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  1. #1
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    Default Lord of Blades ~ Barrier

    Does the barrier to the beginning of the quest drop when the quest is completed? Or does it stay up, thanks for a quick answer in advance *Meaning the Barrier between the platform, and the shrine*
    Last edited by butlerfamilywa; 05-15-2012 at 06:52 PM.
    Quote Originally Posted by ProdigalGuru View Post
    Note to Self: Dear Self, I like you very much, but you are an idiot. Next time, check your facts. There is no point letting everyone else know you are an idiot. It might also help if you were to stop posting at 4 AM. Sincerely, Self

  2. #2
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    Nevermind, spoke with Senior Game Master +Ogdred+ who told me that he flat out did not know if the barrier dropped or not.

    Keep in mind, this is NOT the barrier that comes up right at the start of the quest, this is the barrier between the final shrine and the end fight.

    Anyways, the barrier didnt fall however I did ask him if he could move me inside *before the LoB was even defeated*, because a **** pet set off the end fight while I was still runnin in from the shrine... even had a few folks they had to res from the water because of this.

    (Admin): +Ogdred+ tells you, 'Ah. No, unfortunately, as this is working as intended. I am unable to port you there. You will have to wait until the barrier drops if it does.'

    Was the response I got from him... Well, now we know that the Lord of Blades Raid has 2 barriers that pop up in it, that don't disappear once the raid is completed. Filled a bug report on the second barrier not operating correctly, because I cannot think of a single reason the would put 2 barriers in that block you from the end fight completely.

    The group I was in did not want to recall (which would have taken us back into House C), and re-run the entire 30 min explorer area bullcrap to get back to the raid because of this issue.

    Anyways, just thought I'd share the info that IT DOES NOT DROP
    Quote Originally Posted by ProdigalGuru View Post
    Note to Self: Dear Self, I like you very much, but you are an idiot. Next time, check your facts. There is no point letting everyone else know you are an idiot. It might also help if you were to stop posting at 4 AM. Sincerely, Self

  3. #3
    Community Member Malky's Avatar
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    Never ever summon anything in LoB, problem solved
    On a long enough timeline, the survival rate for everyone drops to zero
    Yes, i'm french and i do eat frogs alive, so don't mess with me when i'm hungry
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  4. #4
    Community Member giggiddy's Avatar
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    Quote Originally Posted by Malky View Post
    Never ever summon anything in LoB, problem solved
    Not really, OP still didn't get his chest(s) or potential spirits. It should be known that no summons in LOB... but for when the occasional oopsy happens, a barrier to be brought down would be nice. A wall at the beginning of the quest would work once the 2nd wall has come up to lock out pikers/"free LOB chest loot" LFMs
    Last edited by giggiddy; 05-15-2012 at 11:15 PM.
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  5. #5
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    Quote Originally Posted by giggiddy View Post
    Not really, OP still didn't get his chest(s) or potential spirits. It should be known that no summons in LOB... but for when the occasional oopsy happens, a barrier to be brought down would be nice. A wall at the beginning of the quest would work once the 2nd wall has come up to lock out pikers/"free LOB chest loot" LFMs
    There already is a barrier that comes up at the beginning of the quest once you get so far, same as in ToD... why there is 2 barriers, I don't know, which is why I call it a bug.
    Quote Originally Posted by ProdigalGuru View Post
    Note to Self: Dear Self, I like you very much, but you are an idiot. Next time, check your facts. There is no point letting everyone else know you are an idiot. It might also help if you were to stop posting at 4 AM. Sincerely, Self

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