Can I get feedback on this naked melee build? Its going to be for a static group with no twinking and no AH, so tomes will be rare and probably late.
I think he could make a useful amount of reflex saves with:
9 base (according to my character planner)
+5 Racial Spell Save
+2 from 14 starting dex (at the expense of 2 con)
+3 from +6 dex item
+1 Haste
+4 Resistance
+4 Morale
+2 Luck
+4 Holy Aura (thanks MrMechMan)
________
34 with gear and buffs
40 with Improved Uncanny Dodge turned on
The static group already has a trapper, so I'm skipping those skills. Is his spot skill too low to be useful for spotting enemies? I realize the lack of intimidate is a glaring omission, but I've never found it very useful without a reasonable charisma.
The most closely related thread is http://forums.ddo.com/showthread.php?t=255015, but its from 2010.
Code:
Character Plan by DDO Character Planner Version 03.12.01
DDO Character Planner Home Page
Level 20 True Neutral Dwarf Male
(18 Barbarian \ 2 Rogue)
Hit Points: 450
Spell Points: 0
BAB: 19\19\24\29\29
Fortitude: 17
Reflex: 11
Will: 5
Starting Ending Feat/Enhancement
Abilities Base Stats Base Stats Modified Stats
(32 Point) (Level 1) (Level 20) (Level 20)
Strength 18 23 23
Dexterity 14 14 14
Constitution 18 18 23
Intelligence 8 8 8
Wisdom 8 8 8
Charisma 6 6 6
Ending
Base Skills
Skills (Level 20)
Balance 25
Bluff -2
Concentration 6
Diplomacy -2
Disable Device n/a
Haggle 2
Heal 1
Hide 2
Intimidate -2
Jump 12
Listen -1
Move Silently 2
Open Lock n/a
Perform n/a
Repair -1
Search -1
Spot 17
Swim 10
Tumble 6
Use Magic Device n/a
Level 1 (Rogue)
Skill: Balance (+4)
Skill: Haggle (+4)
Skill: Heal (+2)
Skill: Jump (+4)
Skill: Spot (+4)
Skill: Swim (+4)
Skill: Tumble (+4)
Feat: (Selected) Toughness
Feat: (Automatic) Attack
Feat: (Automatic) Dwarven Stability
Feat: (Automatic) Dwarven Stonecutting
Feat: (Automatic) Giant Evasion
Feat: (Automatic) Heroic Durability
Feat: (Automatic) Light Armor Proficiency
Feat: (Automatic) Martial Weapon Proficiency: Rapier
Feat: (Automatic) Martial Weapon Proficiency: Shortsword
Feat: (Automatic) Martial Weapon Proficiency: Shortbow
Feat: (Automatic) Orc and Goblin Bonus
Feat: (Automatic) Poison Save Bonus
Feat: (Automatic) Simple Weapon Proficiency
Feat: (Automatic) Sneak
Feat: (Automatic) Sneak Attack
Feat: (Automatic) Spell Save Bonus
Feat: (Automatic) Trapfinding
Level 2 (Barbarian)
Skill: Balance (+1)
Skill: Jump (+1)
Feat: (Automatic) Defensive Fighting
Feat: (Automatic) Dismiss Rage
Feat: (Automatic) Exotic Weapon Proficiency: Dwarven Waraxe
Feat: (Automatic) Fast Movement
Feat: (Automatic) Martial Weapon Proficiency (ALL)
Feat: (Automatic) Medium Armor Proficiency
Feat: (Automatic) Rage
Feat: (Automatic) Shield Proficiency (General)
Feat: (Automatic) Sunder
Feat: (Automatic) Trip
Level 3 (Barbarian)
Skill: Balance (+1)
Skill: Jump (+1)
Feat: (Selected) Power Attack
Feat: (Automatic) Damage Reduction
Feat: (Automatic) Uncanny Dodge
Level 4 (Barbarian)
Ability Raise: STR
Skill: Balance (+1)
Skill: Spot (+0.5)
Feat: (Automatic) Trap Sense
Level 5 (Barbarian)
Skill: Balance (+1)
Skill: Spot (+0.5)
Level 6 (Barbarian)
Skill: Balance (+1)
Skill: Spot (+0.5)
Feat: (Selected) Cleave
Feat: (Automatic) Improved Uncanny Dodge
Level 7 (Barbarian)
Skill: Balance (+1)
Skill: Spot (+0.5)
Enhancement: Barbarian Damage Boost I
Enhancement: Barbarian Damage Boost II
Enhancement: Rogue Haste Boost I
Enhancement: Barbarian Sprint Boost I
Enhancement: Barbarian Power Attack I
Enhancement: Barbarian Power Rage I
Enhancement: Barbarian Frenzied Berserker I
Enhancement: Dwarven Axe Attack I
Enhancement: Dwarven Axe Damage I
Enhancement: Dwarven Constitution I
Enhancement: Dwarven Spell Defense I
Enhancement: Dwarven Spell Defense II
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Barbarian Constitution I
Enhancement: Barbarian Toughness I
Enhancement: Barbarian Toughness II
Level 8 (Barbarian)
Ability Raise: STR
Skill: Balance (+1)
Skill: Spot (+0.5)
Level 9 (Barbarian)
Skill: Balance (+1)
Skill: Spot (+0.5)
Feat: (Selected) Improved Critical: Slashing Weapons
Level 10 (Barbarian)
Skill: Balance (+1)
Skill: Spot (+0.5)
Level 11 (Barbarian)
Skill: Balance (+1)
Skill: Spot (+0.5)
Level 12 (Rogue)
Ability Raise: STR
Skill: Balance (+1)
Skill: Spot (+6)
Feat: (Selected) Two Handed Fighting
Feat: (Automatic) Evasion
Level 13 (Barbarian)
Skill: Balance (+1)
Skill: Spot (+0.5)
Feat: (Automatic) Greater Rage
Level 14 (Barbarian)
Skill: Balance (+1)
Skill: Spot (+0.5)
Enhancement: Barbarian Damage Boost III
Enhancement: Barbarian Power Attack II
Enhancement: Barbarian Power Rage II
Enhancement: Barbarian Frenzied Berserker II
Enhancement: Dwarven Axe Attack II
Enhancement: Dwarven Axe Damage II
Enhancement: Dwarven Constitution II
Enhancement: Dwarven Spell Defense III
Enhancement: Barbarian Constitution II
Level 15 (Barbarian)
Skill: Balance (+1)
Skill: Spot (+0.5)
Feat: (Selected) Improved Two Handed Fighting
Feat: (Automatic) Indomitable Will
Level 16 (Barbarian)
Ability Raise: STR
Skill: Balance (+1)
Skill: Spot (+0.5)
Level 17 (Barbarian)
Skill: Balance (+1)
Skill: Spot (+0.5)
Level 18 (Barbarian)
Skill: Balance (+1)
Skill: Spot (+0.5)
Feat: (Selected) Greater Two Handed Fighting
Feat: (Automatic) Tireless Rage
Level 19 (Barbarian)
Skill: Balance (+1)
Skill: Spot (+0.5)
Level 20 (Barbarian)
Ability Raise: STR
Skill: Balance (+1)
Skill: Spot (+0.5)
Enhancement: Barbarian Damage Boost IV
Enhancement: Barbarian Power Attack III
Enhancement: Barbarian Power Rage III
Enhancement: Barbarian Frenzied Berserker III
Enhancement: Racial Toughness III
Enhancement: Barbarian Constitution III
Enhancement: Barbarian Toughness III