) Skill: Open Lock (+0.5) Feat: (Automatic) Heavy Armor Proficiency Feat: (Automatic) Magical Training Feat: (Automatic) Medium Armor Proficiency Feat: (Automatic) Shield Proficiency (General) Feat: (Automatic) Turn Undead Spell (1): Bane Spell (1): Bless Spell (1): Cause Fear Spell (1): Command Spell (1): Cure Light Wounds Spell (1): Divine Favor Spell (1): Doom Spell (1): Inflict Light Wounds Spell (1): Nightshield Spell (1): Nimbus of Light Spell (1): Obscuring Mist Spell (1): Protection From Evil Spell (1): Remove Fear Spell (1): Shield of Faith Spell (1): Summon Monster I Level 3 (Cleric) Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Disable Device (+0.5) Skill: Open Lock (+0.5) Feat: (Selected) Empower Healing Spell Feat: (Automatic) Defensive Fighting Feat: (Automatic) Sunder Feat: (Automatic) Trip Level 4 (Cleric) Ability Raise: STR Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Disable Device (+0.5) Skill: Open Lock (+0.5) Spell (2): Aid Spell (2): Bear's Endurance Spell (2): Bull's Strength Spell (2): Close Wounds Spell (2): Cure Moderate Wounds Spell (2): Deific Vengeance Spell (2): Eagle's Spendor Spell (2): Find Traps Spell (2): Hold Person Spell (2): Inflict Moderate Wounds Spell (2): Lesser Restoration Spell (2): Owl's Wisdom Spell (2): Remove Paralysis Spell (2): Resist Energy Spell (2): Seek Eternal Rest Spell (2): Soundburst Spell (2): Spawn Screen Spell (2): Summon Monster II Level 5 (Cleric) Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Disable Device (+0.5) Skill: Open Lock (+0.5) Level 6 (Cleric) Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Disable Device (+0.5) Skill: Open Lock (+0.5) Feat: (Selected) Power Attack Spell (3): Bestow Curse Spell (3): Blindness Spell (3): Contagion Spell (3): Cure Serious Wounds Spell (3): Dispel Magic Spell (3): Glyph of Warding Spell (3): Inflict Serious Wounds Spell (3): Magic Circle Against Evil Spell (3): Mass Aid Spell (3): Prayer Spell (3): Protection From Energy Spell (3): Remove Blindness Spell (3): Remove Curse Spell (3): Remove Disease Spell (3): Searing Light Spell (3): Summon Monster III Spell (3): Water Breathing Enhancement: Rogue Haste Boost I Enhancement: Rogue Faster Sneaking I Enhancement: Rogue Sneak Attack Training I Enhancement: Improved Balance I Enhancement: Improved Heal I Enhancement: Improved Heal II Enhancement: Improved Tumble I Enhancement: Cleric Life Magic I Enhancement: Cleric Life Magic II Enhancement: Cleric Energy of the Zealot I Enhancement: Cleric Energy of the Zealot II Enhancement: Cleric Wisdom I Enhancement: Cleric Divine Light I Enhancement: Cleric Improved Turning I Level 7 (Cleric) Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Disable Device (+0.5) Skill: Open Lock (+0.5) Enhancement: Cleric Radiant Servant I Enhancement: Racial Toughness I Enhancement: Cleric Wisdom II Level 8 (Cleric) Ability Raise: STR Skill: Balance (+0.5) Skill: Bluff (+1) Skill: Disable Device (+0.5) Skill: Open Lock (+0.5) Spell (4): Chaos Hammer Spell (4): Cure Critical Wounds Spell (4): Death Ward Spell (4): Dismissal Spell (4): Divine Power Spell (4): Freedom of Movement Spell (4): Holy Smite Spell (4): Inflict Critical Wounds Spell (4): Mass Shield of Faith Spell (4): Neutralize Poison Spell (4): Order's Wrath Spell (4): Panacea Spell (4): Poison Spell (4): Recitation Spell (4): Restoration Spell (4): Summon Monster IV Spell (4): Symbol of Flame Spell (4): Unholy Blight Enhancement: Rogue Damage Boost I Enhancement: Racial Toughness II Enhancement: Cleric Life Magic III Level 9 (Cleric) Skill: Balance (+0.5) Skill: Bluff (+1) Skill: Disable Device (+0.5) Skill: Open Lock (+0.5) Feat: (Selected) Mental Toughness Enhancement: Cleric Divine Light II Level 10 (Rogue) Skill: Bluff (+5) Skill: Disable Device (+1) Skill: Hide (+1) Skill: Move Silently (+1) Skill: Open Lock (+1) Skill: Search (+1) Skill: Spot (+1) Feat: (Automatic) Evasion Enhancement: Halfling Dexterity I Enhancement: Rogue Sneak Attack Accuracy I Enhancement: Rogue Dexterity I Level 11 (Rogue) Skill: Balance (+1) Skill: Bluff (+3) Skill: Disable Device (+1) Skill: Hide (+1) Skill: Move Silently (+1) Skill: Open Lock (+1) Skill: Search (+2) Skill: Spot (+1) Feat: (Automatic) Trap Sense Level 12 (Rogue) Ability Raise: STR Skill: Balance (+1) Skill: Bluff (+3) Skill: Disable Device (+1) Skill: Hide (+1) Skill: Move Silently (+1) Skill: Open Lock (+1) Skill: Search (+3) Feat: (Selected) Two Handed Fighting Feat: (Automatic) Trapmaking Feat: (Automatic) Uncanny Dodge Enhancement: Rogue Haste Boost II Enhancement: Rogue Sneak Attack Training II Enhancement: Improved Balance II Enhancement: Improved Tumble II Level 13 (Rogue) Skill: Balance (+1) Skill: Bluff (+3) Skill: Disable Device (+2) Skill: Move Silently (+2) Skill: Open Lock (+1) Skill: Search (+2) Enhancement: Rogue Damage Boost II Enhancement: Rogue Faster Sneaking II Level 14 (Rogue) Skill: Balance (+1) Skill: Disable Device (+1) Skill: Hide (+2) Skill: Move Silently (+2) Skill: Open Lock (+1) Skill: Search (+2) Skill: Spot (+2) Enhancement: Rogue Sneak Attack Accuracy II Enhancement: Rogue Dexterity II Level 15 (Rogue) Skill: Balance (+1) Skill: Bluff (+2) Skill: Disable Device (+1) Skill: Hide (+1) Skill: Move Silently (+1) Skill: Open Lock (+1) Skill: Search (+4) Feat: (Selected) Improved Two Handed Fighting Level 16 (Rogue) Ability Raise: STR Skill: Balance (+2) Skill: Disable Device (+2) Skill: Hide (+2) Skill: Move Silently (+2) Skill: Open Lock (+2) Skill: Search (+1) Feat: (Automatic) Improved Uncanny Dodge Enhancement: Rogue Thief-Acrobat I Enhancement: Improved Tumble III Level 17 (Rogue) Skill: Balance (+3) Skill: Bluff (+2) Skill: Disable Device (+1) Skill: Hide (+1) Skill: Move Silently (+1) Skill: Open Lock (+1) Skill: Search (+2) Level 18 (Rogue) Skill: Balance (+1) Skill: Bluff (+1) Skill: Disable Device (+2) Skill: Hide (+2) Skill: Move Silently (+2) Skill: Open Lock (+2) Skill: Search (+1) Feat: (Selected) Greater Two Handed Fighting Feat: (Rogue Bonus) Opportunist Enhancement: Rogue Sneak Attack Accuracy III Enhancement: Rogue Sneak Attack Training III Enhancement: Rogue Dexterity III Level 19 (Rogue) Skill: Balance (+1) Skill: Bluff (+1) Skill: Disable Device (+2) Skill: Hide (+2) Skill: Move Silently (+2) Skill: Open Lock (+2) Skill: Search (+1) Enhancement: Rogue Faster Sneaking III Enhancement: Improved Disable Device I Level 20 (Rogue) Ability Raise: STR Skill: Balance (+2) Skill: Bluff (+1) Skill: Disable Device (+1) Skill: Hide (+2) Skill: Move Silently (+2) Skill: Open Lock (+1) Skill: Search (+2) Enhancement: Rogue Sneak Attack Training IV
I lesser reincarnated at lvl 7 so I list the enhancements all at lvl 6 on this build which makes it handy to reproduce if you have Veteran lvl 7 status.