*Updated 5/23/2012 removed monk past life feat at lvl3 in lieu of toughness increasing hps most importantly at the low levels and 22 at cap. Hate being squishy. Dropping fist damage from 1d10 to 1d8 will be a negligible -1 average damage. Also worked the enhancements by level.
*Updated 5/17/2012 to add stunning fist now that I know they changed the level mod to character level and not monk level. I dropped starting str from 18 to 16 and brought wis up from 12 to 16 starting. Removed 1 monk and added 1 ftr for ftr haste boost I, the extra feat (quicken), and +12 hps. Thanks to everyone for your helpful replies. This is a work in progress.
I would like to begin by saying this is a flavor build. The first life of the character I am considering TRing into this was very similar and I loved the build. It looks strange so please read thoroughly and carefully before replying.
Build Philosophy
You jump into the fight as a monk using fists of light, and your aura and blasts when needed to help keep the melee alive* while also providing good dps**. This build also provides very good soloing ability*.
*Aura and blasts from Radiant Servant II seriously amped up by 75% (RSII + Empower Healing Spell feat) + 100% (maximize) + 50% (Empower Spell) + 40% (Life Magic IV) + 50% (Item) and additional crit chance of 9% (Cleric Prayer of Life III) with a multiplier of 2 (Cleric Prayer of Incredible Life II). Fists of light healing curse also helps to keep the melee and yourself alive.
*Healing amp of 30% (Human Improved Recovery) + 30% (Dragontouched 10% + 20%) + 20% (Monk Improved Recovery) +25% (jidz bracers and fire stance) +10% (ship buff) boost your incoming healing to 183%. Adding Epic Gloves of The Claw (+30% healing amp) jumps the numbers up to 268% so getting a pair of these is a serious consideration.
**Monk lvl 7 will provide 1d8 fist damage. Good str, Stunning Fist, ftr haste boost I, Divine Favor (+3 att and dam) and Divine Power (base attack bonus of a fighter) plus typical monk gear such as bursting rings and good wraps bring dps up to respectable numbers. (again, would like to see a number cruncher work their magic).
The Build
Human
Human Improved Recovery III, Human bonus feat, Human adaptability str and con, bonus skill point per level
Cleric 12
Radiant Servant II, healing and other spells, etc...
Monk 7
1d8 fist damage, stunning fist, evasion, fast attack speed, full str to offhand, run speed, Monk Improved Recovery II, disease immunity etc...
Fighter 1
Ftr haste boost I, ftr toughness I, extra feat...
Ability Stats
Standing strength
34 (base 24 {starting 16 + 5 lvl ups + 2 tome + 1 HA str} + 7 brawling gloves + 1 exc + 2 fire stance)
Buffed strength
44 (base 24 {starting 16 + 5 lvl ups + 2 tome + 1 HA str} + 7 brawling gloves + 1 exc + 2 fire stance + 2 ship + 2 rage spell + 6 titans grip)
Con
28 (base 17 {starting 14 + 3 tome} + 6 item + 1 exc + 2 ship + 2 rage)
541 hps (326 + 120 {+12 con over base} + 30 gfl + 45 shroud + 20 toughness)
Wis
32 (base 23 {starting 16 + 3 tome + 3 cleric enh + 1 human} + 6 item + 2 exc + 1 exc + 2 ship buff - 2 fire)
46 Stunning Fist DC (base 10 + 10 wraps + 10 levels + 5 exc + 11 wis mod)
Gear List
Helm: Min II (45hp, heavy fort, 5 deflection bonus to AC, 2 stoneskin clickies)
Goggles: Epic Time Sensing Goggles (Exceptional Wisdom +2, 5 Haste clickies, Spot +20, Search +20, Empty Yellow Augment Slot, Empty Colorless Augment Slot)
Bracers: Epic Jidz-Tet'ka (Armor bonus +8, Exceptional Wisdom +1, Will Save +5 {resistance bonus}, Tet-zik, The Enlightened Change, Empty Yellow Augment Slot, Empty Colorless Augment Slot)
Boots: Firestorm Greaves (Improved Fire Resistance, Fire Absorption 33% {swap with 30 striders when needed})
Ring: TOD (Holy Burst, +6 stat, +1 exc stat {haven't decided exactly which stats yet})
Ring: Epic Ring of the Stalker (Exceptional Sneak Attack Bonus +3 {+5 damage}, Seeker +6, Manslayer, Ghostly, Empty Colorless Augment Slot, Empty Yellow Augment Slot)
Gloves: Epic Brawling Gloves (Spike Studded, Glass Jaw Strike, Sneak Attack Bonus +4 {+6 damage}, Strength +7, Empty Yellow Augment Slot) (probably/eventually epic gloves of the claw for the +30% healing amp)
Belt: Epic Spare Hand (Riposte, Exceptional Combat Mastery +5, Staggering Blow, Disable Device +15, Open Lock +15, Use Magical Device +3, Doublestrike 3%, Empty Colorless Augment Slot, Empty Blue Augment Slot)
Cloak: GS Con Op (Concordant Opposition, Major healing lore, Wisdom +6, Lesser Regeneration, Proof Against Poison and Fear Immunity)
Trinket: Cannith Crafted Trinket (+4 attack bonus, Superior Devotion V)
Necklace: Epic Torc (Greater Spell Penetration VIII, Wizardry VI, Transform Kinetic Energy, Empty Colorless Augment Slot)
Armor: Dragontouched
Eldritch rune of lesser healing amplification: +10% healing amp
Tempest rune of healing amplification: +20% healing amp
Sovereign rune of dust: disintegration guard (maybe greater elemental spell power +100sp since it stacks with wizardry)
Stats after stacking
Sneak attack +7 damage +11
1 blue, 5 colorless, and 4 yellow slots for adding toughness, GFL, +6 and exc + 1 stats, resistance + 4, blindness immunity, feather falling, etc...
Need to craft some awesome alchemical wraps
Before someone asks, I went with cleric at first lvl to use the extra human feat on a metamagic instead of another toughness. Helpful replies (including corrections as I'm sure I made a mistake or two) are more than welcome.
Enhancement: Fighter Haste Boost ICode:Character Plan by DDO Character Planner Version 03.12.01 DDO Character Planner Home Page Level 20 Lawful Good Human Male (1 Fighter \ 7 Monk \ 12 Cleric) Hit Points: 326 Spell Points: 671 BAB: 15\15\20\25\25 Fortitude: 18 Reflex: 12 Will: 19 Starting Feat/Enhancement Abilities Base Stats Modified Stats (36 Point) (Level 1) (Level 20) Strength 16 24 Dexterity 15 17 Constitution 14 16 Intelligence 8 10 Wisdom 16 23 Charisma 10 12 Tomes Used +2 Tome of Strength used at level 7 +2 Tome of Dexterity used at level 7 +2 Tome of Constitution used at level 7 +2 Tome of Intelligence used at level 7 +2 Tome of Wisdom used at level 7 +2 Tome of Charisma used at level 7 +3 Tome of Wisdom used at level 11 Starting Feat/Enhancement Base Skills Modified Skills Skills (Level 1) (Level 20) Balance 2 13 Bluff 0 1 Concentration 6 28 Diplomacy 0 1 Disable Device n/a n/a Haggle 0 1 Heal 3 8 Hide 2 3 Intimidate 0 1 Jump 4 26 Listen 3 6 Move Silently 2 3 Open Lock n/a n/a Perform n/a n/a Repair -1 0 Search -1 0 Spot 3 14 Swim 3 7 Tumble 3 4 Use Magic Device n/a n/a Level 1 (Cleric) Skill: Concentration (+4) Skill: Jump (+1) Skill: Tumble (+1) Feat: (Human Bonus) Empower Healing Spell Feat: (Selected) Extend Spell Feat: (Past Life) Past Life: Cleric Feat: (Past Life) Past Life: Monk Enhancement: Follower of the Sovereign Host Enhancement: Cleric Life Magic I Enhancement: Cleric Divine Vitality I Level 2 (Monk) Skill: Concentration (+1) Skill: Jump (+3) Feat: (Monk Bonus) Two Weapon Fighting Enhancement: Human Improved Recovery I Enhancement: Improved Heal I Enhancement: Cleric Extra Turning I Level 3 (Monk) Skill: Concentration (+1) Skill: Jump (+2) Skill: Spot (+1) Feat: (Monk Bonus) Stunning Fist Feat: (Selected) Toughness Enhancement: Way of the Patient Tortoise I Enhancement: Racial Toughness I Level 4 (Monk) Ability Raise: STR Skill: Jump (+1) Skill: Spot (+3) Feat: (Monk Path) Path of Harmonious Balance: Fists of Light Enhancement: Monk Improved Recovery I Level 5 (Cleric) Skill: Concentration (+2) Enhancement: Human Adaptability Strength I Enhancement: Cleric Wisdom I Level 6 (Cleric) Skill: Concentration (+1) Skill: Jump (+0.5) Feat: (Selected) Maximize Spell Enhancement: Human Improved Recovery II Enhancement: Racial Toughness II Enhancement: Cleric Prayer of Life I Level 7 (Cleric) Skill: Concentration (+1) Skill: Jump (+0.5) Enhancement: Improved Heal II Enhancement: Cleric Life Magic II Level 8 (Cleric) Ability Raise: STR Skill: Concentration (+1) Skill: Jump (+1) Enhancement: Cleric Prayer of Incredible Life I Enhancement: Cleric Improved Turning I Level 9 (Cleric) Skill: Concentration (+1) Skill: Jump (+1) Feat: (Selected) Empower Spell Enhancement: Cleric Radiant Servant I Enhancement: Cleric Wisdom II Level 10 (Monk) Skill: Concentration (+1) Skill: Jump (+3) Skill: Spot (+1) Level 11 (Cleric) Skill: Concentration (+1) Skill: Jump (+1) Enhancement: Human Improved Recovery III Enhancement: Cleric Prayer of Life II Level 12 (Fighter) Ability Raise: STR Skill: Concentration (+1) Skill: Jump (+1) Feat: (Fighter Bonus) Improved Two Weapon Fighting Feat: (Selected) Quicken Spell Enhancement: Fighter Haste Boost I Enhancement: Cleric Life Magic III Level 13 (Cleric) Skill: Concentration (+1) Skill: Jump (+1) Enhancement: Human Greater Adaptability Wisdom I Level 14 (Cleric) Skill: Concentration (+1) Skill: Jump (+1) Enhancement: Cleric Prayer of Incredible Life II Level 15 (Cleric) Skill: Concentration (+1) Skill: Jump (+1) Feat: (Selected) Greater Two Weapon Fighting Enhancement: Cleric Life Magic IV Enhancement: Fighter Toughness I Level 16 (Cleric) Ability Raise: STR Skill: Concentration (+1) Skill: Spot (+1) Enhancement: Unyielding Sovereignty Level 17 (Cleric) Skill: Concentration (+1) Skill: Jump (+1) Enhancement: Cleric Radiant Servant II Enhancement: Cleric Prayer of Life III Level 18 (Monk) Skill: Balance (+4) Skill: Concentration (+1) Feat: (Selected) Improved Critical: Bludgeoning Weapons Enhancement: Way of the Patient Tortoise II Level 19 (Monk) Skill: Balance (+4) Skill: Concentration (+1) Feat: (Monk Bonus) Toughness Enhancement: Cleric Wisdom III Level 20 (Monk) Ability Raise: STR Skill: Balance (+2) Skill: Concentration (+1) Skill: Spot (+2) Enhancement: Monk Improved Recovery II
Enhancement: Cleric Radiant Servant I
Enhancement: Cleric Radiant Servant II
Enhancement: Unyielding Sovereignty
Enhancement: Follower of the Sovereign Host
Enhancement: Human Adaptability Strength I
Enhancement: Human Greater Adaptability Wisdom I
Enhancement: Human Improved Recovery I
Enhancement: Human Improved Recovery II
Enhancement: Human Improved Recovery III
Enhancement: Way of the Patient Tortoise I
Enhancement: Way of the Patient Tortoise II
Enhancement: Monk Improved Recovery I
Enhancement: Monk Improved Recovery II
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Improved Heal I
Enhancement: Improved Heal II
Enhancement: Cleric Prayer of Life I
Enhancement: Cleric Prayer of Life II
Enhancement: Cleric Prayer of Life III
Enhancement: Cleric Prayer of Incredible Life I
Enhancement: Cleric Prayer of Incredible Life II
Enhancement: Cleric Life Magic I
Enhancement: Cleric Life Magic II
Enhancement: Cleric Life Magic III
Enhancement: Cleric Life Magic IV
Enhancement: Cleric Wisdom I
Enhancement: Cleric Wisdom II
Enhancement: Cleric Wisdom III
Enhancement: Fighter Toughness I
Enhancement: Cleric Divine Vitality I
Enhancement: Cleric Extra Turning I
Enhancement: Cleric Improved Turning I