Ive got no idea what u just posted? Oo
Dex/wis build with 12 starting dex? And with master of stone?
And no TWF ITWF and GTWF?
16 str and level ups there and taking weapon finesse?
I dont think those are good advices...
At least build in link is good.
Howerver I agree fire and water are not best stances....
Wind and earth are probably the best...
But if u really would like this build, here u go:
DARK MONK VERSION
Code:
Character Plan by DDO Character Planner Version 03.12.01
DDO Character Planner Home Page
Level 20 Lawful Neutral Halfling Female
(20 Monk)
Hit Points: 336
Spell Points: 0
BAB: 15\15\20\25\25
Fortitude: 16
Reflex: 17
Will: 19
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 20)
Strength 15 21
Dexterity 15 17
Constitution 14 16
Intelligence 8 10
Wisdom 15 23
Charisma 8 8
Tomes Used
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 2 7
Bluff -1 2
Concentration 2 15
Diplomacy -1 -1
Disable Device n/a n/a
Haggle -1 -1
Heal 2 6
Hide 2 11
Intimidate -1 -1
Jump 2 9
Listen 2 8
Move Silently 2 9
Open Lock n/a n/a
Perform n/a n/a
Repair -1 0
Search -1 0
Spot 2 6
Swim 2 5
Tumble n/a n/a
Use Magic Device n/a n/a
Level 1 (Monk)
Feat: (Selected) Toughness
Feat: (Monk Bonus) Two Weapon Fighting
Level 2 (Monk)
Feat: (Monk Bonus) Stunning Fist
Level 3 (Monk)
Feat: (Monk Path) Path of Inevitable Dominion: Fists of Darkness
Feat: (Selected) Power Attack
Level 4 (Monk)
Ability Raise: WIS
Level 5 (Monk)
Level 6 (Monk)
Feat: (Monk Bonus) Dodge
Feat: (Selected) Toughness
Level 7 (Monk)
Level 8 (Monk)
Ability Raise: STR
Level 9 (Monk)
Feat: (Selected) Improved Two Weapon Fighting
Level 10 (Monk)
Level 11 (Monk)
Level 12 (Monk)
Ability Raise: STR
Feat: (Selected) Improved Critical: Bludgeoning Weapons
Level 13 (Monk)
Level 14 (Monk)
Level 15 (Monk)
Feat: (Selected) Greater Two Weapon Fighting
Level 16 (Monk)
Ability Raise: STR
Level 17 (Monk)
Level 18 (Monk)
Feat: (Selected) Toughness
Level 19 (Monk)
Level 20 (Monk)
Ability Raise: STR
Enhancement: Monk Serenity
Enhancement: Halfling Cunning I
Enhancement: Halfling Cunning II
Enhancement: Halfling Cunning III
Enhancement: Halfling Guile I
Enhancement: Halfling Guile II
Enhancement: Halfling Guile III
Enhancement: Halfling Luck (Reflex) I
Enhancement: Static Charge
Enhancement: Way of the Patient Tortoise I
Enhancement: Way of the Patient Tortoise II
Enhancement: Touch of Death
Enhancement: Porous Soul
Enhancement: All-Consuming Flame
Enhancement: Monk Improved Recovery I
Enhancement: Monk Improved Recovery II
Enhancement: Monk Ninja Spy I
Enhancement: Monk Ninja Spy II
Enhancement: Unbalancing Strike
Enhancement: Winter's Touch
Enhancement: Adept of Flame
Enhancement: Grandmaster of the Sun
Enhancement: Master of Bonfires
Enhancement: Adept of Rain
Enhancement: Grandmaster of Oceans
Enhancement: Master of the Sea
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Improved Jump I
Enhancement: Improved Jump II
Enhancement: Improved Tumble I
Enhancement: Improved Tumble II
Enhancement: Monk Wisdom I
Enhancement: Monk Wisdom II
Enhancement: Monk Wisdom III
LIGHT MONK VERSION:
Code:
Character Plan by DDO Character Planner Version 03.12.01
DDO Character Planner Home Page
Level 20 Lawful Neutral Halfling Female
(20 Monk)
Hit Points: 336
Spell Points: 0
BAB: 15\15\20\25\25
Fortitude: 16
Reflex: 17
Will: 20
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 20)
Strength 15 21
Dexterity 15 17
Constitution 14 16
Intelligence 8 8
Wisdom 15 23
Charisma 8 8
Tomes Used
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Wisdom used at level 7
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 2 3
Bluff -1 2
Concentration 2 19
Diplomacy -1 -1
Disable Device n/a n/a
Haggle -1 -1
Heal 2 6
Hide 2 7
Intimidate -1 -1
Jump 2 7
Listen 2 8
Move Silently 2 5
Open Lock n/a n/a
Perform n/a n/a
Repair -1 -1
Search -1 -1
Spot 2 6
Swim 2 5
Tumble n/a n/a
Use Magic Device n/a n/a
Level 1 (Monk)
Feat: (Selected) Toughness
Feat: (Monk Bonus) Two Weapon Fighting
Level 2 (Monk)
Feat: (Monk Bonus) Stunning Fist
Level 3 (Monk)
Feat: (Monk Path) Path of Harmonious Balance: Fists of Light
Feat: (Selected) Power Attack
Level 4 (Monk)
Ability Raise: WIS
Level 5 (Monk)
Level 6 (Monk)
Feat: (Monk Bonus) Discipline
Feat: (Selected) Toughness
Level 7 (Monk)
Level 8 (Monk)
Ability Raise: STR
Level 9 (Monk)
Feat: (Selected) Improved Two Weapon Fighting
Level 10 (Monk)
Level 11 (Monk)
Level 12 (Monk)
Ability Raise: STR
Feat: (Selected) Improved Critical: Bludgeoning Weapons
Level 13 (Monk)
Level 14 (Monk)
Level 15 (Monk)
Feat: (Selected) Greater Two Weapon Fighting
Level 16 (Monk)
Ability Raise: STR
Level 17 (Monk)
Level 18 (Monk)
Feat: (Selected) Toughness
Level 19 (Monk)
Level 20 (Monk)
Ability Raise: STR
Enhancement: Monk Serenity
Enhancement: Halfling Cunning I
Enhancement: Halfling Cunning II
Enhancement: Halfling Cunning III
Enhancement: Halfling Guile I
Enhancement: Halfling Guile II
Enhancement: Halfling Guile III
Enhancement: Halfling Luck (Reflex) I
Enhancement: Lifting the Veil
Enhancement: Way of the Patient Tortoise I
Enhancement: Way of the Patient Tortoise II
Enhancement: The Receptive Earth
Enhancement: Restoring the Balance
Enhancement: Monk Improved Recovery I
Enhancement: Monk Improved Recovery II
Enhancement: Rise of the Phoenix
Enhancement: Shintao Monk I
Enhancement: Shintao Monk II
Enhancement: Shintao Monk III
Enhancement: Difficulty at the Beginning
Enhancement: Unbalancing Strike
Enhancement: Adept of Flame
Enhancement: Grandmaster of the Sun
Enhancement: Master of Bonfires
Enhancement: Adept of Rain
Enhancement: Grandmaster of Oceans
Enhancement: Master of the Sea
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Improved Concentration I
Enhancement: Improved Concentration II
Enhancement: Monk Wisdom I
Enhancement: Monk Wisdom II
Enhancement: Monk Wisdom III
you can switch those 2 additional toughnesses for sth else.
And you dont have to use int and con tomes to get what you want.
Wisdom tome is must-have.
you should be able to get easily
STR: 15 +4 lvl ups +2 tome +6 item +3 exceptional +4 stance = 34 str
Then +2 yugo potion +2 rage +2 ship buff = 40 STR with standart buffs
Eventually you can get +3-4 tome and litany and 3 epic chrono items to make it = 45-46 STR
and ofc. madstone rage....
Stunning fistsa should also work most of time:
15 + 1 lvl up +2tome +6 item +3 exceptional +4stance +3enhancement +2capstone = 36 wisdom
Then +2 yugo potion and +2 ship buff to make it 40 wisdom.
Stunning Fists:
"he DC is 10 + half Character level + Wisdom modifier + Stunning item bonus."
So 10 + 10 + 15 = already 35.
Get a +10 item, and maybe even Epic Spare Hand and u will be able to hit even 50.
Honestly I ever only played Dark Monk so I could miss sth in Light Path.
Ah. And skill points : max out concentration for all levels.
Other u can put whenever u want. If u choose Dark Path u can try hide/move silently.
Or just on both path put them into Jump and Balance for better Mobility.
The only problem I se is that in water stance you will have a lot lower str (4) so without good gear u can have problems with hitting which makes using Stunning fists practically impossible.