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  1. #201
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    Weird that this was not spotted in Lamannia.

    There must be a different mindset over there on how to play. I've never been over there so cannot say.

    But I could imagine that people group up to see the new content and get phat lewt. Perhaps never running old content. It must be difficult to motivate players to test old content which they know well. In Maj's defence he did ask people to play on Lamannia as the would play on live. But as he said, no excuses, and in the end the fingers can only be pointed at Turbine and not the players.

    Regarding testing, which can quickly spiral out of control with the infinite number of options.
    Perhaps a few quests could be picked for soloers who attempt to minimize their kills to test dungeons to verify that it's still possible. Or to make a note of before and after behaviour or even comparing a FRAPs capture between before and after.
    Or I guess you could summarize it as playstyle testing, solo with a rogue, solo with a caster, solo with a x etc.

    Guess Maj can chalk this up as a learning experience - he learns something new with every patch!! Hah

  2. #202
    Community Member Senator's Avatar
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    Is this on every server ?

    Played all last night with a friend and we both agreed how much smoother & faster the game seemed to be ?

    We did the all of Threnal ( to get him a Mantle ) then went & did some challenges, including Rushmor.

    I did not notice anything out of the ordinary at all?


    Ultra

    Server: Cannith
    Main: Ultravox
    Alts: Darkfang - Ferret - Torasen - Edvan Halen

  3. 05-03-2012, 05:04 AM

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    trolling

  4. 05-03-2012, 05:44 AM

    Reason
    trolling

  5. #203
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    Quote Originally Posted by Tolero View Post
    unless you'd like to well... not be able to use doors oO;

    Make all doors smash-able, more fun and problem solved.

  6. #204
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    Quote Originally Posted by Kyrgan View Post
    Gravity... Monks will be able to leap to their guild ships.
    If I want to do a splash build, how many levels of monk will be required? :P

  7. #205
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    Talking

    Haven't had time to check if anyone posted to this, but solo stealth eClaw has gotten more challenging. The first 2 giants see you long before you see Sobrien and the first guardian spots you through the ceiling when you put the staff on the treddle.

    Figure I'd post this nugget of joy. Didn't figure it was worth a bug report because I think they are aware of the base issue somehow.

  8. #206
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    I don't doubt the problems reported by other players in this thread, but for what it's worth, I ran 7 different quests yesterday and didn't notice anything out of the ordinary.

  9. #207
    Community Member baletraeger's Avatar
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    Inferno of the Damned you can open pull the levers through the gates so you don't need to port with the acolytes of flame to get the key and extra chests, and there is a noticeable increase in alert (DA1 active throughout most of the quest)



  10. #208
    Community Member Captain_Wizbang's Avatar
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    Quote Originally Posted by MajMalphunktion View Post
    The final build was on Lamannia and no one noticed. No excuse, but it was there. I spun it back up this afternoon just to check my own sanity...which I'm slowly losing.
    I played on Lama up to 4 days before the code push, and only noticed a few isolated issues not related to the current one.

    I ran a ToD last night, and a few devils made it through the walls going into part 2.

    Tough spot for the devs to be in.

  11. #209
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    I'd suggest a good canary to replicating this issue would be Claw of Vulkoor as previously posted. It is a quest that relies on you not being seen for optimal success and there are points where you have to break stealth to jump.

    So if you haven't seen the LoS issue definitely try Claw. =)

  12. #210
    Community Member Feralthyrtiaq's Avatar
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    Default Just ran Inferno of the Durned B4 work and...

    ...the mass Aggro and almost constant DA really made the Elite 2 man Inferno challenging BUT fast to clear with some blade barrier action.

    <3 the changes to aggro/DA and casting through walls

    Hope its WAI...

    Didn't try pulling levers through the gates though. But, I really only know one way through thats pretty quick, changing it would slow me down (These Blade Barriers arn't gonna cast themselves)

    Desecrated Temple of Vol was sooo much faster with all the aggro we were getting!

    GET IN MAH BLADE BARRIER YAH LIL SHADOWY LEMMINGS U

  13. #211
    Community Member CR-Shadowborn's Avatar
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    Don't know if it has been posted as i only read the first few pages but not even invising will stop mobs from seeing you.

  14. #212
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    Quote Originally Posted by Dinglebarry View Post
    Weird that this was not spotted in Lamannia.
    It was not spotted because as far as any of the players knew, the testing period was over. Turbine never told anybody that they had put out new code on 4/28.

    Quote Originally Posted by Dinglebarry View Post
    But I could imagine that people group up to see the new content and get phat lewt. Perhaps never running old content.
    Actually, there was no new content this time. Well, the new content was the new physics engine. So the devs set up separate events over multiple days (from 4/12 to 4/25) in each area and then had the players run quests in those areas. Turbine promised that Turbine Points would be handed out (I do not think that any were ever handed out - Turbine tricked us!) so hundreds of people showed up.

    The goal was to have the player base run every single quest and look for anomalies. And it worked. A few days before the last event one of the devs posted a very short list showing the few quests that had not been run, which the community then ran through.

    Unfortunately, after all of the quests had been run (i.e, "tested") Turbine changed the code. This should have restarted the process and we should have had more events to re run all the quests, but you know...

  15. #213
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    In the past, it has been those last minute changes slipped into the code right before the update going live that are problematic.

    Perhaps, the code should be frozen at least a week before an update goes live?

    Anything less seem hardly fair?

  16. 05-03-2012, 07:36 AM

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    trolling

  17. #214
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    Quote Originally Posted by Kyrgan View Post
    Hang in there.

    Just remember - people are steamed because Turbine broke THEIR game. People typically don't get mad if something they don't care about gets busted...

    Just get them to put the wheel back on our wagon and everything will be ok...
    why have a test server if you are going to use live as a test server? LAM server is like a preview server and all the rest are being used for testing.

  18. #215
    Founder & Hero Fixitosis's Avatar
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    Last night I logged on and was grabbed by a group of guildies that were in the Iron Maw in Amrath checking out a bugged instance where there were no walls.

    On the run through the explorer area via an inviso clickie just before I got to the quest a kobald, I believe, cast blade barrier on me and I fell through the instance.

    There wasn't a wall in sight! :P

    I did report the bug via the bug report link here on the forums.

  19. #216
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    Well on my monk im about to tr i need 17 more cannith favor to unlock arti, no way on gods green earth im running challenges with this cluster f of an update still running. Basically do not buy TP do not get a true heart of wood from the turbine store and do not pass go

  20. 05-03-2012, 07:59 AM

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    trolling

  21. #217
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    Quote Originally Posted by danzona View Post
    It was not spotted because as far as any of the players knew, the testing period was over. Turbine never told anybody that they had put out new code on 4/28.



    Actually, there was no new content this time. Well, the new content was the new physics engine. So the devs set up separate events over multiple days (from 4/12 to 4/25) in each area and then had the players run quests in those areas. Turbine promised that Turbine Points would be handed out (I do not think that any were ever handed out - Turbine tricked us!) so hundreds of people showed up.

    The goal was to have the player base run every single quest and look for anomalies. And it worked. A few days before the last event one of the devs posted a very short list showing the few quests that had not been run, which the community then ran through.

    Unfortunately, after all of the quests had been run (i.e, "tested") Turbine changed the code. This should have restarted the process and we should have had more events to re run all the quests, but you know...
    This

  22. #218
    Community Member Sarisa's Avatar
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    Going by what I experienced and what people reported here:

    Nearly Unplayable:
    Bastion of Power
    Sane Asylum
    Stealthy Repossession

    Huge effect:
    New Invasion
    Bloody Crypt
    Claw of Vulkoor (if sneaking)
    Butcher's Path
    Desecrated Temple of Vol
    Prison of the Mind (VoN2)
    Come Out and Slay
    Bookbinder's Rescue
    Crucible
    Caged Trolls

    Moderate effect:
    Stromvald's Mine
    Claw of Vulkoor (if invis'ing)
    Shroud (part 2)
    Taming the Flames
    Maze of Madness
    Foundation of Discord
    Haywire Foundry (VoN4)
    Inferno of the Damned
    Forgotten Caverns
    Tharashk Arena (VoN1)
    Dream Conspiracy
    Chronoscope
    Cabal for One
    Jungles of Khyber (VoN3)
    Rushmore challenges
    Coalescence Chamber
    Ritual Sacrifice
    Madstone Crater

    Little to no effect:
    Feast or Famine
    Cry for Help
    Trial by Fire
    Tower of Despair
    Plane of Night (VoN6)
    Lords of Dust
    Carnival chain (Small Problem, Snitch, Partycrashers, Under the Big Top)
    Attack on Stormreach chain (Assault on Summerfield, Blockade Buster, Undermine, Siegebreaker)
    Crystal Cove
    Lord of Stone
    Lord of Eyes
    Rainbow in the Dark

    Also had reports of Ascension Chamber (Abbot) having invisible Asteroids. That issue may or may not be the same reason as all these other quests being broken.

  23. #219
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    In support of the post above

    I ran Trial by Fire last night and noticed no issues.

  24. #220
    Community Member brian14's Avatar
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    Quote Originally Posted by Sarisa View Post
    Little to no effect:
    Feast or Famine
    Cry for Help
    Trial by Fire
    Tower of Despair
    Plane of Night (VoN6)
    Lords of Dust
    Carnival chain (Small Problem, Snitch, Partycrashers, Under the Big Top)
    Attack on Stormreach chain (Assault on Summerfield, Blockade Buster, Undermine, Siegebreaker)
    Crystal Cove
    Lord of Stone
    Lord of Eyes
    By an odd coincidence I never ran half of these quests, but from what what I know of those I did run (Lords of Dust, Attack on Stormreach chain, Crystal Cove, Lord of Stone, Lord of Eyes), it makes perfect sense. None of these quests have walls with enemies on the other side. Well, Blockade Buster does, but notice that all ship hatches are not "doors" within an instance -- they are portals which send you to a different instance. So when you are fighting on a deck, orcs in the hold do not even exist.

    Good thing my TR is right at the "Attack on Stormreach" leveling stage! I suspect Harbinger of Madness chain won't be affected much either.

    [Edited] Harbinger of Madness. Reign of Madness quests have very different layout, and should be affected very badly.
    Last edited by brian14; 05-03-2012 at 08:34 AM.
    "Beauty is in the eye of the beholder."

    "Of course it is. Are YOU going to question beholder's artistic sense?"

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