Results 1 to 4 of 4

Thread: Water Savant

  1. #1
    Community Member
    Join Date
    Oct 2011
    Posts
    3

    Default Water Savant

    Thoughts?

    Code:
    Character Plan by DDO Character Planner Version 03.12.01
    DDO Character Planner Home Page
    
    wat 
    Level 20 Chaotic Neutral Human Female
    (20 Sorcerer) 
    Hit Points: 242
    Spell Points: 2101 
    BAB: 10\10\15\20
    Fortitude: 11
    Reflex: 7
    Will: 21
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 20)
    Strength             10                    14
    Dexterity             8                    12
    Constitution         16                    20
    Intelligence         12                    16
    Wisdom                8                    12
    Charisma             18                    29
    
    Tomes Used
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    +4 Tome of Strength used at level 15
    +4 Tome of Dexterity used at level 15
    +4 Tome of Constitution used at level 15
    +4 Tome of Intelligence used at level 15
    +4 Tome of Wisdom used at level 15
    +4 Tome of Charisma used at level 15
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance              -1                    10
    Bluff                 4                     9
    Concentration         7                    32
    Diplomacy             6                    20.5
    Disable Device        n/a                   n/a
    Haggle                6                    20.5
    Heal                 -1                     1
    Hide                 -1                     1
    Intimidate            4                     9
    Jump                  0                     2
    Listen               -1                     1
    Move Silently        -1                     1
    Open Lock            n/a                    n/a
    Perform               n/a                   n/a
    Repair                1                     3
    Search                1                     3
    Spot                 -1                     1
    Swim                  0                     8
    Tumble               n/a                    n/a
    Use Magic Device      6                    20.5
    
    Level 1 (Sorcerer)
    Feat: (Selected) Maximize Spell
    Feat: (Human Bonus) Toughness
    Spell (1): Niac's Cold Ray
    Spell (1): Summon Monster I
    Enhancement: Human Versatility I
    Enhancement: Improved Concentration I
    Enhancement: Frost Manipulation I
    Enhancement: Sorcerer Energy of the Dragonblooded I
    
    
    Level 2 (Sorcerer)
    Spell (1): Shield
    Enhancement: Glacial Spellcasting I
    Enhancement: Sorcerer Charisma I
    Enhancement: Sorcerer Wand and Scroll Mastery I
    
    
    Level 3 (Sorcerer)
    Feat: (Selected) Force of Personality
    Spell (1): Sonic Blast
    Enhancement: Racial Toughness I
    Enhancement: Deadly Ice I
    Enhancement: Frost Manipulation II
    
    
    Level 4 (Sorcerer)
    Spell (2): Blur
    Enhancement: Human Versatility II
    Enhancement: Improved Concentration II
    Enhancement: Sorcerer Subtle Spellcasting I
    
    
    Level 5 (Sorcerer)
    Spell (2): Web
    Enhancement: Frost Manipulation III
    Enhancement: Sorcerer Spell Penetration I
    Enhancement: Sorcerer Energy of the Dragonblooded II
    
    
    Level 6 (Sorcerer)
    Feat: (Selected) Spell Penetration
    Spell (3): Suggestion
    Enhancement: Sorcerer Water Savant I
    
    
    Level 7 (Sorcerer)
    Spell (2): Resist Energy
    Spell (3): Lightning Bolt
    Enhancement: Racial Toughness II
    Enhancement: Glacial Spellcasting II
    Enhancement: Deadly Ice II
    
    
    Level 8 (Sorcerer)
    Spell (4): Ice Storm
    Enhancement: Human Adaptability Charisma I
    Enhancement: Sorcerer Subtle Spellcasting II
    
    
    Level 9 (Sorcerer)
    Feat: (Selected) Spell Focus: Evocation
    Spell (2): Scare
    Enhancement: Improved Concentration III
    Enhancement: Glacial Spellcasting III
    Enhancement: Deadly Ice III
    Enhancement: Frost Manipulation IV
    
    
    Level 10 (Sorcerer)
    Spell (5): Cone of Cold
    Enhancement: Sorcerer Improved Maximizing I
    Enhancement: Frost Manipulation V
    
    
    Level 11 (Sorcerer)
    Spell (3): Displacement
    Spell (4): Crushing Despair
    Spell (5): Prismatic Ray
    Enhancement: Glacial Spellcasting IV
    Enhancement: Frost Manipulation VI
    Enhancement: Sorcerer Subtle Spellcasting III
    
    
    Level 12 (Sorcerer)
    Feat: (Selected) Greater Spell Penetration
    Spell (6): Otiluke's Freezing Sphere
    Enhancement: Improved Concentration IV
    Enhancement: Sorcerer Water Savant II
    Enhancement: Deadly Ice IV
    
    
    Level 13 (Sorcerer)
    Spell (4): Remove Curse
    Spell (5): Niac's Biting Cold
    Spell (6): Shadow Walk
    Enhancement: Frost Manipulation VII
    Enhancement: Sorcerer Energy of the Dragonblooded III
    
    
    Level 14 (Sorcerer)
    Spell (7): Prismatic Spray
    Enhancement: Sorcerer Spell Penetration II
    
    
    Level 15 (Sorcerer)
    Feat: (Selected) Quicken Spell
    Spell (5): Teleport
    Spell (6): Mass Suggestion
    Spell (7): Mass Hold Person
    Enhancement: Sorcerer Improved Quickening I
    Enhancement: Glacial Spellcasting V
    Enhancement: Deadly Ice V
    
    
    Level 16 (Sorcerer)
    Spell (8): Horrid Wilting
    Enhancement: Sorcerer Improved Maximizing II
    
    
    Level 17 (Sorcerer)
    Spell (7): Mass Protection From Elements
    Spell (8): Sunburst
    Enhancement: Glacial Spellcasting VI
    
    
    Level 18 (Sorcerer)
    Feat: (Selected) Greater Spell Focus: Evocation
    Spell (9): Meteor Swarm
    Enhancement: Sorcerer Water Savant III
    Enhancement: Deadly Ice VI
    Enhancement: Sorcerer Wand and Scroll Mastery II
    
    
    Level 19 (Sorcerer)
    Spell (9): Wail of the Banshee
    Spell (8): Polar Ray
    Enhancement: Sorcerer Improved Maximizing III
    
    
    Level 20 (Sorcerer)
    Spell (9): Mass Hold Monster
    Enhancement: Sorcerer Bloodline of Power
    Enhancement: Human Improved Recovery I

  2. #2
    Community Member Polarkin's Avatar
    Join Date
    Oct 2009
    Posts
    248

    Default

    Some feedback:

    1) You do not need quicken on a Human Sorc IMO. The only reason to take quicken as a sorc is if you are WF and want guaranteed uniterruptable reconstruct.

    2) You took both spell pen feats but have no corresponding focuses for Necromancy or Enchantment (the primary two spell schools where spell resistance comes into play... your evocation water savant damage spells are not subject to spell resistance) so this is likely unneeded.

    3) As a water savant your primary focus should be to up the DC's of all your damage spells that are subject to saves. Yet, you did not take the Heighten feat which is key to this capability.

    4) Sorcs are generally designed to be heavy damage dealers but your build is lacking the Empower Spell feat.

    5) You only appear to have invested in the damage enhancements for a single element line (Ice) meaning you are a one trick pony and not capable of adapting to situations where mobs are either immune or resistant to your only viable damage element.

    6) You invested very heavily in the spell point cost reducing enhancements. These are very high cost enhancements for a sorcerer who already has a huge spell point pool to utilize. Only take what you absolutely need to qualify for the PrE.

    7) You took Force of Personality. Opinions vary on this feat, but from my personal experience while it may be nice while leveling up pretty much anything at the end game where FoP would benefit you is also mitigated by other spells so why use the feat?

    8) Calling out use of +4 tomes, especially six of them, is kind of a pipe-dream but that's just a personal opinion. I could see a full set of +3's especially since they are available occassionally in the DDO store.

    =======================================

    Recommendations:

    1) Drop Force of Personality, Quicken, Spell Pen, Greater Spell Pen and take Empower Spell and Heighten and any other two of: Extend , SF/GSF Necro, SF/GSF Enchant, SF/GSF conj (love web... LOVE IT). Heck for a non-WF sorc I consider Skill Focus UMD better than the original 4 feats above... self-healing is good.

    2) At a minimum invest in at least one secondary element for damage enhancements (7/1/1 dmg/crit/crit dmg). I'm a big advocate of tri-element spec sorcs 7/5/5savant and 7/1/1 in two other damage types means there is nothing in game that you will be useless against. For a water savant the most popular choice for a secondary school is Electric followed by Acid.

    3) Take only Improved Maximize II enhancement to qualify for PrE. Drop all other spell point reducing enhancements.

    4) Drop subtle spellcasting enhancements entirely those points are better spent elsewhere


    ** Just as a side note: It is much easier to read/evaluate a build post when the level breakdowns dont include spells and enhancements at each level. Add all the enhancements @ level 20 to make a much easier to read list at the bottom of the buildout.

  3. #3
    Community Member
    Join Date
    Mar 2012
    Posts
    8

    Default

    That's an awful lot of +4 tomes - do you really think you can get all of them by level 15 on a first-life sorcerer?

    (Hint: You can't. And even if you could get that many unbound +4 tomes, you shouldn't use them on a first-life sorcerer unless you're planning to completionist it.)

    Your spell selection is... questionable. Even as a water savant, you really should have some reliable damaging spells of elements other than cold, and more importantly, you should have enhancements for those spells - acid is a good choice, and lightning isn't half bad, but again, enhancements, and focus on one secondary element (and possibly prismatics, which work off any element enhancements but cold) instead of going all over the place. For your secondary line, go with 7 in the damage enhancement and just 1 in both critical lines.

    Force of Personality isn't bad, as such, but I imagine 25% more damage when it counts from Empower Spell would serve you better. And on the topic of metamagic, Improved Maximise III is an AP sink that will chew up all your precious points and give you almost nothing in return.

  4. #4
    Community Member Garix's Avatar
    Join Date
    Jul 2009
    Posts
    1,496

    Default

    Unless your planning on soloing a lot your missing the main spell for any arcane - haste

    As the other posters have said you will need damage spells in a form other than cold, I love acid (no not the drug). Electric is a very good choice, stacking Niac's Biting Cold and Eladar's Electric Surge on the end boss is fun
    Leader of Shrodingers Cat Support Group a Husband and Wife guild on Orien.
    Tolkiens Law: Do not meddle in the affairs of wizards, for they are subtle and quick to anger.
    Dresdens corollary:
    Screw subtle!

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload