I've been gone quite a while, so I'm not really new but it feels like a new game to me again. There have been a LOT of changes since I left, so I'd like some advice on building a Warforged monk for solo play. (I play alone 99% of the time, without even a hireling, so the build has to be aimed at solo play.)
I have Veteran II access, and 32 point builds available. I'm used to playing WF rogues and rangers, with a strong emphasis on stealth. When I played WF rogue/ranger types, I always splashed a level of wizard for the access to wands and low level utility spells. I have never played a monk, however, beyond running around as a level 4 checking out the animations.
Should I go for a pure monk, or would splashing a level of wizard and/or something else be better? I'm not sure how a monk heals himself in combat (other than chugging a potion). I believe out of combat, I can use Wholeness of Body (at 10th level?) to regen HP quickly without resting, but I'm not sure.
In choosing Light (or Dark) for a solo monk, which is better?
Are either of the prestige classes better for a solo monk? I see that the Shintao prestige class increases my ability to bypass different DR types, and lets me whip up on aberrations. Ninja Spy has extra damage and more stealth, which appeals to my rogue/ranger addiction, but I don't know if Dark/Spy is better than Light/Shintao.
If you have a recommended build for a WF Monk, particularly one well suited for solo adventuring, I'd appreciate a link and/or advice. Thanks!