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  1. #1
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    Arrow Sorc Savant Advice

    Hi,

    I have a level 18, first life, 32 point WF sorc, and I need some advice on the right savant to choose. The build is based off this Standard Sorc Builds post: http://forums.ddo.com/showthread.php?t=361303

    My current chosen savant is water, which is fine for some content, but can be a bit of a problem when soloing, especially when facing undead. So I am thinking of switching to earth for the acid spells. My question is, will acid be a problem for things like Shroud, Reavers and such like? I do not do epic content on this toon, but I would like a toon that can still deal out decent damage, but hopefully to a wider range of mobs.

  2. #2
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    I have a capped first life sorc who is an air savant with water secondary. I haven't really had any issues at this level; most mobs where I go are immune or resistant to fire so I don't lose much not having lots of fire spells.

    I would think that water/earth would be very viable, with some caveats. Earth doesn't have any real DoTs like air and water do, so you'll want to make sure you take those spells. Also, there are some play style changes for Earth savants; most Earth spells don't kill very fast and that may change some of your tactics.

    You can go water savant, just spend some enhancement points in the earth line (and force if you can afford it) and rock on.

  3. #3
    Community Member Sithias's Avatar
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    Quote Originally Posted by rayworks View Post
    I would think that water/earth would be very viable, with some caveats. Earth doesn't have any real DoTs like air and water do, so you'll want to make sure you take those spells. Also, there are some play style changes for Earth savants; most Earth spells don't kill very fast and that may change some of your tactics.
    Earth has Melf's Acid Arrow and Black Dragon Bolt, not to mention the SLA versions of Acid Blast (not a DoT) and Melf's that you get as an Earth Savant. BDB is probably the best dot in the game and I don't know a wizard or sorc that doesn't carry that spell because its simply that good. Acid Rain is a very good AoE and combined with Ice Storm and Web makes any Earth Savant a killing machine. My sorc also carries the lightning DoT and the ice DoT as well for when they will be effective.

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  4. #4
    Community Member MsEricka's Avatar
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    BDB is probably the best dot in the game and I don't know a wizard or sorc that doesn't carry that spell because its simply that good.
    My sorc doesn't. So now you know one.

    Stay cold savant, and use electricity as a backup.

  5. #5
    Community Member tekkentroop's Avatar
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    Black Dragon Bolt isnt "that good". My wiz has it, but only because shes cold/acid specced and it helps against cold/lightning immunes like skeletons and liches. I wouldnt think about calling it "best dot in the game" or "must-have spell", its just an option for special situations. Against most bosses I just use Niacs and Eladars despite having less AP in the electricity line than in the acid line. The bread and butter damage spell of lvl 20 acid spec is still acid rain.

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  6. #6
    The Hatchery MRMechMan's Avatar
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    My thoughts:

    Air:Very save dependent. "wings" are amazing though and antiknockdown is great. But, honestly, I wouldn't do it without multiple sorc PLs and gear-both ball lightning and chain lightning are just too save dependent-even with solid fog a near 40 DC is needed. Highest survivability

    Water:Top DPS for sure. Not save dependent really. Icy prison is meh. But polar ray gains the most from the savant boost, and if you want boss dps, go water savant. Highest DPS

    Earth: Not top DPS. Not even close really once you have played air or water. But earthgrab is amazing, a 44 DC locks down most orange names, and a 48+ DC is just overkill. Can CC any one non-red/purple named forever. Combined with potentially decent webs makes earth best CC. Acid rain is also amazing. BDB is OK. Saying it is better than niacs/eladars is pretty funny though. Best CC

    In bold are my overall opinions. I am sure other people disagree but that is just what I got out of playing each savant as WF at cap. Honestly, anything but fire is pretty viable endgame.

  7. #7
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    I would just suggest putting more points into different elements. You want to boost electrical anyway for eldar's electric surge. I also put some points into acid and with 3 elements you don't have to worry about immunities much.

  8. #8
    Community Member wax_on_wax_off's Avatar
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    My sorcerer was earth savant for a long time and I really lived it. The extra HP and balance helped survivability nicely and the CC from web and earth grab was great. Damage and overall usefulness in epic quests was the better than what any other savant could offer on a first life toon I think but it really slowed down in elite devil content where acid resistance got quite high (normal/hard is fine though). Acid is great for DQ and Abbit so could choice if you want that caster gear (and unless you have it you should want it).

    I switched over to water savant though and I'm a convert, main reason was just for Cannith Challenges though (yugoloth are immune to acid).

    When I finish my 3 wiz PL's I might try out air more thoroughly and I might even end up back at earth (for web DCs synergy).
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  9. #9
    Community Member gravestones's Avatar
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    Quote Originally Posted by MRMechMan View Post
    My thoughts:

    Air:Very save dependent. "wings" are amazing though and antiknockdown is great. But, honestly, I wouldn't do it without multiple sorc PLs and gear-both ball lightning and chain lightning are just too save dependent-even with solid fog a near 40 DC is needed. Highest survivability

    Water:Top DPS for sure. Not save dependent really. Icy prison is meh. But polar ray gains the most from the savant boost, and if you want boss dps, go water savant. Highest DPS

    Earth: Not top DPS. Not even close really once you have played air or water. But earthgrab is amazing, a 44 DC locks down most orange names, and a 48+ DC is just overkill. Can CC any one non-red/purple named forever. Combined with potentially decent webs makes earth best CC. Acid rain is also amazing. BDB is OK. Saying it is better than niacs/eladars is pretty funny though. Best CC

    In bold are my overall opinions. I am sure other people disagree but that is just what I got out of playing each savant as WF at cap. Honestly, anything but fire is pretty viable endgame.
    I would echo the above assessment, particularly the qualification of BDB...

    Having played a variety of caster builds (wiz/fvs/sorc) I can say that my WF sorc/monk air savant (a build perfected by Erethe here on Orien) is by far the most durable, and also very fun to play. Far from being a simple dps bot, it is a self sufficient off-tank/tank, CC-kiter, and has been used to routinely solo-farm virtually every epic quest, self-heal and tank everything up to Horoth, as well as solo eChrono.

    Worth checking out if you want to try something a little different.

  10. #10
    Community Member Isharah's Avatar
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    Quote Originally Posted by Target-Practice100 View Post
    My question is, will acid be a problem for things like Shroud, Reavers and such like? I do not do epic content on this toon, but I would like a toon that can still deal out decent damage, but hopefully to a wider range of mobs.
    Water primary with earth secondary is pretty solid DPS-wise. It's a very good combination since at the higher levels, you probably won't run across anything that's immune to both.

    Liches and lich-wannabe monsters are immune to both water and air, so for your purposes, it's best to not use this combination.
    Isharah(water savant) | Moooo I'm a Turtle(turtle tank) | Darlene(typical healer wannabe)

  11. #11
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    I would like to point out the usefullness of doubling Ice Storm + Acid Rain or Fire Wall + Acid rain for groups of trash mobs especially on a first life toon. For that reason I think "every" water- or fire savant should put a fair amount of enhamncement points into acid, and vice versa.

    Since Niac's biting cold and Eladar's electric surge coupled with Polar Ray are your bread and butter versus single targets (ie bosses), air should also get it's share of enhancements if you go water, and the other way around. Some advocate taking both spells even if your savant line is of an opposite element (fire or earth).

    I've gone with 7/5/5 enhancements on my primary element regardless of if it was water or air and 7/1/1 on the adjacent ones. I find that to work fairly well and give me good degree of versatiltiy versus resistant/immune enemies.

    Being a warforged should make affect your desicion more towards earth or water since the extra constitution becomes a positive factor there, and spell dc:s (charisma) are more of an issue for air.

  12. #12
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    Thank you everyone for your advice. I think the suggestions for going water and acid sounds like a good place to start. The question I now have about this is the proportion of action points to put into each. Currently I have all 3 tiers of water savant. Would I be right in thinking that a good approach would be to have the first 2 tiers of water savant, and put the left over points into acid enhancements? Or should I split the points up between water, earth, and elec (for elders?). I suppose this raises the question should I take more than the first level of water savant?

    The other issue in this for me is spell slots, and the need to give up some for the acid spells. Currently I have a mix of damage spells and buff / utility spells. Which spells would you consider essential for such a build? My main damage spells are Frost Lance and Polar Ray for ranged, Ice Storm for AOE (Which I don't find so good), Niacs and Eldars for bosses, and Freezing Sphere (my best general DPS spell). Assuming I kept these, which acid spells are best? Acid rain seems like its essential, and I like the idea of combining it with Ice Storm, as by itself Ice storm has been less than expected. But which others should I consider?
    Last edited by Target-Practice100; 05-14-2012 at 08:38 AM.

  13. #13
    The Hatchery MRMechMan's Avatar
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    Whichever savant you choose, take all 3 teirs of it. Teir3 savant, like most teir3 prestige classes, is a pretty big power leap.

    7/5/5 ice
    7/1/1 elec
    X/1/1 acid (x=as much as you can).

    At endgame it is mostly boss nuking to be honest...acid rain is amazing but in epics it is much less effective due to it's high cost and short duration...one acid rain won't kill epic mobs, whereas from 7-18 it will. The 30s of ice storm are much more "cost effective".

    And if you are going full R3t@rd (as a sorc you are allowed to do this, ignore robert downey jr.), acid rain is minor dps compared to niacs/eladars/polar/frost lance etc etc.

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    I'm going to chime in here and muddy the waters a bit.

    I've been playing a WF earthy [cold b-up] with PL cleric at cap for some time now. Between web/grab for cc, 260 pt stone skin, slow/steady/efficient spell point use, he did very well in a large variety of quests.

    After reading this thread i thought i'd swap out enhancements/spells and give elec/cold a try. For me, the survivability wasn't as strong. The cc was worse and i found myself running through spell points way faster [too fast in most cases sadly]

    As an earthy, you're still going to do reasonable damage. The added survivability is great for most players and unless you know exactly how to spend your SP in every quest, having a little wiggle room is very handy.

  15. #15
    Community Member Isharah's Avatar
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    Quote Originally Posted by Iaga View Post
    After reading this thread i thought i'd swap out enhancements/spells and give elec/cold a try. For me, the survivability wasn't as strong. The cc was worse and i found myself running through spell points way faster [too fast in most cases sadly]
    If you're used to earth, you'll say air is too expensive.

    If you're used to air, you'll say earth is too slow.

    If you're used to water, everything else sucks.

    If you're used to fire, go play D3.

    (jk )

    It's first and foremost a matter of choosing your priorities: efficiency, survivability, versatility, DPS output.
    Last edited by Isharah; 05-14-2012 at 11:35 AM.
    Isharah(water savant) | Moooo I'm a Turtle(turtle tank) | Darlene(typical healer wannabe)

  16. #16
    Community Member ZennyoTheWise's Avatar
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    Quote Originally Posted by gravestones View Post
    I would echo the above assessment, particularly the qualification of BDB...

    Having played a variety of caster builds (wiz/fvs/sorc) I can say that my WF sorc/monk air savant (a build perfected by Erethe here on Orien) is by far the most durable, and also very fun to play. Far from being a simple dps bot, it is a self sufficient off-tank/tank, CC-kiter, and has been used to routinely solo-farm virtually every epic quest, self-heal and tank everything up to Horoth, as well as solo eChrono.

    Worth checking out if you want to try something a little different.


    Please post a link to the build.


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  17. #17
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    Quote Originally Posted by Isharah View Post
    If you're used to earth, you'll say air is too expensive.

    If you're used to air, you'll say earth is too slow.

    If you're used to water, everything else sucks.

    If you're used to fire, go play D3.

    (jk )

    It's first and foremost a matter of choosing your priorities: efficiency, survivability, versatility, DPS output.
    Touche! And it's a good point. All of my casters are built for survivability via largely passive mechanisms. Shields n DR are my bread and butter.

    I do think newer arcanes will benefit more from passive benefits than active ones like enhanced mobility though.

  18. #18
    Community Member Sloth4's Avatar
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    Quote Originally Posted by ZennyoTheWise View Post
    Please post a link to the build.


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  19. #19
    Community Member Saravis's Avatar
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    Air Savant is fun and fast paced.
    Water Savant is the most solidly damage based.
    Earth Savant is DoT heavy.

  20. #20
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    I'm glad I stumbled on this thread I was wondering some of the same stuff. I currently have a 19 earth savant with ice as a secondary. I was thinking of switching to air savant since I've heard their dps is higher than earth and I think the knockdown immunity and flying thing sound really cool too. But after reading this thread I'm starting think going water savant with acid and elec could be an even better combo. One thing I'd be very interested in seeing, from you guys who are experienced playing the various types of savants, what spells would you choose? For example if you did a water savant with some acid and elec splashed in, what would be the must have spells. Choosing spells just for a primary and secondary can be hard enough, but adding in a bit of a third seems like a really tight squeeze, unless you are just talking having 1 elec spell and 1 acid spell (I presume Eladar's and Acid rain might be those two). More feedback on spell selection would be appreciated. I just found a dragon's blood thingy last night so I'm pretty much ready to pop that and do a full conversion to something different, just to try a different spec.

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