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  1. #21
    Community Member Bacab's Avatar
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    Quote Originally Posted by Destroyer_Omega View Post
    How about just making tavern food work in areas where you can switch spells (and as an effect - just after using a rest shrine)? If using a rest shrine is meant to be the game's way of saying that the characters are taking a longer break inside the quest, i don't see why aren't we allowed to use tavern food there...

    Just make all hp and sp regaining buffs vanish once you get too far from the rest shrine, cast a spell etc., just like the buff that enables one to switch spell does. This wouldn't affect sp regeneration in the quest at all (shrines regenerate all sp, and casting a spell makes you loose the buff that enables you to switch spells, so it would also remove the sp regeneration buffs), but those with little self-healing would at least be able to regenerate to full health after each shrine, without relying on others.
    Great idea

    +1
    "Hireling" and "Hjealer"
    Member of THACO on Ghallanda

  2. #22
    Tasty Ham Smuggler Kromize's Avatar
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    Quote Originally Posted by letour View Post
    /not signed
    it will make heal/repear skill even less valuable than now.
    Wait just a second. Heal and Repair have value?

  3. #23
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    Quote Originally Posted by axel15810 View Post
    Also pallies, battleclerics and clonks would all be nerfed since they all sacrifice DPS to get self healing. If pure melees get decent self healing then there's little reason to run any of these builds.
    There already isn't since pure casters got dots. While I don't think pure melees really need anymore self healing than they can already acquire with umd and/or sf pots(which I think are already lame), I think its equally stupid to give divines sustainable dps. Its not like casters didn't have the option to splash melee levels or cast buffs that can boost their bab before if they wanted to cast and be capable of sustained dps.

    If you want to do a bit of healing and dps, then make a clonk or pal. The way things are now its stupid to make a clonk with more then 2 monk levels, and I really don't see any reason at all to make a paladin over a fvs. Its a lot more fun when people have reason to make creative builds and experiment with splashes and actually be useful instead of just gimped. Its stupid when a fvs does everything a paladin does, + more, has 4x the sp, and does it all better.

    I really wish turbine would roll things back a bit, get rid of dots, and tell people to just shut up when the continuously whine their barb cant self heal enough to tank a raid with no healers in the party, or when they cry their 20 cleric cant do much dps on raid bosses and red names. Maybe all the barbs that want to self heal should just play clerics and the clerics that want to dps play barbs rather then turbine screw the game up more and add more easy buttons to it.

    Adding more self healing to melee is like saying gee turbine, thanks for making casters over powered, but now I don't have any reason to run on my melee anymore, so you should make them overpowered too. That way we can all run around with our overpowered toons and never fail a quest! Yay...carebear power!

  4. #24
    Community Member Phidius's Avatar
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    Quote Originally Posted by decease View Post
    ...
    Quote Originally Posted by Phidius View Post
    Why is it that new players can't self heal? They can pick a dwarven cleric the same as anyone else.

    Most people who get good self-healing had to give up something to get it. Giving the raw-DPS-classes equal self-healing just cheapens the game, and removes diversity. Adding more HP regenerating abilities is an attempt to do that.

    Imagine if they changed the rage spell to copy the barbarian rage, only not-stacking with it.
    not everyone like hireling, hireling are dumb are foolish.. and hireling can't enter every area.. like sub in middle of market. many things could get your hireling kill, leftover, trap, hireling ai.. etc XD

    ...
    While I enjoy the ego boost when someone quotes me in a reply, I fail to see what part of my post you are replying to.

    Quote Originally Posted by decease View Post
    ...
    p.s. we already have potion that are viable in combat healing, and all sort of healing scroll/wand.. adding food will not change anything end game.. no one will wait you 3 minutes to regenerate with food while running epic/raid.. it is for new player who want to solo early stuff without a silly foolish hireling..
    ...
    I think the new players are subjected to enough bait-and-switch as it is with AC being effective at low levels and "worthless" at high levels.

    Besides, if you think 500 hp/min won't change anything end game, I don't know what to tell you.
    "I require a reminder as to why raining arcane destruction is not an appropriate response to all of life's indignities" - Vaarsuvius, OoTS #674

  5. #25
    Community Member decease's Avatar
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    Quote Originally Posted by Phidius View Post
    While I enjoy the ego boost when someone quotes me in a reply, I fail to see what part of my post you are replying to.



    I think the new players are subjected to enough bait-and-switch as it is with AC being effective at low levels and "worthless" at high levels.

    Besides, if you think 500 hp/min won't change anything end game, I don't know what to tell you.
    those food become useless as soon as you stand up.. just like in wow.. when you consume food you will get a progress bar~~ thats how i imagine it XD

    yea.. i know many people hate wow, but i think it is actually a good idea.. melee do need some love..

    p.s. maybe i should say this.. but i "think" they have totally change how ac work in the upcoming patch..
    I hate how thing were mistranslated in this game.. but this is also the only one...

  6. #26
    Community Member SiliconScout's Avatar
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    Quote Originally Posted by decease View Post
    those food become useless as soon as you stand up.. just like in wow.. when you consume food you will get a progress bar~~ thats how i imagine it XD
    Dude if you wanna play WOW then play WOW it's also Free to Play (sorta).

    IF this were to go through then I honestly don't see the point in bothering with the heal/repair skill mechanic of shrining. Just heal to full with the SP bar, the little bit of Plat you spend on the food doesn't make it an effective money sink.

    It would be a hell of a lot simpler to code.
    “Bad men need nothing more to compass their ends, than that good men should look on and do nothing. He is not a good man who, without a protest, allows wrong to be committed in his name, and with the means which he helps to supply, because he will not trouble himself to use his mind on the subject.”

  7. #27
    2015 DDO Players Council
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    Quote Originally Posted by decease View Post
    those food become useless as soon as you stand up.. just like in wow.. when you consume food you will get a progress bar~~ thats how i imagine it XD

    yea.. i know many people hate wow, but i think it is actually a good idea.. melee do need some love..

    p.s. maybe i should say this.. but i "think" they have totally change how ac work in the upcoming patch..
    Quests would take forever if melees had to sit down and eat after every fight. And again, if it takes longer than chugging pots then nothing is being solved.

    And I agree melees do need some love, but giving them self healing is not the way to go about it. What they really need is improved CC...like lower cooldowns on stunning blow and trip. And maybe some new melee abilities that can trip/stun multiple monsters.

  8. #28
    Community Member SiliconScout's Avatar
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    ^^ THIS.

    If a monk had an enhancement line that allowed his trip to have a cleave and a great cleave effect (Ie trip on everything in front, trip on everything around you) it would be infinitely more useful than healing. I don't need hejeals if they aren't hitting me.

    Ftrs and Barbs could have say a sunder line and a stunning blow line that worked similarly.

    Even if there was say a -2 to the DC's of them for trying it would be well worth investing the AP for many builds. And again that which doesn't hit you doesn't need to be healed.

    I would have FAR more support for this kind of idea over a sit n eat to heal easy button.
    “Bad men need nothing more to compass their ends, than that good men should look on and do nothing. He is not a good man who, without a protest, allows wrong to be committed in his name, and with the means which he helps to supply, because he will not trouble himself to use his mind on the subject.”

  9. #29
    Community Member Falco_Easts's Avatar
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    Sell tasty hams at vendors. Problem solved.

    I would also have no issue with tavern food working after shrining.
    A friend will bail you out of jail.
    A mate will be sitting in there beside you saying "**** that was awsome!!!"

    Unguilded of Orien

  10. #30
    Community Member Mathermune's Avatar
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    Quote Originally Posted by decease View Post
    ...just like in wow...
    I believe you lost a lot of support with that line.

    Rather than eating tavern food after using a rest shrine. Which I don't think is as terrible an idea as some of my fellow forum goers think it is.

    I would say that if you wanted to improve the hireling free solo experience for melee characters, have healers kits be actually useful and similar to how they work in NWN.

    D20 + 1 hp per rank of heal.
    Remove poisons on DC x
    Remove disease on DC y

    Then if you wanted to play as a level 5 fighter, who doesn't dump WIS entirely, puts a couple of points into heal and carries a +heal item. That they, once using their shrines, may do a bit of first aid. I think that would be exactly the same as what you want.

    If they then realize that actually, the money they save on potions by buying +x healer kits instead is totally not worth the missing points in other skills. The option to carry healing pots, cure poison and curse disease pots is still there.
    [/post]

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