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  1. #1
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    Default Solo class easy for a noob

    I just recently started so I don't have any of the extra features unlocked such as other races etc etc. I'm looking an easy class to solo most of the content for since I don't really have time to play with others. Later in the future I'll reconsider making a toon that benefits in a party but I don't have time for that. Any suggestions would be fantastic to hear.

  2. #2
    Community Member gerardIII's Avatar
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    Human Paladin with a stack of healing potions for early levels.

  3. #3
    Community Member badbob117's Avatar
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    You can solo with a hire on almost any class. The entire game if you like. It is not to hard at all. Raids aside of course.

    I have soloed bards. Pally's, barbarians , Favored souls and clerics to 20 with ease. My guildies have soloed rangers, Sorcerers, monks, Wizards, rogues and artificers to cap with not to many problems.

    Your biggest challenge will be self healing. The ultimate easy button is a favored soul and a warforged arcane. These two are however pay classes and races. Although a pale master fleshy will be insane, Can self heal with ease. Can insta-kill mobs, throw a lot of essential buffs and jut plain old dominate almost all content.

    For a melee i would suggest a bard. Just because you can self heal better then most and throw haste/rage/displace, greater heroism and freedom of movement. These buffs are a melee's bread n butter. Not much can stop you if you have those main 5 buffs. Throw in a deathward and your all set to 20 pretty much. May take longer to beat down the average mob but if you are in no rush then it is not a problem. Invis helps for soloing as well as fascinate.

    But once again ask yourself what you like and not what is easiest. What is easiest is not always the most fun. Give us some insight on what kinda character you enjoy. Melee? Specialist? Caster? Most likely someone will lead you in the right direction for the perfect build for your wants.
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  4. #4
    Community Member Phidius's Avatar
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    Dwarven cleric with a fighter splash. Should be plenty of builds somewhere around here.
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  5. #5
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    Bard sounds fun would I be able to do a build where he uses a 2H weapon?

  6. #6
    Community Member Asmodeus451's Avatar
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    Quote Originally Posted by JulugBulug View Post
    Bard sounds fun would I be able to do a build where he uses a 2H weapon?
    easily. look up builds for a Human Warchanter

    or i could whip one up for you if you like
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  7. #7
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    Quote Originally Posted by Asmodeus451 View Post
    easily. look up builds for a Human Warchanter

    or i could whip one up for you if you like
    I'd love to see what you have in mind for a build :}

  8. #8
    The Hatchery Vissarion's Avatar
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    20 Bard
    Human True Neutral

    Stats

    Str: 18
    Dex: 8
    Con: 15
    Int: 8
    Wis: 8
    Cha: 12

    Feats

    1 Extend
    3 Weapon Focus: Slashing
    6 Power Attack
    9 Toughness
    12 Improved Critical: Slashing
    15 Maximize
    18 Quicken

    Another option would be to splash 2 Fighter levels for feats and a little more HP, but I think a pure Warchanter is probably a good place to start. I assumed 28 point builds; if you have 32 point builds, just bump Con to 16 and Cha to 14.

    This build has the advantage of being able to switch back and forth between Warchanter and Spellsinger. Warchanter has the awesome DR song for low levels and excellent DPS songs, while Spellsinger has support healing capability and casting boosts.

    Basically, the build would play like a Two-Handed DPS character with self-buffs and heals. Very potent during leveling, though you'd likely have to group starting at the mid-levels.
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  9. #9
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    Quote Originally Posted by Vissarion View Post
    20 Bard
    Human True Neutral

    Stats

    Str: 18
    Dex: 8
    Con: 15
    Int: 8
    Wis: 8
    Cha: 12

    Feats

    1 Extend
    3 Weapon Focus: Slashing
    6 Power Attack
    9 Toughness
    12 Improved Critical: Slashing
    15 Maximize
    18 Quicken

    Another option would be to splash 2 Fighter levels for feats and a little more HP, but I think a pure Warchanter is probably a good place to start. I assumed 28 point builds; if you have 32 point builds, just bump Con to 16 and Cha to 14.

    This build has the advantage of being able to switch back and forth between Warchanter and Spellsinger. Warchanter has the awesome DR song for low levels and excellent DPS songs, while Spellsinger has support healing capability and casting boosts.

    Basically, the build would play like a Two-Handed DPS character with self-buffs and heals. Very potent during leveling, though you'd likely have to group starting at the mid-levels.
    Ok I can think how bards semi work as a warchanter. I was going to ask what type of items am I going to have to look for as I level?

  10. #10
    Community Member wax_on_wax_off's Avatar
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    Alternatively look at the wizard build in my sig, nothing like soloing on a palemaster.
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  11. #11
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    look for the exploiter build, 1 monk 18 ranger 1 fighter since you will not have access to monk, this will give you trap skills good melee, some selfhealing ability and evasion at lvl 10-11

    16 12 14 14 10 8 if you have access to a +1 dex tome

    16 12 14 13 10 8 if you have acces to +1 int tome or no access at all, but try to get a +1 int as soon as possible

    you need 13 dex for dodge and thus for tempest Prestige Enhancement

    1 rogue
    11 ranger
    1 fighter
    7 ranger

    1 toughness, dodge
    3 mobility
    6 spring attack
    9 improved critical slashing
    11 power attack
    12 khopesh

    for 15 and 18 feats you can choose a wide array of things, improved crit ranged, empower heal/maximize, oversized two weapon fighting, you can also skip khopesh and go with scimitar and kukri, personally I'd suggest empower heal and improved crit ranged

  12. #12
    Community Member Sarisa's Avatar
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    If you want to truly solo, without being completely dependent on hirelings, you'll want something that can self heal reliably.

    For melee, you'll want one of the builds that allows for reliable self healing, and has good survival skills. The recommended Paladin, Warchanter, and Exploiter Ranger are all solid choices. Also note that all three can use cure wands (cheaper than potions to use between fights) from level 1 of that class.

    Paladin (Human being best for the extra feat and the healing amp), due to the high saves and the ability to get useful AC. Hunter of the Dead is a strong PrE for levelling (and gives extra healing amp to help your self healing), and Defender is stronger at or near cap.

    Paladin, however, is very difficult to manage the stats on, especially if you don't have 32 point builds. I strongly recommend using two-handed fighting on a 28 point build.

    -

    Exploiter Ranger has self-cast healing spells, can get useful AC, and has strong melee AND ranged DPS. Being able to switch between them as needed is quite a strong ability when solo'ing. This build probably has the best melee DPS of your options. Ranger also gives you some very useful self buffs.

    -

    Warchanter Bard is quite strong too, but you'll notice yourself being a little "squishier" both HP wise and save wise. What you get is very strong crowd control (Fascinate) from your songs, a number of useful buffs, and a lot of self healing. This is the only melee to gain access to a mass Cure spell as well, which along with the power of Bard song buffs and spell buffs, makes you a solid party member as well.

    Bard has full access to Use Magical Device, which even on a low CHA Warchanter, you can still get it high enough with equipment to have a decent chance of using Heal scrolls at or near cap.

    --

    For casters, you also want reliable self healing.

    Pale Masters are a solid choice. Wizard is a little tough to start with, at least until you get Fireball and Electric Loop, but once you reach 12 and get access to Wraith form, you will have a much easier time surviving. Zombie form does give you added survival and self healing from 6-11, but may not be something you would want to use.

    You just have to watch out for light damage, which is rather heavily used in the game. Wight and Mummy casters tend to love casting Searing Light. For this reason, unless you know where all the possible light damage sources are, it's best to avoid Vampire form.

    -

    Clerics are also very solid solo'ists. To help your melee damage, especially at low levels, a Fighter splash is nice. At 11 (12 with a 1 Fighter splash), you get the almighty Blade Barrier which will greatly mow down any trash that makes the mistake of following you.

    Level 12 is about the time you start seeing your melee damage as weak compared to other players, but it should still be enough (when combined with Divine Punishment) to take out bosses and things that do not run through Blade Barriers.

    Your main weakness will be reflex saves, so traps can be quite deadly on higher difficulties.

    --

    Almost any class will work is you're quite skilled at micromanaging Hirelings.

  13. #13
    Community Member grgurius's Avatar
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    Human sorcerer, max charisma, max constitution, if there is anything left put it into str. Max concentration and use magic device. Fire savant till you hit vale, respec to water or air after.

    Might be a bit tough to play till you get the hang of it, but when you do...

  14. #14
    Ninja Spy phillymiket's Avatar
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    Quote Originally Posted by Phidius View Post
    Dwarven cleric with a fighter splash. Should be plenty of builds somewhere around here.
    I agree with Phidius.

    With no gear, nothing unlocked, 28 points, no plat, no pots/scrolls, and being new to content this might be the way to go.

    Exploiters and bards are great soloists but take a little while to get going; he may find early leveling frustrating.
    Besides without any twink gear you are going to be a bit squishy IMO.
    Casters have a learning curve to survive (at least they did for me).

    The melee cleric is not a popular group build, I know, and other builds will serve him/her better later but to learn the game and get a bit of loot it would be easiest which is what OP specifically asked for.
    .
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  15. #15
    The Hatchery Aurora1979's Avatar
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    Quote Originally Posted by phillymiket View Post
    I agree with Phidius.

    With no gear, nothing unlocked, 28 points, no plat, no pots/scrolls, and being new to content this might be the way to go.

    Exploiters and bards are great soloists but take a little while to get going; he may find early leveling frustrating.
    Besides without any twink gear you are going to be a bit squishy IMO.
    Casters have a learning curve to survive (at least they did for me).

    The melee cleric is not a popular group build, I know, and other builds will serve him/her better later but to learn the game and get a bit of loot it would be easiest which is what OP specifically asked for.
    .
    Yea I would go with you guys.

    I love my warchanters. I love my wizzies too, Pm doesn't get fun till level 12 though IMO.

    However, talking a real new player, cleric is a solid option.

    You also get the benfit that if you decide later to do a little bit of grouping you will always be welcome.

    Even a poor melee cleric will get through most content, on normal.... with some time maybe. wiff wiff wiff HIT... it'll still work though. And Blade barrier is always there to mop up most trash with.
    Last edited by Aurora1979; 05-07-2012 at 05:54 PM.
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  16. #16
    Build Constructionist unbongwah's Avatar
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    The Tempest trapmonkey & battle clerics in my sig are meant to be very self-sufficient and soloable. I also like bards for soloing, as they get a good mix of DPS, buffs, heals, and CC from Fascinate; consult the Diva's bard guide.
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