Quote Originally Posted by Andoris View Post
Sorry -- Got a pile of stuff dropped on me at work, won't be able to get a full build anytime too soon (Hoping to spend some time at the Ryder Cup this weekend). However, I wanted to get you some initial thoughts.

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With a 18/1/1 melee build spell pen will be low (27 spell pen is a bit light but workable--just avoid drow), and DC's will likely be light (likely max of 34 necro). therefore, I would recommend a build that is focused on guards (similar to the per expansion epic necro builds), no save spells (PW: Stun, PW:Kill, Dance, Wail [for the level drain], etc) and Dots/persistent AOE's (ice storm). You are not going to be able to use tensers as the double cool-down on spells will prevent you from using the dots.

While dwarf is not the best race for this, it does give you the extra dc for tactical feats, in which stunning will serve as your CC.

Stat recommendations:

Str: 50 --(16 base +3 tome + 6 levels + 6 item +3 insight +3 profane +2 yugo + 2 ship + 2 rage +2 rams +5 primal)
Dex: 19 (14 base +3 tome + 2 ship)
Con: 42 -- (16 base +3 tome +2 enh +7 item +1 exc+ ship +2 rage + 4 Lich +5 primal)
Int: 30 -- (12 base +3 tome +3 int + 6 item + 2 yugo +2 ship +2 lich )
Wis: 38 -- (16 base +3 tome + 1 enh + 6 item + 6 ed + 2 lich +2 yugo +2 ship)
Cha: 23 -- ( 6 base + 3 tome + 7 item + 1 exc + 2 lich + 2 yugo + 2 ship)

Necro DC: 34 (10 base + 9 spell + 10 int + 2 feat + 2 item +1 lich)
Spell Pen: 27 (18 lvl +3 enh + 6 past life +2 item)
Stunning Blow: 57 -- (10 base + 20 str + 10 stunning + 5 combat mastery + 3 dwarf +6 tatics + 3 GMoF)
Stunning Fist: 63 -- (10 base + 12 levels + 14 wis + 10 stunning + 5 combat mastery + 3 dwarf +6 tactics + 3 GMoF)
HP: 715 – (88 levels +50 epic +400 con +20 heroic +10 draconic +20 Pale Master +40 GFL +40 Enh +27 feat +20 toughness)
Attack Bonus (without weapon bonus): 49 +55 from precision -- (10 base +3 epic + 20 str +4 morale +10 Divine Power Clicky +2 Rams)


Items:
trinket: +3 wis
Head: epic Darkstorm (H. Fort)
Cloak: Epic Envenomed( thoughnes)
Gloves: Epic Charged (yellow)
Boots: Epic Boots of Corrosion (Luck)
Bracers: Bracers of the demon consort
Neck: Torc of prince rayum
Googles: Tharne's/GS +10hp,+150sp conc opp
Belt: Epic spare hand T3 (Blue, wis +6)
Robe: Epic Shadow robe
Ring 1: Stalker T3 (+4 resist, Str +6)
Ring 2: Kormor's slotted Holy Burst & +1 con
Weapon: Various handwraps, Ice stick (120 glac, superior ice lore) for nuking, epic Flameward (for UMD)

1 monk: toughness
4 wizard: max, sf:necro, quicken, extended
7 general: twf, itwf, stunning fists, ic: bludgeon, Precision, Stunning Blow, gsf: necro
2 epic: gtwf, empower

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The toon should be sturdy, melee damage will be a bit lacking, but your damage spells will be stronger (just make sure you are dot'ing in between punches). However, be careful running into EE content, while your stunning dc's are good enough -- lack of damage avoidance may kill

Let me know your thoughts
Nice plan, some thoughts:

1. I don't think I'll use dots much, my sp are more for death auras/negative energy bursts/no-dc spells like power word(because sp are not much to keep dots for a long period), so I would consider tenser's... +4/+4 str/con is too good to be dropped.
Also, I've noticed that you are not considering stances. Will we fight in fire right? +3 to hit/damage and +0.75[W].
If we use fire stance+tenser we achieve the same 50 score of strenght and lvl up wisdom instead, in this way we can have better stun dc and orchid/lotus/EIN.

2. Is precision better than PA?

3. About gears: I agree in general. What about crafting +45 hp boots conc opp and then use frost helm and tharne goggles?