In my opinion, the bravery bonus streak mechanics discourage people from grouping and make it harder to fill PUG’s. Any LFM posted for Normal is likely to be ignored by anyone with a Hard or Elite streak. Any LFM posted for Hard is likely to be ignored by anyone with an Elite streak. And, with the current mechanic for streak bonuses, it certainly makes sense for those people to ignore those LFM’s. If I have an Elite streak of 5+ going, I will get a bonus of 250% to my XP for the first-time completion of an Elite quest not more than two levels below my character level. If I run that same quest on Normal or Hard before running it on Elite I will never get that high a bonus, even if I run it on Elite later. It's the "never again" part that discourages grouping; a streaker joining a normal group is forever losing the XP bonus they could have gotten by running the quest on Hard or Elite.
This absolutely discourages grouping. If my level 17 wizard with a 150+ Hard streak logs on and the only quest in his level range he sees posted is In the Flesh on Normal, I am not going to hit that LFM if I haven’t run that quest already. Neither is any other level 15-17 with a streak.
I would much prefer if I could hit that LFM on Normal (because I vastly prefer playing as opposed to sitting around waiting) while still being able to get the big XP bonus for running it on Elite at a later time.
Here’s an idea to replace the bravery bonus streak with a mechanic that does not discourage grouping.
First of all, full bonuses go to all party members as long as no character is more than four levels above the normal level of the quest. This will eliminate the lack of access to groups for anyone who is three or four levels above the quest level, causing some groups to fill more quickly.
Character Level = Not more than two levels above listed quest level:
First time completing Normal = 50% bonus to XP
First time completing Hard = 150% bonus to XP
First time completing Elite = 250% bonus to XP
Character Level = Not more than three levels above listed quest level:
First time completing Normal = 40% bonus to XP
First time completing Hard = 135% bonus to XP
First time completing Elite = 225% bonus to XP
Character Level = Not more than four levels above listed quest level:
First time completing Normal = 30% bonus to XP
First time completing Hard = 120% bonus to XP
First time completing Elite = 200% bonus to XP
For example, if a party completed In the Flesh on Hard, the level 17 player, the two level 16 players, and the level 15 player would all receive a 150% bonus to XP, while the level 18 player would receive a 135% bonus, and the level 19 player would receive a 120% bonus.
If anyone thinks it makes things too easy to let in people who are four levels over the quest, they are free to post their LFM’s for only two or three levels over the quest.
The intent here is to remove a mechanic that discourages people from joining a lot of groups, while still keeping the tremendously helpful boost to XP that eases the endless grind for TR’s on their third or greater life. While I don’t agree with the idea that the streak “punishes” players who join groups that break the streak, I can certainly see the reason why a lot of people feel that way. If I do this (join a group running a quest on normal when I haven’t run that quest yet) I am forever forfeiting a huge XP bonus; losing a bonus is not the same as being penalized, but for all intents and purposes the end result is the same. The group killer is the “first time” bonus tied to the streak; if we can do away with that without negatively impacting XP we can make it a lot easier for PUG’s to fill which is only a good thing as far as the continuation of the game is concerned.