Reasons why PvP would be bad for DDO (just my personal opi. I think there's always room for a discussion of both sides as long as we are respecting each other's opinion cdbd3rd
)
1. Yet another system add-on patched into the game would cause open-season exploitation, and
any reward system would be the catalyst.
2. DDO is clearly built mainly as a PvE game, and the amount of work to build "meaningul PvP" would be percieved by the PvP playerbase as simply an add on and nowhere near as good as a game built from the ground-up for and dedicated to PvP, such as Elder Scrolls Online, DOTA 2, Darkfall, or Wildstar. This would cause a massive backend workload for the forum moderators on these official forums and still color more negativity from those unsatisfied with the results of the Dev's PvP work onto the limited forum population we have now currently (compared to pre-WB forum downgrade), which is negative enough as it is.
3. The ATTITUDE. I do not want to see my screen filled up with open world kiddie-mobs RARWW-ing and "Wanna PvP??!!" and epeening all over my 26" screen!!!
4. BALANCE. You think balance is bad now!? Hahahahaha..
5. I believe this would cause the largest majority of dropped ViP accounts, percentage-wise even worse than MoTU expansion did (asking for that kind of money that many years after launch was just not a bright idea).
... There's a bunch more but the bottom line is, so few in the game want PvP its just not worth it. And for the thought of new blood hanging around after a few days/weeks is a pipe dream.