Post updated to take into consideration u15 items and epic content. Build is currently in active testing by Kodara of Ghallanda. Feedback and suggestions are welcome.
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Seventeen hundred years ago, the citizens of Thultanthar left Toril and escaped the cataclysm that befell Netheral in the aftermath of Karsus’s Folly. In that time they attuned themselves with the Plan of Shadow, gained favor with Shar, the Mistress of Night, and preserved the magic might of knowledge of the Netherese. In the year of wild magic they returned to Toril to retake their position of leadership.
Recently Loth opened a portal to Eberron, planning to claim that realm for herself. She has forgotten, however; that while she might be the rule over the Demonweb pits and the Drow of the Underdark, Shar hold dominion over the underdark itself and all that the darkness touches – She will not be denied her right to rule over Eberron by a lesser deity.
To pave the way for Shar’s eventual dominion over Eberron, she has charged her subjects to explore and report back on this new realm. To meet that end High Priest/Exarch, Rivalen Tanthul sent a number of his Shadow Monks to infiltrate and prepare Eberron for the coming of Shar.
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Shadovar Monk:
The premise is the combine the dark influences of the Plane of Shadow, the magical tradition of the Shadovar and that a spin on the Order of the Dark Moon fitting them into a viable DDO build. Hence the Shadow Mage (Pale Master – Wraith form)/ Dark Monk was born.
The build should have nearly the survivability of a full PM, good cold/lightning dots (for boss fights), Dark Monk debuffs, and fair Melee dps.
Note the that the build states its Alignment is Lawful Neutral, but let me assure you that the magic’s of the Shadovar are powerful in deception … as any devoted servant of Shar, the heart, mind and soul, is Lawful Evil
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Heroic Levels:
Epic Destiny – Grandmaster of Flowers:Code:Character Plan by DDO Character Planner Version 03.14.02 DDO Character Planner Home Page Level 20 Lawful Neutral Half-Elf Female (2 Fighter \ 6 Monk \ 12 Wizard) Hit Points: 288 Spell Points: 721 BAB: 12\12\17\22 Fortitude: 16 Reflex: 13 Will: 17 Starting Feat/Enhancement Abilities Base Stats Modified Stats (36 Point) (Level 1) (Level 20) Strength 18 28 Dexterity 14 18 Constitution 15 18 Intelligence 8 12 Wisdom 14 19 Charisma 8 10 Tomes Used +1 Tome of Strength used at level 3 +1 Tome of Dexterity used at level 3 +1 Tome of Constitution used at level 3 +1 Tome of Intelligence used at level 3 +1 Tome of Wisdom used at level 3 +1 Tome of Charisma used at level 3 +2 Tome of Strength used at level 7 +2 Tome of Dexterity used at level 7 +2 Tome of Constitution used at level 7 +2 Tome of Intelligence used at level 7 +2 Tome of Wisdom used at level 7 +2 Tome of Charisma used at level 7 +3 Tome of Strength used at level 11 +3 Tome of Dexterity used at level 11 +3 Tome of Constitution used at level 11 +3 Tome of Wisdom used at level 11 Starting Feat/Enhancement Base Skills Modified Skills Skills (Level 1) (Level 20) Balance 2 4 Bluff -1 0 Concentration 6 29 Diplomacy -1 0 Disable Device n/a n/a Haggle -1 0 Heal 2 4 Hide 2 4 Intimidate -1 0 Jump 4 9 Listen 2 4 Move Silently 2 4 Open Lock n/a n/a Perform n/a n/a Repair -1 1 Search -1 1 Spot 2 4 Swim 4 9 Tumble 6 13 Use Magic Device 1 11 Level 1 (Monk) Feat: (Half-Elf Dilettante) Half-Elf Dilettante: Rogue Feat: (Past Life) Past Life: Fighter Feat: (Past Life) Past Life: Monk Feat: (Past Life) Past Life: Wizard Feat: (Selected) Power Attack Feat: (Monk Bonus) Toughness Level 2 (Wizard) Feat: (Wizard Bonus) Mental Toughness Level 3 (Wizard) Feat: (Selected) Spell Focus: Necromancy Level 4 (Wizard) Level 5 (Wizard) Level 6 (Wizard) Feat: (Wizard Bonus) Extend Spell Feat: (Selected) Greater Spell Focus: Necromancy Level 7 (Wizard) Level 8 (Wizard) Level 9 (Wizard) Feat: (Selected) Maximize Spell Level 10 (Monk) Feat: (Monk Bonus) Two Weapon Fighting Level 11 (Fighter) Feat: (Fighter Bonus) Cleave Level 12 (Wizard) Feat: (Selected) Improved Two Weapon Fighting Level 13 (Wizard) Feat: (Wizard Bonus) Quicken Spell Level 14 (Wizard) Level 15 (Wizard) Feat: (Selected) Improved Critical: Bludgeoning Weapons Level 16 (Monk) Feat: (Monk Path) Path of Inevitable Dominion: Fists of Darkness Level 17 (Monk) Level 18 (Fighter) Feat: (Fighter Bonus) Great Cleave Feat: (Selected) Greater Two Weapon Fighting Level 19 (Monk) Level 20 (Monk) Feat: (Monk Bonus) Stunning Fist Enhancement: Fighter Haste Boost I Enhancement: Improved Rogue Dilettante I Enhancement: Improved Rogue Dilettante II Enhancement: Human Adaptability Strength I Enhancement: Human Versatility I Enhancement: Human Versatility II Enhancement: Human Versatility III Enhancement: Human Versatility IV Enhancement: Static Charge Enhancement: Way of the Patient Tortoise I Enhancement: Way of the Patient Tortoise II Enhancement: Winter's Touch Enhancement: Adept of Rock Enhancement: Adept of Flame Enhancement: Racial Toughness I Enhancement: Racial Toughness II Enhancement: Glacial Spellcasting I Enhancement: Charged Spellcasting I Enhancement: Deadly Ice I Enhancement: Deadly Shocks I Enhancement: Frost Manipulation I Enhancement: Frost Manipulation II Enhancement: Frost Manipulation III Enhancement: Frost Manipulation IV Enhancement: Frost Manipulation V Enhancement: Frost Manipulation VI Enhancement: Storm Manipulation I Enhancement: Storm Manipulation II Enhancement: Storm Manipulation III Enhancement: Storm Manipulation IV Enhancement: Storm Manipulation V Enhancement: Storm Manipulation VI Enhancement: Wizard Energy of the Scholar I Enhancement: Wizard Energy of the Scholar II Enhancement: Half-Elf Rogue Dexterity I Enhancement: Wizard Intelligence I Enhancement: Wizard Intelligence II Enhancement: Fighter Strength I Enhancement: Monk Wisdom I Enhancement: Monk Wisdom II Enhancement: Fighter Toughness I Enhancement: Half-Elf Improved Trap Sense I Enhancement: Wizard Wand and Scroll Mastery I Enhancement: Wizard Wand and Scroll Mastery II Enhancement: Wizard Pale Master I Enhancement: Wizard Pale Master II Enhancement: Shroud of the Wraith
Wisdom (6), enlightenment (3), dance of flowers (3), Hail of Blows (1), dancing with Flames (2), Everything is Nothing (1)
Twists: Sense Weakness (4), Primal Scream (1), Tactics (1)
Abilities:
Str: 54 -- (18 base + 6 level ups + 2 enh + 3 tome +7 item + 3 insight +2 rage +4 tenser’s +5 primal +2 Yugo +2 ship)
Dex: 30 -- (14 base + 1 enh +3 tome +6 item +4 tenser’s +2 ship)
Con: 40 -- (15 base +3 tome +7 item +2 insight +2 rage +4 tenser’s +5 primal +2 ship)
Int: 20 -- (8 base +2 enh +2 tome +6 item +2 ship)
Wis: 40 -- (14 base +2 enh +6 destiny +3 tome +7 item +3 insight +1 exceptional +2 yugo +2 ship)
Cha: 10/18 -- (8 base +2 tome [For UMD +7 item +1 exc])
Feats:
1 - PA
3 - SF: Necro
6 - GSF: Necro
9 - Maximize
12 – Improved TWF
15 - IC: Bludgeoning
18 – Greater TWF
21 – Overwhelming Critical
24 – Improved Sunder
Half-Elf
1 - Rog Dilly
Wizard
2 - Mental Toughness
6 - Extend
13 - Quicken
Monk
1 - Toughness
10 - TWF
20 – Stunning Fist
Fighter
11 - Cleave
18 – Great Cleave
Skills:
Tumble: 41 -- (8 ranks +5 epic +11 dex +10 spell +4 morale +2 luck +1 profane)
Balance: 44 -- (1 ranks +5 epic +11 dex +4 morale +20 Wraith Form +2 luck +1 profane)
Concentration: 62 -- (23 ranks +5 epic +15 con +6 GMoF +4 morale +6 shroud +2 luck +1 profane)
UMD: 41 -- (11 ranks +5 epic +4 Cha +6 Shroud +5 competence [Flameward] + 3 enhancement [eBig Top or Spyglass] +2 luck +4 morale +1 profane)
Key Stats:
HP: 743 (768 Stance) – (116 levels +50 epic +375 con +20 heroic +10 draconic +10 Pale Master +30 GFL +45 Shroud +40 Enh +27 feat +20 toughness)
Attack Bonus (without weapon bonus): 58 -- (12 base +3 epic + 22 str +4 morale +2 ship +8 tenser’s +4 item +3 fighter PL)
Spell Points: 1010 -- (465 wizard +65 Mental toughness +150 shroud + 100 item +100 int +80 magical training +50 enh)
Stunning Fist DC: 59 (60 Stance) – (10 base + 15 wisdom + 12 levels +10 stunning +3 GMoF +6 tactics +3 fighter PL)
Saves:
Fort: 45 – (12 base +2 epic +15 con +4 morale +6 resistance +4 Insight +2 luck)
Ref: 37 (42 w/human clicky) – (9 base +2 epic +10 dex +4 morale +6 resistance +4 insight +2 luck)
Will: 44 – (13 base +2 epic +15 wis +4 morale +6 resistance +4 insight +2 luck)
Spell Power:
Negative: 175/215 – (70 pale master II +90 Darkstorm/120 loot gen item for DA +25 potion)
Cold: 235 – (90 enhancements +120 loot gen +25 potion)
Lightning: 205 – (90 enhancements +90 Darkstorm +25 potion)
* cold and lightning benefit from an additional 10% due to winters touch and static charge
Trinket: Poweress +3 Str
Head: epic Darkstorm helm (Luck)
Neck: Torc/ Triple positive +6 Cha skills, 150 sp, Raise Dead clicky
Goggles: Tharnes Goggles
Bracers: Bracers of the Sun Soul
Body: Spider-spun Caparison +3 wisdom (Sun Soul)
Cloak: Adamantine Cloak of the Wolf / epic Mirror Cloak (Colorless), epic Cloak of Night
Ring: Kilau's Band (Holy Burst) / epic Ring of the Stalker (+6 Int, GFL)
Boots: TOD boots / Mineral II +45 hp / Cannith Boots of Propulsion
Gloves: epic Brawling Gloves (Yellow), PDK Gloves (for healing amp when not in form)
Belt: Belt of the Sun Soul
Weapons: Various Handwraps, loot gen scepters for nuking, epic flameward for UMD
Standard spell loadout:
Level 1: Nightshield, Jump, Tumble, Protection from Evil, Expeditious Retreat
Level 2: Web, [open], Blur, Resist Energy, Invisibility
Level 3: Displacement, Rage, Haste, Frost Lance, Protection from energy
Level 4: Death Aura, Negative energy burst, Dimension Door, Fire Shield
Level 5: Niac’s Biting Cold, Eladar’s Electric Surge, Teleport, Cloudkill
Level 6: Greater Heroism, Necrotic Ray, Tenser’s Transformation