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Thread: 12/8 Ftr Mnk

  1. #1
    Community Member IceCreamBlade's Avatar
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    Default 12/8 Ftr Mnk

    this is the build I plan on using. Light / ac / dmg based.
    Code:
    Character Plan by DDO Character Planner Version 03.12.01
    DDO Character Planner Home Page
    
    Level 20 Lawful Good Half-Elf Male
    (14 Fighter \ 6 Monk) 
    Hit Points: 312
    Spell Points: 0 
    BAB: 18\18\23\28\28
    Fortitude: 17
    Reflex: 17
    Will: 13
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (36 Point)       (Level 1)             (Level 20)
    Strength              8                    10
    Dexterity            18                    26
    Constitution         14                    16
    Intelligence         12                    14
    Wisdom               16                    18
    Charisma              8                    10
    
    Tomes Used
    +1 Tome of Strength used at level 3
    +1 Tome of Dexterity used at level 3
    +1 Tome of Constitution used at level 3
    +1 Tome of Intelligence used at level 3
    +1 Tome of Wisdom used at level 3
    +1 Tome of Charisma used at level 3
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    +3 Tome of Dexterity used at level 11
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               8                    17
    Bluff                -1                     0
    Concentration         6                    28
    Diplomacy            -1                     0
    Disable Device        n/a                   n/a
    Haggle               -1                     0
    Heal                  3                     4
    Hide                  8                    23
    Intimidate           -1                     0
    Jump                 -1                     1
    Listen                3                     4
    Move Silently         8                    30
    Open Lock             n/a                   n/a
    Perform              n/a                    n/a
    Repair                1                     2
    Search                1                     2
    Spot                  3                     4
    Swim                 -1                     0
    Tumble                8                    13
    Use Magic Device     n/a                    n/a
    
    Level 1 (Monk)
    Skill: Balance (+4)
    Skill: Concentration (+4)
    Skill: Hide (+4)
    Skill: Move Silently (+4)
    Skill: Tumble (+4)
    Feat: (Monk Bonus) Dodge
    Feat: (Half-Elf Dilettante) Half-Elf Dilettante: Cleric
    Feat: (Past Life) Past Life: Fighter
    Feat: (Past Life) Past Life: Monk
    Feat: (Selected) Stunning Fist
    Feat: (Automatic) AC Bonus
    Feat: (Automatic) Attack
    Feat: (Automatic) Defensive Fighting
    Feat: (Automatic) Disciple of Breezes
    Feat: (Automatic) Disciple of Candles
    Feat: (Automatic) Disciple of Pebbles
    Feat: (Automatic) Disciple of Puddles
    Feat: (Automatic) Exotic Weapon Proficiency: Kama
    Feat: (Automatic) Exotic Weapon Proficiency: Shuriken
    Feat: (Automatic) Finishing Moves
    Feat: (Automatic) Flurry of Blows
    Feat: (Automatic) Half-Elven Keen Senses
    Feat: (Automatic) Half-Elven Mixed Heritage
    Feat: (Automatic) Half-Elven Social Graces (ALL)
    Feat: (Automatic) Heroic Durability
    Feat: (Automatic) Martial Weapon Proficiency: Handaxe
    Feat: (Automatic) Simple Weapon Proficiency: Club
    Feat: (Automatic) Simple Weapon Proficiency: Dagger
    Feat: (Automatic) Simple Weapon Proficiency: Heavy Crossbow
    Feat: (Automatic) Simple Weapon Proficiency: Light Crossbow
    Feat: (Automatic) Simple Weapon Proficiency: Quarterstaff
    Feat: (Automatic) Simple Weapon Proficiency: Unarmed
    Feat: (Automatic) Sneak
    Feat: (Automatic) Unarmed Strike
    
    
    Level 2 (Monk)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Hide (+1)
    Skill: Move Silently (+1)
    Skill: Tumble (+1)
    Feat: (Monk Bonus) Toughness
    Feat: (Automatic) Evasion
    Feat: (Automatic) Meditation
    Feat: (Automatic) Sunder
    Feat: (Automatic) Trip
    
    
    Level 3 (Fighter)
    Skill: Concentration (+1)
    Skill: Move Silently (+0.5)
    Feat: (Fighter Bonus) Stunning Blow
    Feat: (Selected) Weapon Finesse
    Feat: (Automatic) Heavy Armor Proficiency
    Feat: (Automatic) Light Armor Proficiency
    Feat: (Automatic) Martial Weapon Proficiency (ALL)
    Feat: (Automatic) Medium Armor Proficiency
    Feat: (Automatic) Shield Proficiency (General)
    Feat: (Automatic) Simple Weapon Proficiency
    Feat: (Automatic) Tower Shield Proficiency
    
    
    Level 4 (Fighter)
    Skill: Concentration (+1)
    Skill: Move Silently (+0.5)
    Feat: (Fighter Bonus) Combat Expertise
    
    
    Level 5 (Fighter)
    Skill: Concentration (+1)
    Skill: Move Silently (+0.5)
    
    
    Level 6 (Fighter)
    Skill: Concentration (+1)
    Skill: Move Silently (+0.5)
    Feat: (Fighter Bonus) Two Weapon Fighting
    Feat: (Selected) Weapon Focus: Bludgeoning Weapons
    
    
    Level 7 (Fighter)
    Skill: Concentration (+1)
    Skill: Move Silently (+0.5)
    
    
    Level 8 (Fighter)
    Skill: Hide (+1)
    Skill: Move Silently (+1)
    Feat: (Fighter Bonus) Weapon Specialization: Bludgeoning Weapons
    
    
    Level 9 (Monk)
    Skill: Concentration (+2)
    Skill: Hide (+1)
    Skill: Move Silently (+3)
    Feat: (Selected) Past Life: Disciple of the Fist
    Feat: (Monk Path) Path of Harmonious Balance: Fists of Light
    Feat: (Automatic) Fast Movement
    Feat: (Automatic) Finishing Moves: Path of Harmonious Balance (ALL)
    Feat: (Automatic) Finishing Moves: Path of Inevitable Dominion (ALL)
    Feat: (Automatic) Ki Strike: Magic
    Feat: (Automatic) Slow Fall
    Feat: (Automatic) Still Mind
    
    
    Level 10 (Monk)
    Skill: Concentration (+1)
    Skill: Hide (+4)
    Skill: Move Silently (+1)
    
    
    Level 11 (Monk)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Hide (+3)
    Skill: Move Silently (+1)
    Feat: (Automatic) Ki Strike: Damage
    Feat: (Automatic) Purity of Body
    
    
    Level 12 (Monk)
    Skill: Balance (+3)
    Skill: Concentration (+1)
    Skill: Hide (+1)
    Skill: Move Silently (+1)
    Feat: (Monk Bonus) Improved Trip
    Feat: (Selected) Two Weapon Defense
    
    
    Level 13 (Fighter)
    Skill: Concentration (+1)
    Skill: Move Silently (+1)
    
    
    Level 14 (Fighter)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Skill: Move Silently (+0.5)
    Feat: (Fighter Bonus) Greater Weapon Focus: Bludgeoning Weapons
    
    
    Level 15 (Fighter)
    Skill: Concentration (+1)
    Skill: Move Silently (+1)
    Feat: (Selected) Improved Two Weapon Fighting
    Feat: (Automatic) Improved Evasion
    
    
    Level 16 (Fighter)
    Skill: Concentration (+1)
    Skill: Move Silently (+1)
    Feat: (Fighter Bonus) Greater Two Weapon Fighting
    Feat: (Automatic) Curse of the Void
    Feat: (Automatic) Ki Strike: Lawful
    Feat: (Automatic) Moment of Clarity
    
    
    Level 17 (Fighter)
    Skill: Concentration (+1)
    Skill: Move Silently (+1)
    Feat: (Automatic) Diamond Body
    
    
    Level 18 (Fighter)
    Skill: Concentration (+1)
    Skill: Move Silently (+1)
    Feat: (Fighter Bonus) Greater Weapon Specialization: Bludgeoning Weapons
    Feat: (Selected) Toughness
    Feat: (Automatic) Abundant Step
    
    
    Level 19 (Fighter)
    Skill: Concentration (+1)
    Skill: Move Silently (+1)
    Feat: (Automatic) Diamond Soul
    
    
    Level 20 (Fighter)
    Skill: Concentration (+1)
    Skill: Move Silently (+1)
    Feat: (Fighter Bonus) Improved Critical: Bludgeoning Weapons

    Looking for critique/ reccomendations.
    Edit: the last 2 levels won't matter as I plan on TRing again.
    Last edited by IceCreamBlade; 05-05-2012 at 01:33 PM.

  2. #2
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    I'd ditch the Int and Combat Expertise and go with Power Attack and just use Defensive Stance if you need a little AC bump.

  3. #3
    Community Member FingerTaiChi's Avatar
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    Any character that swings, punches, or kicks will be very unhappy with their build starting with a 8 str.
    Someone asked, “How is the sword of wisdom before it is whetted?” Shuiyan said, “Can’t be used.” The questioner continued, ” How is it after it is whetted?” Shuiyan said, ” Can’t be touched.”
    — Zen Mondo

  4. #4
    Community Member IceCreamBlade's Avatar
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    Quote Originally Posted by FingerTaiChi View Post
    Any character that swings, punches, or kicks will be very unhappy with their build starting with a 8 str.
    You evidently didn't see wep finesse and that im Dex based for AC.

  5. #5
    The Hatchery
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    Quote Originally Posted by IceCreamBlade View Post
    You evidently didn't see wep finesse and that im Dex based for AC.
    Weapon Finesse does not help your damage at all. So strength is still important.
    DDO: If a problem cannot be solved by the application of DPS, you're not applying enough.

  6. #6
    Community Member FingerTaiChi's Avatar
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    Quote Originally Posted by IceCreamBlade View Post
    You evidently didn't see wep finesse and that im Dex based for AC.
    Oh I saw it.. its where I stopped looking at your build, just trying to save you some heart ache and rerolls. You want damage based but have no strength. Your weapon finesse is great to hit em, but there isn't going to be anything behind your punch.
    Someone asked, “How is the sword of wisdom before it is whetted?” Shuiyan said, “Can’t be used.” The questioner continued, ” How is it after it is whetted?” Shuiyan said, ” Can’t be touched.”
    — Zen Mondo

  7. #7
    Community Member IceCreamBlade's Avatar
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    8base+2ship+2tom+2yugo+6item=20 easily obtained.

  8. #8
    Community Member FingerTaiChi's Avatar
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    Quote Originally Posted by IceCreamBlade View Post
    8base+2ship+2tom+2yugo+6item=20 easily obtained.
    Alright, well at least you will be able to help the rogues save on tools by sliding your skinny little arms through keyholes to unlock doors.

    You could take your intel points and bring your dex to 16 and put those into strength. That would get you closer to your plan and a character you will really like playing.
    Someone asked, “How is the sword of wisdom before it is whetted?” Shuiyan said, “Can’t be used.” The questioner continued, ” How is it after it is whetted?” Shuiyan said, ” Can’t be touched.”
    — Zen Mondo

  9. #9
    Community Member IceCreamBlade's Avatar
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    Actually, i'm sorry but your right. -2 dex would only loose me 1 ac and 1 to-hit. but greatly increase my str.
    Thanks for the suggestion.

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