So this is just a rough draft and i wanted to know if this is a viable build.Its meant to buff/heal itself while also doing some damage. All comments are appreciated!
Code:Character Plan by DDO Character Planner Version 03.11.02 DDO Character Planner Home Page CHOnkin Level 20 Lawful Good Warforged Male (6 Paladin \ 2 Monk \ 12 Sorcerer) Hit Points: 261 Spell Points: 1366 BAB: 13\13\18\23 Fortitude: 22 Reflex: 16 Will: 19 Starting Ending Feat/Enhancement Abilities Base Stats Base Stats Modified Stats (32 Point) (Level 1) (Level 20) (Level 20) Strength 16 20 20 Dexterity 8 8 8 Constitution 10 13 14 Intelligence 14 16 16 Wisdom 6 6 6 Charisma 16 22 23 Tomes Used +3 Tome of Strength used at level 16 +2 Tome of Constitution used at level 16 +2 Tome of Intelligence used at level 16 +3 Tome of Charisma used at level 16 Starting Ending Feat/Enhancement Base Skills Base Skills Modified Skills Skills (Level 1) (Level 20) (Level 20) Balance 1 12.5 12.5 Bluff 3 6 6 Concentration 4 25 32 Diplomacy 3 6 6 Disable Device n/a n/a n/a Haggle 3 6 6 Heal -2 -2 -2 Hide -1 -1 -1 Intimidate 3 6 6 Jump 5 18 18 Listen -2 -2 -2 Move Silently -1 -1 -1 Open Lock n/a n/a n/a Perform n/a n/a n/a Repair 2 3 3 Search 2 3 3 Spot -2 -2 -2 Swim 3 5 9 Tumble 1 16 16 Use Magic Device n/a n/a n/a Level 1 (Sorcerer) Skill: Balance (+2) Skill: Concentration (+4) Skill: Jump (+2) Skill: Tumble (+2) Feat: (Selected) Empower Spell Feat: (Automatic) Attack Feat: (Automatic) Composite Plating Feat: (Automatic) Dismiss Charm Feat: (Automatic) Heroic Durability Feat: (Automatic) Light Fortification Feat: (Automatic) Magical Training Feat: (Automatic) Simple Weapon Proficiency Feat: (Automatic) Sneak Feat: (Automatic) Warforged Immunities Spell (1): Jump Spell (1): Niac's Cold Ray Enhancement: Frost Manipulation I Enhancement: Repair Manipulation I Enhancement: Sorcerer Energy of the Dragonblooded I Level 2 (Paladin) Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Jump (+0.5) Skill: Tumble (+0.5) Feat: (Automatic) Aura of Good Feat: (Automatic) Defensive Fighting Feat: (Automatic) Heavy Armor Proficiency Feat: (Automatic) Light Armor Proficiency Feat: (Automatic) Martial Weapon Proficiency (ALL) Feat: (Automatic) Medium Armor Proficiency Feat: (Automatic) Shield Proficiency (General) Feat: (Automatic) Smite Evil Feat: (Automatic) Sunder Feat: (Automatic) Trip Enhancement: Follower of the Sovereign Host Enhancement: Paladin Focus of Good I Enhancement: Warforged Healer's Friend I Level 3 (Sorcerer) Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Jump (+0.5) Skill: Tumble (+0.5) Feat: (Selected) Diehard Spell (1): Magic Missile Enhancement: Glacial Spellcasting I Enhancement: Force Manipulation I Enhancement: Sorcerer Charisma I Level 4 (Monk) Ability Raise: CHA Skill: Balance (+1) Skill: Concentration (+1) Skill: Jump (+1) Skill: Tumble (+3) Feat: (Monk Bonus) Toughness Feat: (Automatic) AC Bonus Feat: (Automatic) Disciple of Breezes Feat: (Automatic) Disciple of Candles Feat: (Automatic) Disciple of Pebbles Feat: (Automatic) Disciple of Puddles Feat: (Automatic) Exotic Weapon Proficiency: Kama Feat: (Automatic) Exotic Weapon Proficiency: Shuriken Feat: (Automatic) Finishing Moves Feat: (Automatic) Flurry of Blows Feat: (Automatic) Unarmed Strike Enhancement: Racial Toughness I Enhancement: Reconstructive Spellcasting I Enhancement: Paladin Toughness I Level 5 (Sorcerer) Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Jump (+0.5) Skill: Tumble (+0.5) Spell (1): Repair Light Damage Enhancement: Paladin Armor Class Boost I Enhancement: Deadly Ice I Enhancement: Mighty Reconstruction I Enhancement: Frost Manipulation II Enhancement: Repair Manipulation II Level 6 (Sorcerer) Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Jump (+0.5) Skill: Tumble (+0.5) Feat: (Selected) Mental Toughness Spell (2): Repair Moderate Damage Enhancement: Racial Toughness II Enhancement: Kinetic Spellcasting I Enhancement: Force Manipulation II Level 7 (Paladin) Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Jump (+0.5) Skill: Tumble (+0.5) Feat: (Automatic) Divine Grace Feat: (Automatic) Lay on Hands Enhancement: Deadly Kinetics I Enhancement: Warforged Constitution I Level 8 (Sorcerer) Ability Raise: CON Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Jump (+0.5) Skill: Tumble (+0.5) Spell (2): Blur Enhancement: Reconstructive Spellcasting II Enhancement: Frost Manipulation III Enhancement: Repair Manipulation III Enhancement: Sorcerer Energy of the Dragonblooded II Level 9 (Monk) Skill: Balance (+1) Skill: Concentration (+1) Skill: Jump (+1) Skill: Tumble (+3) Feat: (Selected) Extend Spell Feat: (Monk Bonus) Power Attack Feat: (Automatic) Evasion Feat: (Automatic) Meditation Enhancement: Way of the Patient Tortoise I Enhancement: Racial Toughness III Level 10 (Sorcerer) Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Jump (+0.5) Skill: Tumble (+0.5) Spell (3): Frost Lance Enhancement: Sorcerer Water Savant I Level 11 (Paladin) Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Jump (+0.5) Skill: Tumble (+0.5) Feat: (Automatic) Aura of Courage Feat: (Automatic) Divine Health Feat: (Automatic) Fear Immunity Enhancement: Paladin Courage of Good I Enhancement: Paladin Bulwark of Good I Enhancement: Paladin Resistance of Good I Enhancement: Paladin Extra Lay on Hands I Level 12 (Sorcerer) Ability Raise: CHA Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Jump (+0.5) Skill: Tumble (+0.5) Feat: (Selected) Improved Mental Toughness Spell (2): Resist Energy Spell (3): Repair Serious Damage Enhancement: Deadly Ice II Enhancement: Frost Manipulation IV Enhancement: Force Manipulation III Enhancement: Repair Manipulation IV Level 13 (Paladin) Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Jump (+0.5) Skill: Tumble (+0.5) Feat: (Automatic) Turn Undead Spell (1): Bless Spell (1): Cure Light Wounds Spell (1): Divine Favor Spell (1): Lesser Restoration Spell (1): Lionheart Spell (1): Protection From Evil Spell (1): Resistance Spell (1): Seek Eternal Rest Spell (1): Virtue Enhancement: Paladin Armor Class Boost II Enhancement: Paladin Extra Smite Evil I Enhancement: Deadly Kinetics II Level 14 (Paladin) Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Jump (+0.5) Skill: Tumble (+0.5) Enhancement: Paladin Focus of Good II Enhancement: Paladin Toughness II Level 15 (Paladin) Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Jump (+0.5) Skill: Tumble (+0.5) Feat: (Selected) Maximize Spell Feat: (Automatic) Remove Disease Enhancement: Paladin Defender of Siberys I Level 16 (Sorcerer) Ability Raise: CHA Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Jump (+0.5) Skill: Tumble (+0.5) Spell (4): Repair Critical Damage Enhancement: Paladin Divine Righteousness I Enhancement: Glacial Spellcasting II Enhancement: Glacial Spellcasting III Enhancement: Force Manipulation IV Level 17 (Sorcerer) Skill: Balance (+1) Skill: Concentration (+1) Skill: Jump (+0.5) Skill: Tumble (+0.5) Spell (2): False Life Spell (3): Haste Spell (4): Stoneskin Enhancement: Kinetic Spellcasting II Enhancement: Deadly Ice III Enhancement: Frost Manipulation V Enhancement: Repair Manipulation V Level 18 (Sorcerer) Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Jump (+0.5) Skill: Tumble (+1) Feat: (Selected) Spell Focus: Evocation Spell (5): Niac's Biting Cold Enhancement: Reconstructive Spellcasting III Enhancement: Mighty Reconstruction II Level 19 (Sorcerer) Skill: Balance (+1) Skill: Concentration (+1) Skill: Jump (+0.5) Skill: Tumble (+0.5) Spell (3): Displacement Spell (4): Ice Storm Spell (5): Protection From Elements Enhancement: Sorcerer Energy of the Dragonblooded III Level 20 (Sorcerer) Ability Raise: STR Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Jump (+1) Skill: Tumble (+0.5) Spell (6): Reconstruct Enhancement: Sorcerer Water Savant II Enhancement: Kinetic Spellcasting III Enhancement: Deadly Ice IV Enhancement: Frost Manipulation VI Enhancement: Force Manipulation V Enhancement: Repair Manipulation VI