Hiya.
I have some suggestions about rogue class I'd like to discuss with you.
Played a rogue up to lev 20, assassin build, and after some pondering I noted the following things, which made me think about some changes may be nice in order to improve gameplaying:
1) huge gap between early game and endgame. while rogues are the most wanted thing on low lev adventures, on high levels they lose too much of their potential as many traps can be simply passed by a decent st and their edge on dps is almost totally lost since their "sneak and run away from melee" is much less effective on a fight due to foes having thousands and thousands of hp. staying in melee of course is not an option as hp are too low and same for ac, above creating real life hate by healers.
possible suggestions might be to improve their melee skill adding their INT to ac, as WIS for monks, and/or providing their sneak attack with something useful as a non cumulative autostun up to 10 seconds in case of critical hit (not working on red names and above).
2) prestiges have some very minor difference. they may have "flavour" but few impact on the game in my opinion. my assassin was as good as a mechanic into trapping, disabling even on a 1 roll on elite raids, with DD normally maxed out, a +15 item and a starting INT of 16, boosted by +6 gear and tome +2. same thing is achievable by an acrobat. cant see that much difference on game impact, thus was wondering if is not the case to have some prestige design reviews, especially since artificer class can deal with traps just as well as that, plus giving nice boosts to the party via weapon buffs and disrupting aggro a bit with the dog, useful as chew toy in case.
possible suggestions might be to improve the difference between these 2 classes in some way, maybe with new prestiges and some different skills/feats. I invented some classes and prestiges which would suit this case via a class generator to have them balanced, can ask me info about in case.
of course there might be something i am not considering, in which case i'd be glad to hear your opinion about and discuss it. a better gameplay is always best thing to achieve.