So this is just a rough draft and i wanted to know if this is a viable build.Its meant to buff/heal itself while also doing some damage. All comments are appreciated!
Code:
Character Plan by DDO Character Planner Version 03.11.02
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CHOnkin
Level 20 Lawful Good Warforged Male
(6 Paladin \ 2 Monk \ 12 Sorcerer)
Hit Points: 261
Spell Points: 1366
BAB: 13\13\18\23
Fortitude: 22
Reflex: 16
Will: 19
Starting Ending Feat/Enhancement
Abilities Base Stats Base Stats Modified Stats
(32 Point) (Level 1) (Level 20) (Level 20)
Strength 16 20 20
Dexterity 8 8 8
Constitution 10 13 14
Intelligence 14 16 16
Wisdom 6 6 6
Charisma 16 22 23
Tomes Used
+3 Tome of Strength used at level 16
+2 Tome of Constitution used at level 16
+2 Tome of Intelligence used at level 16
+3 Tome of Charisma used at level 16
Starting Ending Feat/Enhancement
Base Skills Base Skills Modified Skills
Skills (Level 1) (Level 20) (Level 20)
Balance 1 12.5 12.5
Bluff 3 6 6
Concentration 4 25 32
Diplomacy 3 6 6
Disable Device n/a n/a n/a
Haggle 3 6 6
Heal -2 -2 -2
Hide -1 -1 -1
Intimidate 3 6 6
Jump 5 18 18
Listen -2 -2 -2
Move Silently -1 -1 -1
Open Lock n/a n/a n/a
Perform n/a n/a n/a
Repair 2 3 3
Search 2 3 3
Spot -2 -2 -2
Swim 3 5 9
Tumble 1 16 16
Use Magic Device n/a n/a n/a
Level 1 (Sorcerer)
Skill: Balance (+2)
Skill: Concentration (+4)
Skill: Jump (+2)
Skill: Tumble (+2)
Feat: (Selected) Empower Spell
Feat: (Automatic) Attack
Feat: (Automatic) Composite Plating
Feat: (Automatic) Dismiss Charm
Feat: (Automatic) Heroic Durability
Feat: (Automatic) Light Fortification
Feat: (Automatic) Magical Training
Feat: (Automatic) Simple Weapon Proficiency
Feat: (Automatic) Sneak
Feat: (Automatic) Warforged Immunities
Spell (1): Jump
Spell (1): Niac's Cold Ray
Enhancement: Frost Manipulation I
Enhancement: Repair Manipulation I
Enhancement: Sorcerer Energy of the Dragonblooded I
Level 2 (Paladin)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Jump (+0.5)
Skill: Tumble (+0.5)
Feat: (Automatic) Aura of Good
Feat: (Automatic) Defensive Fighting
Feat: (Automatic) Heavy Armor Proficiency
Feat: (Automatic) Light Armor Proficiency
Feat: (Automatic) Martial Weapon Proficiency (ALL)
Feat: (Automatic) Medium Armor Proficiency
Feat: (Automatic) Shield Proficiency (General)
Feat: (Automatic) Smite Evil
Feat: (Automatic) Sunder
Feat: (Automatic) Trip
Enhancement: Follower of the Sovereign Host
Enhancement: Paladin Focus of Good I
Enhancement: Warforged Healer's Friend I
Level 3 (Sorcerer)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Jump (+0.5)
Skill: Tumble (+0.5)
Feat: (Selected) Diehard
Spell (1): Magic Missile
Enhancement: Glacial Spellcasting I
Enhancement: Force Manipulation I
Enhancement: Sorcerer Charisma I
Level 4 (Monk)
Ability Raise: CHA
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Tumble (+3)
Feat: (Monk Bonus) Toughness
Feat: (Automatic) AC Bonus
Feat: (Automatic) Disciple of Breezes
Feat: (Automatic) Disciple of Candles
Feat: (Automatic) Disciple of Pebbles
Feat: (Automatic) Disciple of Puddles
Feat: (Automatic) Exotic Weapon Proficiency: Kama
Feat: (Automatic) Exotic Weapon Proficiency: Shuriken
Feat: (Automatic) Finishing Moves
Feat: (Automatic) Flurry of Blows
Feat: (Automatic) Unarmed Strike
Enhancement: Racial Toughness I
Enhancement: Reconstructive Spellcasting I
Enhancement: Paladin Toughness I
Level 5 (Sorcerer)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Jump (+0.5)
Skill: Tumble (+0.5)
Spell (1): Repair Light Damage
Enhancement: Paladin Armor Class Boost I
Enhancement: Deadly Ice I
Enhancement: Mighty Reconstruction I
Enhancement: Frost Manipulation II
Enhancement: Repair Manipulation II
Level 6 (Sorcerer)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Jump (+0.5)
Skill: Tumble (+0.5)
Feat: (Selected) Mental Toughness
Spell (2): Repair Moderate Damage
Enhancement: Racial Toughness II
Enhancement: Kinetic Spellcasting I
Enhancement: Force Manipulation II
Level 7 (Paladin)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Jump (+0.5)
Skill: Tumble (+0.5)
Feat: (Automatic) Divine Grace
Feat: (Automatic) Lay on Hands
Enhancement: Deadly Kinetics I
Enhancement: Warforged Constitution I
Level 8 (Sorcerer)
Ability Raise: CON
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Jump (+0.5)
Skill: Tumble (+0.5)
Spell (2): Blur
Enhancement: Reconstructive Spellcasting II
Enhancement: Frost Manipulation III
Enhancement: Repair Manipulation III
Enhancement: Sorcerer Energy of the Dragonblooded II
Level 9 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Tumble (+3)
Feat: (Selected) Extend Spell
Feat: (Monk Bonus) Power Attack
Feat: (Automatic) Evasion
Feat: (Automatic) Meditation
Enhancement: Way of the Patient Tortoise I
Enhancement: Racial Toughness III
Level 10 (Sorcerer)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Jump (+0.5)
Skill: Tumble (+0.5)
Spell (3): Frost Lance
Enhancement: Sorcerer Water Savant I
Level 11 (Paladin)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Jump (+0.5)
Skill: Tumble (+0.5)
Feat: (Automatic) Aura of Courage
Feat: (Automatic) Divine Health
Feat: (Automatic) Fear Immunity
Enhancement: Paladin Courage of Good I
Enhancement: Paladin Bulwark of Good I
Enhancement: Paladin Resistance of Good I
Enhancement: Paladin Extra Lay on Hands I
Level 12 (Sorcerer)
Ability Raise: CHA
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Jump (+0.5)
Skill: Tumble (+0.5)
Feat: (Selected) Improved Mental Toughness
Spell (2): Resist Energy
Spell (3): Repair Serious Damage
Enhancement: Deadly Ice II
Enhancement: Frost Manipulation IV
Enhancement: Force Manipulation III
Enhancement: Repair Manipulation IV
Level 13 (Paladin)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Jump (+0.5)
Skill: Tumble (+0.5)
Feat: (Automatic) Turn Undead
Spell (1): Bless
Spell (1): Cure Light Wounds
Spell (1): Divine Favor
Spell (1): Lesser Restoration
Spell (1): Lionheart
Spell (1): Protection From Evil
Spell (1): Resistance
Spell (1): Seek Eternal Rest
Spell (1): Virtue
Enhancement: Paladin Armor Class Boost II
Enhancement: Paladin Extra Smite Evil I
Enhancement: Deadly Kinetics II
Level 14 (Paladin)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Jump (+0.5)
Skill: Tumble (+0.5)
Enhancement: Paladin Focus of Good II
Enhancement: Paladin Toughness II
Level 15 (Paladin)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Jump (+0.5)
Skill: Tumble (+0.5)
Feat: (Selected) Maximize Spell
Feat: (Automatic) Remove Disease
Enhancement: Paladin Defender of Siberys I
Level 16 (Sorcerer)
Ability Raise: CHA
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Jump (+0.5)
Skill: Tumble (+0.5)
Spell (4): Repair Critical Damage
Enhancement: Paladin Divine Righteousness I
Enhancement: Glacial Spellcasting II
Enhancement: Glacial Spellcasting III
Enhancement: Force Manipulation IV
Level 17 (Sorcerer)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+0.5)
Skill: Tumble (+0.5)
Spell (2): False Life
Spell (3): Haste
Spell (4): Stoneskin
Enhancement: Kinetic Spellcasting II
Enhancement: Deadly Ice III
Enhancement: Frost Manipulation V
Enhancement: Repair Manipulation V
Level 18 (Sorcerer)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Jump (+0.5)
Skill: Tumble (+1)
Feat: (Selected) Spell Focus: Evocation
Spell (5): Niac's Biting Cold
Enhancement: Reconstructive Spellcasting III
Enhancement: Mighty Reconstruction II
Level 19 (Sorcerer)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+0.5)
Skill: Tumble (+0.5)
Spell (3): Displacement
Spell (4): Ice Storm
Spell (5): Protection From Elements
Enhancement: Sorcerer Energy of the Dragonblooded III
Level 20 (Sorcerer)
Ability Raise: STR
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Tumble (+0.5)
Spell (6): Reconstruct
Enhancement: Sorcerer Water Savant II
Enhancement: Kinetic Spellcasting III
Enhancement: Deadly Ice IV
Enhancement: Frost Manipulation VI
Enhancement: Force Manipulation V
Enhancement: Repair Manipulation VI