I went horc str/wis for some really good DCs for SF, QP, ToD but still able to maintain a very nice str score and some good dps out put.
I know Helf w/ Rogue dilly and human versatility is more dps than Horc but with the DCs ill have I figure, QP will land more oftern, and ToD will hit for more dps then a Helf w/rogue dilly (str build of course).
The point of this build was to not have to put in any levels into str and to still obtain a 40 str or close to it, while having a nice 40+ wis score for those DCs
Let me know questions/concerns what could be better..thanks
str: 22 + 2 ship + 2 yug + 1 excep + 6 item + 2 rage +3 abashi = 38 (maintained easily) +6 titans = 44 (situation)Code:Character Plan by DDO Character Planner Version 03.12.01 DDO Character Planner Home Page Level 20 Lawful Good Half-Orc Male (20 Monk) Hit Points: 334 Spell Points: 0 BAB: 15\15\20\25\25 Fortitude: 16 Reflex: 16 Will: 21 Starting Feat/Enhancement Abilities Base Stats Modified Stats (34 Point) (Level 1) (Level 20) Strength 16 22 Dexterity 16 18 Constitution 15 18 Intelligence 6 8 Wisdom 16 28 Charisma 6 8 Tomes Used +2 Tome of Strength used at level 7 +2 Tome of Dexterity used at level 7 +2 Tome of Constitution used at level 7 +2 Tome of Intelligence used at level 7 +2 Tome of Wisdom used at level 7 +2 Tome of Charisma used at level 7 +3 Tome of Strength used at level 13 +3 Tome of Constitution used at level 14 +4 Tome of Wisdom used at level 17 +3 Tome of Wisdom used at level 20 Starting Feat/Enhancement Base Skills Modified Skills Skills (Level 1) (Level 20) Balance 6 31 Bluff -2 -1 Concentration 6 42 Diplomacy -2 -1 Disable Device n/a n/a Haggle -2 -1 Heal 3 9 Hide 3 8 Intimidate -2 -1 Jump 3 20 Listen 3 9 Move Silently 3 8 Open Lock n/a n/a Perform n/a n/a Repair -2 -1 Search -2 -1 Spot 3 9 Swim 3 6 Tumble 4 7 Use Magic Device n/a n/a Level 1 (Monk) Feat: (Past Life) Past Life: Monk Feat: (Selected) Toughness Feat: (Monk Bonus) Two Weapon Fighting Level 2 (Monk) Feat: (Monk Bonus) Stunning Fist Level 3 (Monk) Feat: (Selected) Past Life: Disciple of the Fist Feat: (Monk Path) Path of Inevitable Dominion: Fists of Darkness Level 4 (Monk) Level 5 (Monk) Level 6 (Monk) Feat: (Monk Bonus) Dodge Feat: (Selected) Toughness Level 7 (Monk) Level 8 (Monk) Level 9 (Monk) Feat: (Selected) Improved Two Weapon Fighting Level 10 (Monk) Level 11 (Monk) Level 12 (Monk) Feat: (Selected) Improved Critical: Bludgeoning Weapons Level 13 (Monk) Level 14 (Monk) Level 15 (Monk) Feat: (Selected) Greater Two Weapon Fighting Level 16 (Monk) Level 17 (Monk) Level 18 (Monk) Feat: (Selected) Power Attack Level 19 (Monk) Level 20 (Monk) Enhancement: Monk Serenity Enhancement: Orcish Fury I Enhancement: Orcish Power Attack I Enhancement: Orcish Strength I Enhancement: Orcish Strength II Enhancement: Static Charge Enhancement: Way of the Patient Tortoise I Enhancement: Way of the Patient Tortoise II Enhancement: Touch of Death Enhancement: Fists of Iron Enhancement: Porous Soul Enhancement: All-Consuming Flame Enhancement: Eagle Claw Attack Enhancement: Monk Improved Recovery I Enhancement: Monk Improved Recovery II Enhancement: Monk Ninja Spy I Enhancement: Monk Ninja Spy II Enhancement: Void Strike I Enhancement: Void Strike II Enhancement: Void Strike III Enhancement: Winter's Touch Enhancement: Adept of Wind Enhancement: Grandmaster of Storms Enhancement: Master of Thunder Enhancement: Adept of Rock Enhancement: Adept of Flame Enhancement: Adept of Rain Enhancement: Racial Toughness I Enhancement: Racial Toughness II Enhancement: Improved Concentration I Enhancement: Improved Jump I Enhancement: Improved Jump II Enhancement: Improved Tumble I Enhancement: Improved Tumble II Enhancement: Monk Wisdom I Enhancement: Monk Wisdom II Enhancement: Monk Wisdom III
dex: 18 + 2 ship + 2 yug + 6 item + 4 stance = 32
con: 18 + 2 ship + 2 yug + 6 item - 2 stance = 26
int: 10 + 2 = 12
wis: 28 + 2 ship + 2 yug + 3 exceptional + 7 item + 2 alchemical = 44
cha: 10 + 2 ship + 6 item = 18
DCs:
SF= 10 + 10 (1/2 monk level) + 10 (alchemical) + 16 (wis) + 5 spare hand = 52 (53 with ship shrine)
QP = 10 + 10 (1/2 monk) + 17 = 37 (38 ship) I think ship is only +1 skills not sure
ToD = 10 + 10 + 16 = 37 (38 with ship)
Gear:
Epic Helm of Moranon
Epic Frozen Tunic
Epic Envenomed Cloak - +2 Good Luck
Epic Charged Gauntlets
Epic Scorched Bracers - Toughness
Epic Goggles of Time Sensing - +1 exceptional Wis
Kyoshos Ring w/ Holy Burst
Alcheimcal Wraps - air/water
Min II Necklace -
Epic Ring of Stalker
Epic Spare Hand
Madstone Boots - Boots of Anchoring
I did not put madstone into the calculations because its not on constantly and short, so you can factor that in, where as I can consume Rage Pots non stop or have caster in party...
Yes I did sacrifice the Shintao Cord and lose +2 hit/damage but I need the Min II somewhere and feel its the best spot....
Let me know thoughts, weaknesses