Can I get feedback on this naked melee build? Its going to be for a static group with no twinking and no AH, so tomes will be rare and probably late.
I think he could make a useful amount of reflex saves with:
9 base (according to my character planner)
+5 Racial Spell Save
+2 from 14 starting dex (at the expense of 2 con)
+3 from +6 dex item
+1 Haste
+4 Resistance
+4 Morale
+2 Luck
+4 Holy Aura (thanks MrMechMan)
________
34 with gear and buffs
40 with Improved Uncanny Dodge turned on
The static group already has a trapper, so I'm skipping those skills. Is his spot skill too low to be useful for spotting enemies? I realize the lack of intimidate is a glaring omission, but I've never found it very useful without a reasonable charisma.
The most closely related thread is http://forums.ddo.com/showthread.php?t=255015, but its from 2010.
Code:Character Plan by DDO Character Planner Version 03.12.01 DDO Character Planner Home Page Level 20 True Neutral Dwarf Male (18 Barbarian \ 2 Rogue) Hit Points: 450 Spell Points: 0 BAB: 19\19\24\29\29 Fortitude: 17 Reflex: 11 Will: 5 Starting Ending Feat/Enhancement Abilities Base Stats Base Stats Modified Stats (32 Point) (Level 1) (Level 20) (Level 20) Strength 18 23 23 Dexterity 14 14 14 Constitution 18 18 23 Intelligence 8 8 8 Wisdom 8 8 8 Charisma 6 6 6 Ending Base Skills Skills (Level 20) Balance 25 Bluff -2 Concentration 6 Diplomacy -2 Disable Device n/a Haggle 2 Heal 1 Hide 2 Intimidate -2 Jump 12 Listen -1 Move Silently 2 Open Lock n/a Perform n/a Repair -1 Search -1 Spot 17 Swim 10 Tumble 6 Use Magic Device n/a Level 1 (Rogue) Skill: Balance (+4) Skill: Haggle (+4) Skill: Heal (+2) Skill: Jump (+4) Skill: Spot (+4) Skill: Swim (+4) Skill: Tumble (+4) Feat: (Selected) Toughness Feat: (Automatic) Attack Feat: (Automatic) Dwarven Stability Feat: (Automatic) Dwarven Stonecutting Feat: (Automatic) Giant Evasion Feat: (Automatic) Heroic Durability Feat: (Automatic) Light Armor Proficiency Feat: (Automatic) Martial Weapon Proficiency: Rapier Feat: (Automatic) Martial Weapon Proficiency: Shortsword Feat: (Automatic) Martial Weapon Proficiency: Shortbow Feat: (Automatic) Orc and Goblin Bonus Feat: (Automatic) Poison Save Bonus Feat: (Automatic) Simple Weapon Proficiency Feat: (Automatic) Sneak Feat: (Automatic) Sneak Attack Feat: (Automatic) Spell Save Bonus Feat: (Automatic) Trapfinding Level 2 (Barbarian) Skill: Balance (+1) Skill: Jump (+1) Feat: (Automatic) Defensive Fighting Feat: (Automatic) Dismiss Rage Feat: (Automatic) Exotic Weapon Proficiency: Dwarven Waraxe Feat: (Automatic) Fast Movement Feat: (Automatic) Martial Weapon Proficiency (ALL) Feat: (Automatic) Medium Armor Proficiency Feat: (Automatic) Rage Feat: (Automatic) Shield Proficiency (General) Feat: (Automatic) Sunder Feat: (Automatic) Trip Level 3 (Barbarian) Skill: Balance (+1) Skill: Jump (+1) Feat: (Selected) Power Attack Feat: (Automatic) Damage Reduction Feat: (Automatic) Uncanny Dodge Level 4 (Barbarian) Ability Raise: STR Skill: Balance (+1) Skill: Spot (+0.5) Feat: (Automatic) Trap Sense Level 5 (Barbarian) Skill: Balance (+1) Skill: Spot (+0.5) Level 6 (Barbarian) Skill: Balance (+1) Skill: Spot (+0.5) Feat: (Selected) Cleave Feat: (Automatic) Improved Uncanny Dodge Level 7 (Barbarian) Skill: Balance (+1) Skill: Spot (+0.5) Enhancement: Barbarian Damage Boost I Enhancement: Barbarian Damage Boost II Enhancement: Rogue Haste Boost I Enhancement: Barbarian Sprint Boost I Enhancement: Barbarian Power Attack I Enhancement: Barbarian Power Rage I Enhancement: Barbarian Frenzied Berserker I Enhancement: Dwarven Axe Attack I Enhancement: Dwarven Axe Damage I Enhancement: Dwarven Constitution I Enhancement: Dwarven Spell Defense I Enhancement: Dwarven Spell Defense II Enhancement: Racial Toughness I Enhancement: Racial Toughness II Enhancement: Barbarian Constitution I Enhancement: Barbarian Toughness I Enhancement: Barbarian Toughness II Level 8 (Barbarian) Ability Raise: STR Skill: Balance (+1) Skill: Spot (+0.5) Level 9 (Barbarian) Skill: Balance (+1) Skill: Spot (+0.5) Feat: (Selected) Improved Critical: Slashing Weapons Level 10 (Barbarian) Skill: Balance (+1) Skill: Spot (+0.5) Level 11 (Barbarian) Skill: Balance (+1) Skill: Spot (+0.5) Level 12 (Rogue) Ability Raise: STR Skill: Balance (+1) Skill: Spot (+6) Feat: (Selected) Two Handed Fighting Feat: (Automatic) Evasion Level 13 (Barbarian) Skill: Balance (+1) Skill: Spot (+0.5) Feat: (Automatic) Greater Rage Level 14 (Barbarian) Skill: Balance (+1) Skill: Spot (+0.5) Enhancement: Barbarian Damage Boost III Enhancement: Barbarian Power Attack II Enhancement: Barbarian Power Rage II Enhancement: Barbarian Frenzied Berserker II Enhancement: Dwarven Axe Attack II Enhancement: Dwarven Axe Damage II Enhancement: Dwarven Constitution II Enhancement: Dwarven Spell Defense III Enhancement: Barbarian Constitution II Level 15 (Barbarian) Skill: Balance (+1) Skill: Spot (+0.5) Feat: (Selected) Improved Two Handed Fighting Feat: (Automatic) Indomitable Will Level 16 (Barbarian) Ability Raise: STR Skill: Balance (+1) Skill: Spot (+0.5) Level 17 (Barbarian) Skill: Balance (+1) Skill: Spot (+0.5) Level 18 (Barbarian) Skill: Balance (+1) Skill: Spot (+0.5) Feat: (Selected) Greater Two Handed Fighting Feat: (Automatic) Tireless Rage Level 19 (Barbarian) Skill: Balance (+1) Skill: Spot (+0.5) Level 20 (Barbarian) Ability Raise: STR Skill: Balance (+1) Skill: Spot (+0.5) Enhancement: Barbarian Damage Boost IV Enhancement: Barbarian Power Attack III Enhancement: Barbarian Power Rage III Enhancement: Barbarian Frenzied Berserker III Enhancement: Racial Toughness III Enhancement: Barbarian Constitution III Enhancement: Barbarian Toughness III