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  1. #1
    Hero Paxsmickey's Avatar
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    Default New Weapons Please

    I'm sure this has been brought up before, but could we please get some two handed exotic weapons? Maybe the Scythe, 2d4 slashing, critical hit on a 20, x4 damage, or the double weapons!

    Double Axe: 1d10/1d10 x3 critical multiplier, Critical hit on a 20. Slashing damage.
    Two Bladed Sword: 1d8/1d8 x2 multiplier on a 19-20, slashing damage.
    ^Double weapons count as dual wielding with a light weapon, but are a two handed Weapon.
    (Two Weapon fighting would increase the chance of an offhand strike.)

    Spears. 1d8, x3 on a 20 Piercing damage, and would have a slightly longer range than other melee weapons (books say 20ft.)

    I'm hoping for more Weapons for some more flavor, because these are some fun weapons that we are missing out on.

  2. #2
    Community Member herzkos's Avatar
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    spear: heck yeah!
    scythe: sure why not.

    Double bladed sword . . . maybe.

    Double axe? no thanks.

    from the last thread on the double axe:
    sure give every one of them an Unwieldy bonus of -6 to hit. bypassable
    with 22 str and 26 dex. (the str to get it started and the dex to actually
    be able to manipulate the thing without chopping yourself up)
    I'd actually be tempted to make the str and dex req much higher given
    the inflated stats in this game.

    also, please, add fumbles to the game. any roll of a 1(+crit range)
    on the d20 = a crit on yourself.

    your double axe would be special. crit range of 20 but fumble range of 5.
    The Office of the Exchequer. 1750 on all live servers via Pure pugging. Thank you very much to all who helped carry a gimp . (wayfinder was a soloist build)


  3. #3
    Community Member Zyerz's Avatar
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    Well, there's a spear already.... Rahl's Might (looks like a spear and does piercing damage along with bludgeoning and slashing. Very nice weapon for a monk) and Dreamspitter from Stormreaver; looks like a spear (but it doesnt do piercing dmg though) But yes, more spears would be rad.

    Dunno about double axes. The penalties on those are a pain to bypass.
    Last edited by Zyerz; 05-18-2012 at 03:08 PM.

    "Hikari datte, yami datte, kitto"

    Into light, into darkness, surely.

  4. #4
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    Quote Originally Posted by Paxsmickey View Post
    the double weapons!

    Double Axe: 1d10/1d10 x3 critical multiplier, Critical hit on a 20. Slashing damage.
    Two Bladed Sword: 1d8/1d8 x2 multiplier on a 19-20, slashing damage.
    ^Double weapons count as dual wielding with a light weapon, but are a two handed Weapon.
    (Two Weapon fighting would increase the chance of an offhand strike.)
    So would there be glkancing blows and offhand procs? Would str be 1.5 for dmg, and power attack +10? Sounds pretty powerful, maybe youd require exotic feat, twf and thf to make some powerful melee fighters?

  5. #5
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    There are already tons of viable weapons in this game that are hardly used. And if you use a weapon other than a select couple, you get labled a gimp.
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  6. #6
    Community Member HatsuharuZ's Avatar
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    I would love scythes. Scythes are cool, and it would be fun to use one for a PM wizard, if only for the flavor.

    Also, you know what the most awesome thing about a spear is? It is a *simple* weapon. Not only is it a two-handed piercing weapon with an x3 crit multiplier, it is a weapon that ANY class can use as long as they have simple weapon proficiency, which most classes do, even sorcerers and clerics.

  7. #7
    Community Member Ungood's Avatar
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    I believe there needs to be more viable weapons added to the game, not just more weapons.

    Currently, I think there are only a few weapons people commonly use, with any substantial frequency:

    • Khopesh
    • Scimitar
    • Dwarf Axe
    • Great Axe
    • Great Sword
    • Handwraps
    • Rapiers
    • Heavy Repeaters
    • Long Bows


    With some weapons used for situational encounters, special (common) builds, and for effects: Like:

    • Quarter Staff
    • War Hammers
    • Heavy Mace
    • Mauls
    • Throwing Weapon (of assorted flavors)
    • Clubs
    • Scepters
    • Falchon
    • Short Sword
    • Bastard Swords

    And other weapons that seem to be shifted to the bottom of the barrel and are generally not used and they are:

    • Light Hammers
    • Hand Axes
    • Battle Axes
    • Great Club
    • Great Crossbow
    • Light Repeating Crossbow
    • Heavy Picks
    • Light Picks
    • Kama
    • Sickle
    • Light Mace
    • Long Swords
    • Light Crossbow
    • Morningstars
    • Kukri

    Now I am not saying everything in the last list is not used, but, it is used very infrequently, and typically it's use revolves around either:

    A) the player can't get anything better, Or, B) it is some named item with amazing stats for the weapon type that it is.


    So I would love for some viable weapons put in that would make it to the first list. add to the already short list of weapons there. Like this for example:




  8. #8
    Hero Paxsmickey's Avatar
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    How would a Double Axe be overpowered? It would count as exotic, like a dwarven axe is, and deals 1d10 per head, like dual dwarven axes, and only has a critical modifier of x2 on a 20, when the dwarven axe is x3 on a 20. I could go either way on power attack being +5 damage or +10 damage, but if I had to choose I'de go with +5. I could also go either way on if Two Handed Fighting would help it, but the rules for it in 3.5 clearly note that it should be counted as two weapons, the offhand being light. A strength and dex requirement would be ridiculous. The weapon is strength based, but you want at least 17 dex for greater two weapon fighting. How is this weapon overpowered?

    I just really want more flavor out there, and would like some weapons that are effective and have flavor. I'm tired of Scimitars, Kopesh, Dwarven axe, Heavy repeaters, and great sword/axes being primarily the only weapon choices.

  9. #9
    Community Member zeonardo's Avatar
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    Chainsaw!
    Finesse-able
    Ki Weapon
    1 handed
    2 handed
    10-20 X3
    Juggle-able
    Throwing Weapon



    Beat that now, Khopesh!
    I don't care...

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    It can certainly hurt to be on the receiving end of a nerf

  10. #10
    Community Member salmag's Avatar
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    GNOME HOOK-HAMMERS, ftw...

  11. #11
    Community Member Ungood's Avatar
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    Quote Originally Posted by Paxsmickey View Post
    How would a Double Axe be overpowered? It would count as exotic, like a dwarven axe is, and deals 1d10 per head, like dual dwarven axes, and only has a critical modifier of x2 on a 20, when the dwarven axe is x3 on a 20. I could go either way on power attack being +5 damage or +10 damage, but if I had to choose I'de go with +5. I could also go either way on if Two Handed Fighting would help it, but the rules for it in 3.5 clearly note that it should be counted as two weapons, the offhand being light. A strength and dex requirement would be ridiculous. The weapon is strength based, but you want at least 17 dex for greater two weapon fighting. How is this weapon overpowered?
    Ouch dude, The SRD has the Orc Double Axe it listed as 1d8/1d8 (2 attacks like dual wielding) crit 20/x3.

    I would assume that conversion to DDO would be 2d8 Damage crits on a 20/x3 (4d6 for GS and Alchemical) works off all the THF feat line, requires Exotic Weapon Proficiency Orc Double Axe, Orcs and half-orcs treat this weapon as a martial weapon. Uses the Quarter Staff Animation in the interim till they get around to making a proper animation (read: never)

    I just really want more flavor out there, and would like some weapons that are effective and have flavor. I'm tired of Scimitars, Kopesh, Dwarven axe, Heavy repeaters, and great sword/axes being primarily the only weapon choices.
    and the only way you make that happen is by putting out competitive alternatives, ther are a great number of weapons simply not in use because while they add flavor, they are just not any good.

    The last thing we need to add in yet another sub-par weapon, and for any weapon to be popular it needs to be good, on par to the best, if not better.

    So ignore the people what make unreasonable requests in this weapon, put a good idea out there, and hope Turbine listens.

  12. #12
    Community Member t0r012's Avatar
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    sorry but double axes are teh cheese. gotta say no to that.

    all for a 1d8 20x3 simple spear. nice pierce two hander.

    would love to see a 2d4 20x4 great pick that is a martial two hander.
    Move along , Nothing to see here

  13. #13
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    Quote Originally Posted by Paxsmickey View Post

    Two Bladed Sword: 1d8/1d8 x2 multiplier on a 19-20, slashing damage.

    ^Double weapons count as dual wielding with a light weapon, but are a two handed Weapon.
    there already is a two bladed weapon in game, attainable via tome trade in

    http://ddowiki.com/page/Twinblade

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  14. #14
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    Default would

    would like to see new weapons

  15. #15
    Hero Paxsmickey's Avatar
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    @ungood: Double axe is different from the orc double axe, and the link you gave was to an anime youtube amv thing. the information on the double axe is in the D&D book: Adventurer's Vault on page 9. In 4th edition there is not a critical hit modifier, but if we follow the pattern of every other axe already in the game we would assume the modifier to be x3. I've seen the orc Double axe you mentioned, and that would certainly be a nice addition to weapons instead of the double axe.

    @Pape_27: the weapon you mentioned is a single sword with two blades coming from one end. While technically this is a double bladed weapon it is not a Two bladed sword like that listed in the D&D books. The two bladed swords I am speaking of are the kind that have a blade above and below the hilt.

    As for power attack double weapons are treated as two weapons for damage calculation, so you would take -5 to hit on the first side, and receive a +5 to damage, and the second blade is treated as a light weapon, takes a -5 to hit from power attack, and adds a +5 to damage if it lands

    The weapon is treated as light meaning you don't need nor do you benefit from taking the Oversized weapon feat, but weapon finesse would not effect double weapons in any way.
    Last edited by Paxsmickey; 05-21-2012 at 01:13 PM. Reason: clarification

  16. #16
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    Quote Originally Posted by HatsuharuZ View Post
    I would love scythes. Scythes are cool, and it would be fun to use one for a PM wizard, if only for the flavor.

    Also, you know what the most awesome thing about a spear is? It is a *simple* weapon. Not only is it a two-handed piercing weapon with an x3 crit multiplier, it is a weapon that ANY class can use as long as they have simple weapon proficiency, which most classes do, even sorcerers and clerics.
    you seem confused, the War Scythe, which is the only actual weaponized scythe, and is an exotic weapon for anyone outside of druids, isa 2d4 20X4, and unlike the khopesh would be completely fair to have in game.

    Had a bro run a fighter/weapon master of the war scythe once in one of my campaigns. nasty crits.

  17. #17
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    [QUOTE=Paxsmickey;4472226

    The weapon is treated as light meaning you don't need nor do you benefit from taking the Oversized weapon feat, but weapon finesse would not effect double weapons in any way.[/QUOTE]

    Spoken like so many who fail at being rules lawyers. In the OH or Oriental Handbook it adds quarter staves to the list of finesse weapons, and double weapons. Also if a double sword can exist, so can a double katana, which is also capable of being a finesse weapon with the right class choices in PnP.

  18. #18
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    On a side note the way I would bring weapons in line is the same way I do in PnP. unless its a commonly used type of weapon such as a long sword, short sword, dagger, axe, etc, then you wont ever find a magical version. So start as an up and coming master of the orkin double ended war axe. The one you start with is the one you will be buried with and no it didnt start masterwork quality and cant be enchanted.

  19. #19
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    Yes please. My battle clerics will be so freaking OP with a scythe!

    Currently rocking battle axes, cost either a feat or a class, which is not the biggest loss, but still, I'd love them. Heck, even a spear would rock.

  20. #20
    Community Member kuroi-koibito's Avatar
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    +5 Holy Burst AK-47 of Greater Everything Bane

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