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Originally Posted by
bbqzor
Some thoughts and concerns based on what I'm reading so far.
This post...
combined with this post...
combined with this post makes me rather scared. Obviously you feel keeping the Destiny unlocks and having to re-grind 21-25 is fine. The reasoning cited is that its no big deal because you can continue to unlock Destinies.
However, that's not the whole of it. The destinies require levels 21-25 to use, and having to re-earn them to use what you've already unlocked is just added grind. Yes, I realize that's the same as TR-ing now. However, what it does mean is that anyone happy using one Destiny (or, like me, having multiple characters and realizing its more plausible to unlock one per guy instead of all per guy) is best off doing all their TRs first. While you could unlock more Destinies, you may not want or need to, making it shorter, in the end, to do all the TRs up front and just do 21-25 once.
It gets compounded when you consider that as future classes are added, people who want to rework builds, maintain completionist, or the other plethora of options may wind up having to add some amount of grinding to their cycle.
This last part really begs the question "how much more xp are the 21-25 levels going to take" in reference to the first quote. Or, worded another way, when you say they will take "a lot more XP than heroic levels" do you mean first life heroic levels? 36pt heroic levels? I understand you cannot give specifics, and even if you could its still subject to change. But clarifying exactly what kind of scale is involved would be nice. Knowing that its like 19-20 on a first life guy, or like 19-20 on a third life guy, is a rather large change in what you're implying here.
This post...
combined with this is kind of flawed logic. Please, I don't mean that bad, but in a way it is. Allow me to explain.
Currently, at level 20, we don't earn any xp. But currently, we also don't have 21-25 content. Comparing now to then isn't really a parallel comparison, so let's stick to just how it will (from what we've been told) be then.
In the expansion, we can level from 21-25, unlock Destinies, and then use them. From what has been stated, they will have required levels (some abilities require 23 or 25 or whatever) and that at the top (ie 25) there will be a capstone-like ability. If we TR, we keep the Destiny unlocks, but will still need to re-level to use them.
That doesn't really parallel experience, it parallels gear. Consider Epic Gear currently. If you TR, you keep your epic gear, and have to relevel to 20 to use it. And once you do, yay, you are way better than you were at 19 because all the cool stuff you've unlocked is suddenly usable.
Looking again at Destinies, you're basically saying that we keep the progress, but we still have to level to use it. And during that leveling, we will be weaker than we were before, because we can't use it. The fact it's there isn't relevant, it still can't be used.
It's going to be harder to re-level (while farming more Destinies xp along the way) than it would be to just stay 25 (and farming more Destinies xp anyhow) while using all your cool stuff.
That is added TR-grind. That's exactly what it is. That you might earn something else along the way (a piece of loot, some destiny xp, whatever) doesn't make it not-grinding. If you reach 25, and need to TR for whatever reason (which the game continues to encourage more, and for completionists its potentially mandatory) the road back to the top just got longer. Earning something along the ride does not remove the ride from the equation. It may make it more palatable, or more efficient, or make it a bit less overhead since you might xp anyhow, but at the end of the day you'd be xping faster if you were 25 using all your cool abilities.
I am not saying that the way you have implemented things (as of the revealed information anyhow) is bad. Or that it is wrong. Or even that it needs changing ("need" being factual, versus "should" as an opinion). Only that, justifications or side benefits aside, it still is what it is: longer TR road.
This is not the point I would take away from anything. There already is a carrot at 25, in that you can finally use what you've unlocked again (like gear, destinies again become usable). Rather, I would suggest altering those requirements to be a bit more fluid. Doing this would appease both sides I think.
Maybe make the 21-25 requirements like Enhancement requirements, in that you have to meet them to unlock the ability. Thus, everything that happens on your first time through 21-25, and the first time through any given destiny, happens exactly as described.
However, should you TR, the requirements on destinies you keep are instead treated like Past Lives. Once you hit 21, they all open up. This lets you go right back to where you were, more or less, at 25 previously. If you select your maxxed out Destiny, you won't be leveling up a new one while you redo 21-25, but you also won't be significantly handicapped while doing it (beyond the usual stat/feat/etc gains for the raw levels, but it takes the destiny "redoing it for a TR" sting away). If you instead select a new destiny, you can level it concurrently while you work back up, going slower but getting more for your time.
In other words, once you unlock a destiny, have it default the requirements to just a generic "level 21: unlocked" instead of whatever it might have been originally (like "level 23 and improved power attack: unlock").
This gives people who choose, or are "forced" to (completionists, or future changes which may essentially force a redo to remain competitive) a palatable alternative short cut back to playing how they would have at 25, and keeping up with their level 25 friends, without having to redo a grind described so far as "much more xp than heroic levels" which is then coming across as somewhat justified on the dev end because it levels two things at once.
I hope all of this is taken as the constructive criticism it's meant to be, and not an attack on the Destiny system (which is, at least in theory, something I find very appealing. Those lv25 active abilities need work for sure, but that's what this is for). I think the issues stem from there being a rather large and unavoidable "penalty" essentially being added onto the current TR system: if you TR, you're going to need to redo 25 levels instead of 20, and that's longer. Earning something else while you do it is no different than getting xp while farming challenge parts... its still a farm, and doing two things at once doesn't make the real time spent any shorter, nor should it justify the number of parts needed being higher since you're doing two things at once.
Maybe in the end, something even more extreme might need to change, like it just saves your 21-25 progress in total, not just your destinies, and once you hit 20 you hail a guy and leap back to 23.5 or whatever where you left off. But I think making your previously unlocked stuff usable while you relevel is probably enough. Thanks for reading, cheers.