Well i've been toying around with the DDO planner while I was bored looking for something I'd like to play and this build came up :
It seems like a character that could handle any traps, help with healing duty (possibly main heal), deal decent damage from range (nearly on par with most?), provide awesome CC and give out some fairly decent buffs. Plus I can theorycraft that it will be awesome to play.Code:Character Plan by DDO Character Planner Version 03.12.01 DDO Character Planner Home Page Level 20 True Neutral Human Male (2 Rogue \ 12 Bard \ 6 Artificer) Hit Points: 232 Spell Points: 788 BAB: 14\14\19\24 Fortitude: 8 Reflex: 17 Will: 12 Starting Feat/Enhancement Abilities Base Stats Modified Stats (32 Point) (Level 1) (Level 20) Strength 8 8 Dexterity 16 19 Constitution 14 14 Intelligence 16 26 Wisdom 8 8 Charisma 14 16 Tomes Used +1 Tome of Intelligence used at level 3 +2 Tome of Intelligence used at level 7 +3 Tome of Intelligence used at level 11 +3 Tome of Dexterity used at level 15 Starting Feat/Enhancement Base Skills Modified Skills Skills (Level 1) (Level 20) Balance 7 27 Bluff 2 3 Concentration 4 25 Diplomacy 5 10 Disable Device 7 33 Haggle 6 21 Heal -1 -1 Hide 7 27 Intimidate 2 3 Jump 3 5 Listen -1 3 Move Silently 7 27 Open Lock 7 25 Perform n/a 32 Repair 3 8 Search 7 32 Spot 3 20 Swim -1 -1 Tumble 4 5 Use Magic Device 6 27 Level 1 (Rogue) Feat: (Selected) Point Blank Shot Feat: (Human Bonus) Precise Shot Level 2 (Bard) Level 3 (Artificer) Feat: (Selected) Rapid Shot Level 4 (Bard) Level 5 (Bard) Level 6 (Bard) Feat: (Selected) Maximize Spell Level 7 (Rogue) Level 8 (Artificer) Level 9 (Artificer) Feat: (Selected) Toughness Level 10 (Bard) Level 11 (Bard) Level 12 (Bard) Feat: (Selected) Extend Spell Level 13 (Artificer) Feat: (Artificer Bonus) Improved Critical: Ranged Weapons Level 14 (Bard) Level 15 (Bard) Feat: (Selected) Quicken Spell Level 16 (Bard) Level 17 (Artificer) Level 18 (Artificer) Feat: (Selected) Improved Precise Shot Level 19 (Bard) Level 20 (Bard) Enhancement: Artificer Damage Boost I Enhancement: Artificer Damage Boost II Enhancement: Artificer Skill Boost I Enhancement: Artificer Skill Boost II Enhancement: Artificer Crossbow Attack I Enhancement: Artificer Crossbow Damage I Enhancement: Artificer Battle Engineer I Enhancement: Bard Extra Song I Enhancement: Bard Extra Song II Enhancement: Bard Extra Song III Enhancement: Bard Extra Song IV Enhancement: Bard Inspired Attack I Enhancement: Bard Inspired Attack II Enhancement: Bard Inspired Damage I Enhancement: Bard Inspired Damage II Enhancement: Bard Inspired Damage III Enhancement: Bard Lingering Song I Enhancement: Bard Lingering Song II Enhancement: Bard Music of Makers Enhancement: Bard Music of the Dead Enhancement: Bard Virtuoso I Enhancement: Bard Virtuoso II Enhancement: Human Adaptability Intelligence I Enhancement: Racial Toughness I Enhancement: Racial Toughness II Enhancement: Improved Disable Device I Enhancement: Improved Disable Device II Enhancement: Improved Perform I Enhancement: Improved Perform II Enhancement: Improved Search I Enhancement: Improved Search II Enhancement: Improved Use Magic Device I Enhancement: Bard Song Magic I Enhancement: Bard Song Magic II Enhancement: Bard Song Magic III Enhancement: Bard Song Magic IV Enhancement: Bard Energy of the Music I Enhancement: Bard Charisma I Enhancement: Bard Charisma II Enhancement: Artificer Intelligence I
My questions are would a character like this be admitted into end-game groups? and how would you better the level splits so there are no moments where it would feel to weak ?
Any extra inputs are appreciated.