To Hold and be held,
Is there any hope that we can level the playing field with this (Hold Person, Paralyzed, Disco Ball, and heck even web) When we are held, WE ARE HELD! No sliding around the dungeon at speeds that a monk on crack can't catch.
Just earlier today it almost caused a wipe during a epic run, the mob was held but we could not catch them, then the next wave danced there way right through the disco ball. not *Saved* but danced all the way through like they were laughing at us. ( it was funny, but still) anyway It really is frustrating seeing this happen and not understand why the code can't be changed to end movement or action when X is encountered. Dev's Any chance of ever getting this corrected?