Here's what I came up with.
Code:
Character Plan by DDO Character Planner Version 03.12.02
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Level 20 True Neutral Drow Male
(12 Rogue \ 2 Ranger \ 6 Artificer)
Hit Points: 256
Spell Points: 382
BAB: 15\15\20\25\25
Fortitude: 12
Reflex: 20
Will: 11
Starting Ending Feat/Enhancement
Abilities Base Stats Base Stats Modified Stats
(28 Point) (Level 1) (Level 20) (Level 20)
Strength 12 12 12
Dexterity 16 16 20
Constitution 13 16 16
Intelligence 14 16 18
Wisdom 14 14 14
Charisma 10 10 10
Starting Ending Feat/Enhancement
Base Skills Base Skills Modified Skills
Skills (Level 1) (Level 20) (Level 20)
Balance 7 15 15
Bluff 4 10 10
Concentration 1 13 13
Diplomacy 0 0 0
Disable Device 6 27 37
Haggle 4 10 10
Heal 2 7 7
Hide 3 5 5
Intimidate 0 0 0
Jump 5 11 11
Listen 2 12 14
Move Silently 3 5 5
Open Lock 7 28 38
Perform n/a n/a n/a
Repair 2 14 18
Search 6 27 33
Spot 6 25 31
Swim 1 1 1
Tumble 7 16 16
Use Magic Device 4 23 23
Level 1 (Rogue)
Skill: Balance (+4)
Skill: Bluff (+4)
Skill: Disable Device (+4)
Skill: Haggle (+4)
Skill: Jump (+4)
Skill: Open Lock (+4)
Skill: Search (+4)
Skill: Spot (+4)
Skill: Tumble (+4)
Skill: Use Magic Device (+4)
Feat: (Selected) Toughness
Feat: (Automatic) Attack
Feat: (Automatic) Drow Spell Resistance
Feat: (Automatic) Elven Keen Senses
Feat: (Automatic) Enchantment Save Bonus
Feat: (Automatic) Exotic Weapon Proficiency: Shuriken
Feat: (Automatic) Heroic Durability
Feat: (Automatic) Immunity to Sleep
Feat: (Automatic) Light Armor Proficiency
Feat: (Automatic) Martial Weapon Proficiency: Rapier
Feat: (Automatic) Martial Weapon Proficiency: Shortsword
Feat: (Automatic) Martial Weapon Proficiency: Shortbow
Feat: (Automatic) Shuriken Expertise
Feat: (Automatic) Simple Weapon Proficiency
Feat: (Automatic) Sneak
Feat: (Automatic) Sneak Attack
Feat: (Automatic) Spell Save Bonus
Feat: (Automatic) Trapfinding
Enhancement: Rogue Skill Boost I
Enhancement: Improved Disable Device I
Enhancement: Improved Open Lock I
Enhancement: Rogue Improved Trap Sense I
Level 2 (Rogue)
Skill: Balance (+1)
Skill: Bluff (+1)
Skill: Disable Device (+1)
Skill: Haggle (+1)
Skill: Jump (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Tumble (+1)
Skill: Use Magic Device (+1)
Feat: (Automatic) Defensive Fighting
Feat: (Automatic) Evasion
Feat: (Automatic) Sunder
Feat: (Automatic) Trip
Enhancement: Rogue Sonic Trap Lore I
Enhancement: Rogue Faster Sneaking I
Enhancement: Rogue Sneak Attack Accuracy I
Enhancement: Rogue Sneak Attack Training I
Level 3 (Ranger)
Skill: Concentration (+4)
Skill: Heal (+4)
Feat: (Favored Enemy) Favored Enemy: Human
Feat: (Selected) Point Blank Shot
Feat: (Automatic) Bow Strength
Feat: (Automatic) Martial Weapon Proficiency (ALL)
Feat: (Automatic) Shield Proficiency (General)
Feat: (Automatic) Wild Empathy
Enhancement: Ranger Energy Resistance Boost I
Enhancement: Rogue Haste Boost I
Enhancement: Ranger Sprint Boost I
Enhancement: Racial Toughness I
Level 4 (Ranger)
Ability Raise: CON
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Heal (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Feat: (Automatic) Rapid Shot
Feat: (Automatic) Two Weapon Fighting
Enhancement: Elven Dexterity I
Enhancement: Rogue Dexterity I
Level 5 (Rogue)
Skill: Disable Device (+2)
Skill: Open Lock (+2)
Skill: Search (+2)
Skill: Spot (+2)
Skill: Use Magic Device (+2)
Feat: (Automatic) Trap Sense
Level 6 (Artificer)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+2)
Feat: (Selected) Weapon Focus: Ranged Weapons
Feat: (Automatic) Artificer Construct Mastery
Feat: (Automatic) Artificer Knowledge: Scrolls
Feat: (Automatic) Exotic Weapon Proficiency: Great Crossbow
Feat: (Automatic) Exotic Weapon Proficiency: Repeating Heavy Crossbow
Feat: (Automatic) Exotic Weapon Proficiency: Repeating Light Crossbow
Feat: (Automatic) Inscribe Artificer Scroll
Feat: (Automatic) Magical Training
Feat: (Automatic) Medium Armor Proficiency
Feat: (Automatic) Rapid Reload
Feat: (Automatic) Revive Iron Defender
Feat: (Automatic) Unleash Iron Defender
Enhancement: Artificer Crossbow Damage I
Enhancement: Racial Toughness II
Enhancement: Artificer Energy of Creation I
Level 7 (Artificer)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Automatic) Artificer Knowledge: Potions
Feat: (Automatic) Rune Arm Use
Enhancement: Artificer Improved Rune Arm Use I
Enhancement: Artificer Intelligence I
Level 8 (Artificer)
Ability Raise: CON
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Automatic) Artificer Knowledge: Wands
Enhancement: Uncaring Master
Enhancement: Elven Dexterity II
Level 9 (Artificer)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Artificer Bonus) Augment Summoning
Feat: (Selected) Weapon Finesse
Feat: (Automatic) Trapmaking
Enhancement: Artificer Crossbow Attack I
Enhancement: Artificer Rune Arm Overcharge I
Enhancement: Improved Disable Device II
Enhancement: Improved Open Lock II
Level 10 (Artificer)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Automatic) Artificer Knowledge: Arms and Armor
Feat: (Automatic) Retain Essence
Level 11 (Artificer)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Enhancement: Artificer Damage Boost I
Enhancement: Artificer Damage Boost II
Enhancement: Artificer Intelligence II
Level 12 (Rogue)
Ability Raise: CON
Skill: Balance (+1)
Skill: Jump (+5)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Improved Critical: Ranged Weapons
Feat: (Automatic) Uncanny Dodge
Enhancement: Artificer Battle Engineer I
Level 13 (Rogue)
Skill: Balance (+4)
Skill: Disable Device (+2)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Enhancement: Rogue Skill Boost II
Enhancement: Rogue Improved Trap Sense II
Level 14 (Rogue)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Tumble (+5)
Skill: Use Magic Device (+1)
Enhancement: Rogue Subtle Backstabbing I
Enhancement: Rogue Mechanic I
Level 15 (Rogue)
Skill: Bluff (+5)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Nimble Fingers
Enhancement: Rogue Dexterity II
Level 16 (Rogue)
Ability Raise: INT
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Repair (+5)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Automatic) Improved Uncanny Dodge
Enhancement: Improved Disable Device III
Enhancement: Improved Open Lock III
Level 17 (Rogue)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Repair (+5)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Enhancement: Rogue Haste Boost II
Enhancement: Rogue Subtle Backstabbing II
Enhancement: Artificer Energy of Creation II
Level 18 (Rogue)
Skill: Disable Device (+1)
Skill: Listen (+5)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Rogue Bonus) Improved Evasion
Feat: (Selected) Lightning Reflexes
Enhancement: Rogue Wand and Scroll Mastery I
Enhancement: Rogue Wand and Scroll Mastery II
Level 19 (Rogue)
Skill: Disable Device (+1)
Skill: Haggle (+5)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Enhancement: Rogue Wand and Scroll Mastery III
Level 20 (Rogue)
Ability Raise: INT
Skill: Disable Device (+1)
Skill: Listen (+5)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Tumble (+1)
Skill: Use Magic Device (+1)
Enhancement: Artificer Improved Rune Arm Use II
Enhancement: Rogue Mechanic II
Enhancement: Improved Disable Device IV
Enhancement: Improved Open Lock IV
Obvious choice for the first two levels is Rogue. Max the skills you need and get that Evasion early on.
Taking the 2 ranger levels next gives you better melee options with TWF for when you get overwhelmed and allows you to keep up your Search/Spot skills. Be sure to keep up your DD/OL too. Normally, I'd take Weapon Finess at lvl 3 and use Rapier/Shortsword in melee. The next six levels are Artificer and the rest are Rogue. If you take Weapon Finess at lvl 3, be sure to take your Engineer prereq's before taking anything else. I think you'll find this build fun to play and slightly more efficient at DPS and Traps in the higher levels.