I'd suggest 9 fighter, 8 cleric, 3 rogue (or effectively 7/8/3). You lose some feats; WF:S, WS:S, Cleave, Great Cleave, OSTWF, Combat Casting I think. Feat list is something like: TWF*3, Stunning Blow, Toughness, PA, IC:S, Maximise, Empower, Empower Healing, Extend, EWP: Khopesh.
With this setup you lose 3 ab and 2 damage but gain 4 ab from Divine Power and CL:10 Divine Favour (with robe of duality swap in) and 1 damage (from divine favour). Overall that's +1 AB, -1 damage which isn't too bad.
If you swapped back to 2 monk you can add back in WF/WS:S for +2 AB, +1 damage overall.
8 cleric gives Deathward, Freedom of Movement and Divine Power as level 4 spells along with Cure Critical Wounds which will hit for almost 300/pop for 70 SP if maxed out but leaving it with all metamagics off will still give 97 HP for a measly 20 SP.
Radiant Servant burst will cure for 128/pop and hit for ~250 vs undead and it cures negative levels and stat damage as well. You'll get 13 of these/day and they regenerate 1 every 2 minutes (so in a 10 minute run between shrines you'll have 17 at your disposal or almost 2200 HP of 0 SP healing that can't be interrupted (unless you get tripped of course).
Perhaps craft a GS conc-opp +6 strength, 20% healing amp, 30% healing amp khopesh for use in the offhand? Not sure what your final build is but I can't imagine that this item wouldn't continue to be useful in the future.
1 disadvantage is that the build will be at ~-3 reflex save. Certainly an issue but there are ways around it (reflex slotted chaos armour for when it's really needed (fleshmakers brigadine is really nice), attention to saves in general when it isn't).
Heal scrolls will be at 75% from caster level. If you manage even 75% from UMD that will be close to a sure thing (6.25% chance of failure?).
I'd look at more rounded stats to fit in trap skills. Possibly: 16 strength+level ups, 15 dex, 14 con, 14 int, 14 cha, 8 wis? This gives 5 skill points/level which should be enough to max concentration, UMD and disable device (find traps spell will help search but extra points go here too when possible). Probably take first rogue level at 1, second at 7-8 (when your +2 int tome kicks in), third at ~15 (just at a guess).
Wouldn't happen to be able to make a radiance guard DT? Nice guard and the SA vs blind mobs would be excellent for leveling.
Sorry to go on a bit, some ideas just capture my imagination I suppose