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Character Plan by DDO Character Planner Version 03.12.01
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Level 20 Lawful Neutral Human Male
(2 Monk \ 17 Cleric \ 1 Artificer) 
Hit Points: 280
Spell Points: 1282 
BAB: 13\13\18\23
Fortitude: 16
Reflex: 11
Will: 22

                  Starting          Feat/Enhancement
Abilities        Base Stats          Modified Stats
(36 Point)       (Level 1)             (Level 20)
Strength             14                    18
Dexterity            15                    17
Constitution         14                    16
Intelligence         16                    20
Wisdom               14                    24
Charisma              8                    10

Tomes Used
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7
+4 Tome of Strength used at level 15
+4 Tome of Intelligence used at level 15

                  Starting          Feat/Enhancement
                 Base Skills         Modified Skills
Skills           (Level 1)            (Level 20)
Balance               2                     3
Bluff                -1                     0
Concentration         2                     3
Diplomacy            -1                     0
Disable Device        7                    28
Haggle               -1                     0
Heal                  2                     9
Hide                  2                     3
Intimidate           -1                     0
Jump                  2                     4
Listen                2                     7
Move Silently         2                     3
Open Lock             6                    13
Perform              n/a                    n/a
Repair                3                     5
Search                7                    27
Spot                  6                    17
Swim                  2                     4
Tumble                n/a                   n/a
Use Magic Device      3                    23

Level 1 (Artificer)
Feat: (Selected) Maximize Spell
Feat: (Past Life) Past Life: Cleric
Feat: (Past Life) Past Life: Cleric
Feat: (Human Bonus) Two Weapon Fighting
Feat: (Automatic) Artificer Construct Mastery
Feat: (Automatic) Artificer Knowledge: Scrolls
Feat: (Automatic) Attack
Feat: (Automatic) Exotic Weapon Proficiency: Great Crossbow
Feat: (Automatic) Exotic Weapon Proficiency: Repeating Heavy Crossbow
Feat: (Automatic) Exotic Weapon Proficiency: Repeating Light Crossbow
Feat: (Automatic) Heroic Durability
Feat: (Automatic) Inscribe Artificer Scroll
Feat: (Automatic) Light Armor Proficiency
Feat: (Automatic) Magical Training
Feat: (Automatic) Medium Armor Proficiency
Feat: (Automatic) Rapid Reload
Feat: (Automatic) Revive Iron Defender
Feat: (Automatic) Simple Weapon Proficiency
Feat: (Automatic) Sneak
Feat: (Automatic) Trapfinding
Feat: (Automatic) Unleash Iron Defender


Level 2 (Monk)
Feat: (Monk Bonus) Stunning Fist
Feat: (Automatic) AC Bonus
Feat: (Automatic) Defensive Fighting
Feat: (Automatic) Disciple of Breezes
Feat: (Automatic) Disciple of Candles
Feat: (Automatic) Disciple of Pebbles
Feat: (Automatic) Disciple of Puddles
Feat: (Automatic) Exotic Weapon Proficiency: Kama
Feat: (Automatic) Exotic Weapon Proficiency: Shuriken
Feat: (Automatic) Finishing Moves
Feat: (Automatic) Flurry of Blows
Feat: (Automatic) Martial Weapon Proficiency: Handaxe
Feat: (Automatic) Unarmed Strike


Level 3 (Cleric)
Feat: (Selected) Empower Healing Spell
Feat: (Automatic) Heavy Armor Proficiency
Feat: (Automatic) Shield Proficiency (General)
Feat: (Automatic) Turn Undead


Level 4 (Monk)
Feat: (Monk Bonus) Power Attack
Feat: (Automatic) Evasion
Feat: (Automatic) Meditation
Feat: (Automatic) Sunder
Feat: (Automatic) Trip


Level 5 (Cleric)


Level 6 (Cleric)
Feat: (Selected) Extend Spell


Level 7 (Cleric)


Level 8 (Cleric)


Level 9 (Cleric)
Feat: (Selected) Quicken Spell


Level 10 (Cleric)


Level 11 (Cleric)


Level 12 (Cleric)
Feat: (Selected) Empower Spell


Level 13 (Cleric)


Level 14 (Cleric)


Level 15 (Cleric)
Feat: (Selected) Improved Critical: Slashing Weapons


Level 16 (Cleric)


Level 17 (Cleric)


Level 18 (Cleric)
Feat: (Selected) Toughness


Level 19 (Cleric)


Level 20 (Cleric)
Enhancement: Artificer Crossbow Damage I
Enhancement: Cleric Radiant Servant I
Enhancement: Cleric Radiant Servant II
Enhancement: Unyielding Sovereignty
Enhancement: Follower of the Sovereign Host
Enhancement: Human Adaptability Wisdom I
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Improved Heal I
Enhancement: Improved Heal II
Enhancement: Cleric Prayer of Smiting I
Enhancement: Cleric Prayer of Smiting II
Enhancement: Cleric Prayer of Smiting III
Enhancement: Cleric Prayer of Life I
Enhancement: Cleric Prayer of Life II
Enhancement: Cleric Prayer of Life III
Enhancement: Cleric Prayer of Incredible Smiting I
Enhancement: Cleric Prayer of Incredible Smiting II
Enhancement: Cleric Prayer of Incredible Smiting III
Enhancement: Cleric Prayer of Incredible Life I
Enhancement: Cleric Prayer of Incredible Life II
Enhancement: Cleric Prayer of Incredible Life III
Enhancement: Force Manipulation I
Enhancement: Cleric Smiting I
Enhancement: Cleric Smiting II
Enhancement: Cleric Smiting III
Enhancement: Cleric Smiting IV
Enhancement: Cleric Life Magic I
Enhancement: Cleric Life Magic II
Enhancement: Cleric Life Magic III
Enhancement: Cleric Life Magic IV
Enhancement: Cleric Energy of the Zealot I
Enhancement: Cleric Energy of the Zealot II
Enhancement: Cleric Energy of the Zealot III
Enhancement: Cleric Wisdom I
Enhancement: Cleric Wisdom II
Enhancement: Cleric Divine Vitality I
Enhancement: Cleric Improved Turning I
Greetings again. This is a final revision of the Full-Party-In-One Cleric (gimp included) build. It has been a long and harrowing journey from bringing this character back from level 1 to 20 again through terrible pugs, but it's been complete. So I present to you now the fruits of my labor, the JRPG Hero build.

JRPG (Japanese Role Playing Game) Hero defines this build rather well. What most JRPG heroes have in common is that they're almost too well rounded and too versatile to actually lose the game they feature in. Their normal attacks are very mediocre, but they all have some very high powered special abilities that makes them stronger than most. Even when cornered, they reveal an uncanny amount of resourcefulness to overcome any adversity and eventually triumph. While it is true that they have signature weapons, it is also true that they possess the ability to wield anything they can get their hands on and use it with some prowess. Despite the fact that they take a beating over and over again, the protagonists always rise up and eventually it seems like they can perform as though very little has actually happened to them with very little consequence. Many of them also have a trusty companion they can rely on; though not in battle, they perform many incredible feats that always put the hero in an advantage.

These are the many qualities that make up a JRPG Hero.

After reading some of the suggestions to my previous thread, I have fine tuned the build to optimize performance and versatility. Optimizing it's damage potential, this build has reached the epitome of DPS a Cleric can achieve without sacrificing raid healing capabilities and can take down opponents at all distances available in the game. There's also no longer a need to drool over the equipment everyone else can carry; since there is next to nothing you cannot wear, you can use anything to optimize any area you see fit.

Unlike many other builds, because this build is so flexible and versatile it can be slowly adjusted and modified mid quest/battle by bits and pieces of equipment to fully get the most out of a situation while spending less overall. The gear does not have to be full on DPS, full on healing, or full on casting; it can be adjusted to something like fair DPS, good healing, power casting all the way to something like high DPS, moderate healing, moderate casting.

Though, I am a bit too sleepy to finish the rest of this post, I shall continue on another day.