There already isn't since pure casters got dots. While I don't think pure melees really need anymore self healing than they can already acquire with umd and/or sf pots(which I think are already lame), I think its equally stupid to give divines sustainable dps. Its not like casters didn't have the option to splash melee levels or cast buffs that can boost their bab before if they wanted to cast and be capable of sustained dps.
If you want to do a bit of healing and dps, then make a clonk or pal. The way things are now its stupid to make a clonk with more then 2 monk levels, and I really don't see any reason at all to make a paladin over a fvs. Its a lot more fun when people have reason to make creative builds and experiment with splashes and actually be useful instead of just gimped. Its stupid when a fvs does everything a paladin does, + more, has 4x the sp, and does it all better.
I really wish turbine would roll things back a bit, get rid of dots, and tell people to just shut up when the continuously whine their barb cant self heal enough to tank a raid with no healers in the party, or when they cry their 20 cleric cant do much dps on raid bosses and red names. Maybe all the barbs that want to self heal should just play clerics and the clerics that want to dps play barbs rather then turbine screw the game up more and add more easy buttons to it.
Adding more self healing to melee is like saying gee turbine, thanks for making casters over powered, but now I don't have any reason to run on my melee anymore, so you should make them overpowered too. That way we can all run around with our overpowered toons and never fail a quest! Yay...carebear power!
While I enjoy the ego boost when someone quotes me in a reply, I fail to see what part of my post you are replying to.
I think the new players are subjected to enough bait-and-switch as it is with AC being effective at low levels and "worthless" at high levels.
Besides, if you think 500 hp/min won't change anything end game, I don't know what to tell you.
"I require a reminder as to why raining arcane destruction is not an appropriate response to all of life's indignities" - Vaarsuvius, OoTS #674
those food become useless as soon as you stand up.. just like in wow.. when you consume food you will get a progress bar~~ thats how i imagine it XD
yea.. i know many people hate wow, but i think it is actually a good idea.. melee do need some love..
p.s. maybe i should say this.. but i "think" they have totally change how ac work in the upcoming patch..
I hate how thing were mistranslated in this game.. but this is also the only one...
Dude if you wanna play WOW then play WOW it's also Free to Play (sorta).
IF this were to go through then I honestly don't see the point in bothering with the heal/repair skill mechanic of shrining. Just heal to full with the SP bar, the little bit of Plat you spend on the food doesn't make it an effective money sink.
It would be a hell of a lot simpler to code.
“Bad men need nothing more to compass their ends, than that good men should look on and do nothing. He is not a good man who, without a protest, allows wrong to be committed in his name, and with the means which he helps to supply, because he will not trouble himself to use his mind on the subject.”
Quests would take forever if melees had to sit down and eat after every fight. And again, if it takes longer than chugging pots then nothing is being solved.
And I agree melees do need some love, but giving them self healing is not the way to go about it. What they really need is improved CC...like lower cooldowns on stunning blow and trip. And maybe some new melee abilities that can trip/stun multiple monsters.
^^ THIS.
If a monk had an enhancement line that allowed his trip to have a cleave and a great cleave effect (Ie trip on everything in front, trip on everything around you) it would be infinitely more useful than healing. I don't need hejeals if they aren't hitting me.
Ftrs and Barbs could have say a sunder line and a stunning blow line that worked similarly.
Even if there was say a -2 to the DC's of them for trying it would be well worth investing the AP for many builds. And again that which doesn't hit you doesn't need to be healed.
I would have FAR more support for this kind of idea over a sit n eat to heal easy button.
“Bad men need nothing more to compass their ends, than that good men should look on and do nothing. He is not a good man who, without a protest, allows wrong to be committed in his name, and with the means which he helps to supply, because he will not trouble himself to use his mind on the subject.”
Sell tasty hams at vendors. Problem solved.
I would also have no issue with tavern food working after shrining.
A friend will bail you out of jail.
A mate will be sitting in there beside you saying "**** that was awsome!!!"
Unguilded of Orien
I believe you lost a lot of support with that line.
Rather than eating tavern food after using a rest shrine. Which I don't think is as terrible an idea as some of my fellow forum goers think it is.
I would say that if you wanted to improve the hireling free solo experience for melee characters, have healers kits be actually useful and similar to how they work in NWN.
D20 + 1 hp per rank of heal.
Remove poisons on DC x
Remove disease on DC y
Then if you wanted to play as a level 5 fighter, who doesn't dump WIS entirely, puts a couple of points into heal and carries a +heal item. That they, once using their shrines, may do a bit of first aid. I think that would be exactly the same as what you want.
If they then realize that actually, the money they save on potions by buying +x healer kits instead is totally not worth the missing points in other skills. The option to carry healing pots, cure poison and curse disease pots is still there.
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