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  1. #1
    Community Member Zeklijan's Avatar
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    Lightbulb Zerg, and what it really is

    Whatup guys and gals!

    So, most of you reading this must have seen my other post about the community's effort to rebuilding Cannith, if not, you should definitly take a look at it.

    So for a while now, it has come to mind that some people really hate Zerg. That thing is fine, not everyone should like every aspect of the game.

    Yet, do we all have the same idea of what Zerg'ing really is?

    When I talk to some people, and they tell me their ideas of what Zerg is, they imagine a group trying to team work, and then someone runs off and go die by itself, and being a burden. This is not Zerg, this is just someone who didn't know what their limits were and died off by taking a risk they couldn't handle. I feel that if people want to work together, we need to understand each other.

    So what is Zerg? Unlike what some people may think, Zerg really is team work, we may not move as a group, but we all do different things in the goal of completing quickly. What's the idea here? Efficiency, affecting the group positively, making the most of your game time. This is especially true if you're someone who, like me, enjoys doing frequent TRs.

    Zerg is strategy, and SP runs this game. Knowing this, there's a few reasons why we go really fast when questing.

    1) Efficiency, the faster you run the faster you complete a quest
    2) less SP usage, the more monsters you gather up in one pile, the more easily your group's caster can take them out with one blow. If a sorcerer can handle a lot of monster agro because of their items/race etc etc, why not go ahead grab more monsters, then you can take them out using less sp.
    3) Often we don't bother with archers, they do really low damage overall and we use them to proc torcs/conc opp items to regenerate sp. Besides, killing mobs 1 by 1 is way too sp expensive for little benefit, considering archers never really group up and go out of your AoEs when you place down a firewall or blade barrier.

    Yeah, Zerg is team work, for example in maraud the mines or in bloody crypt, if everyone goes solo one part of the quest, we can get some sick completion times. We're all contributing to the quest, even if we seperate and rampage each on our different side!


    So maybe you didn't have this idea of Zerg, and that's why I made this post after all. That being said, hope that helped some of you understand Zerg, and don't forget to have fun, it's a game after all
    Also, leave me your thoughts, would be appreciated^^


    NOTE: For more information about The Zerg Tribe more specificly, follow this forum post, it's very complete http://forums.ddo.com/showthread.php?t=361885


    Sigkur, proud dinosaur of the Zerg Tribe of Cannith
    Last edited by Zeklijan; 04-25-2012 at 04:56 PM.

  2. #2
    Community Member Feralthyrtiaq's Avatar
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    Default Nice Post Mate

    Very good description.

    To zerg effectively and efficiently is a skill in and of itself.

    Gather mobs. Nuke. Profit.

    A tip.

    You can never buff too much.

    Stoneskin, Displace/Blur, Resists Etc Etc, Haste then Run ur socks off

  3. #3
    Community Member sacredguyver's Avatar
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    I've got to admit that my runs with Zerg Tribe are interesting. Their play-style contrasts mine to such a point that if I can't pull my weight, I'm often left to try and catch up or pike at the entrance. That usually means I have to really pick my battles. No matter what, though, it's still fun and things still get done. And in between the jokes about my build choices, they do give advice on improvements (whether I take it or not).

    -Kasatha, level 14 Legend TR
    11 Artificer/3 Piker split
    Quote Originally Posted by macubrae View Post
    A Dwarf's beard should be thick, strong and long enough to tuck under your belt (to keep kobolds from swinging on it and giants from swinging us by them).


  4. #4
    Community Member Zeklijan's Avatar
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    I've got to admit that my runs with Zerg Tribe are interesting. Their play-style contrasts mine to such a point that if I can't pull my weight, I'm often left to try and catch up or pike at the entrance. That usually means I have to really pick my battles. No matter what, though, it's still fun and things still get done. And in between the jokes about my build choices, they do give advice on improvements (whether I take it or not).


    ----

    It's good to see that you've had good experiences with us (Speaking of my tribe, but also applies to any Zergers really)


    Sigkur, proud dinosaur of the Zerg Tribe of Cannith
    Last edited by Zeklijan; 04-25-2012 at 07:02 AM.

  5. #5
    Community Member BuyTiles's Avatar
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    Thumbs up zerrrrrrrrrrrrrrrg

    No-one zergs like ATCZ!

    There's nothing like a good zerg, now only if I could stay alive :/

    Love running with you guys, always a blast and never nasty. Thumbs up!
    Pipot, Officer of Loot, Cannith.

  6. #6
    Community Member Lleren's Avatar
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    http://forums.ddo.com/showthread.php?t=361885

    If you would like to improve the perception of your Guild, I suggest pointing more folks at the recruitment post by a Guildy of yours linked above. I think it gives a clear well thought out reasoning for your Guild's general playstyle. Seems to me that knowing why a tactic is used, is more important then knowing a tactic is used in a specific area.

    I don't always Zerg, but when I do I like to Zerg in a comfy backpack.
    .
    Occasionally playing on Cannith

    Llyren, Kelda and some others.

  7. #7
    Community Member Lonnbeimnech's Avatar
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    Even on a melee toons its efficient to gather up mobs. If you are killing one at a time as you come to them its just not worth hitting your haste boost/damage boost, but if you have 15 mobs in one place, it is.

  8. #8
    The Hatchery Galeria's Avatar
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    This is really a Zerg:



    Just so you know.

    Zerg is used in mmo games to describe force consisted of large group of lower level players (often with only basic equipment) who use numbers rather then strategy to defeat the enemy, therefore requiring no skill. This tactic is commonly known as zerging.

    My work here is done.
    A PUG is like a box of chocolates
    Get people to read your post.

  9. #9
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    Quote Originally Posted by Galeria View Post
    This is really a Zerg:



    Just so you know.

    Zerg is used in mmo games to describe force consisted of large group of lower level players (often with only basic equipment) who use numbers rather then strategy to defeat the enemy, therefore requiring no skill. This tactic is commonly known as zerging.

    My work here is done.
    So in English that is ...

    Zerging is a term used in MMO Games derived from the SC Universe of games to describe a group of units (in our case toons) who throw themselves at the enemy ''en-mass'' to achieve victory with little to no gear and very very minimal if any skill or strategy.

    Which describes ATCZ's name but not playstyle. As the Guild used to be called ''Skill'' but when i asked your Leader why he changed the name .. I was informed .. and I para-quote ''cos you don't need skill to play this game''.

    So am I too take it you guys have no skill and only items/dual boxes?

    Just playing, have fun!
    Last edited by VxCalais; 04-25-2012 at 09:20 AM.

  10. #10
    Community Member Zeklijan's Avatar
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    I think you guys posting about StarCraft (correct name?) really missed the point of this forum thread, I'm not interested in the definition of a dictionary of Zerg.. but really explain what it implies to Zerg and run with my tribe.

    You were correct about your post that you linked, but I wanted to post my own to complement the other post I have suggested yesterday night, so that people see how we play.. maybe I should have just posted on that thread, and linked it directly?


    Anyways.

  11. #11
    Community Member Lleren's Avatar
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    Quote Originally Posted by Zeklijan View Post
    I think you guys posting about StarCraft (correct name?) really missed the point of this forum thread, I'm not interested in the definition of a dictionary of Zerg.. but really explain what it implies to Zerg and run with my tribe.

    You were correct about your post that you linked, but I wanted to post my own to complement the other post I have suggested yesterday night, so that people see how we play.. maybe I should have just posted on that thread, and linked it directly?


    Anyways.
    I think its more that you zerged your posts in this thread. The one linked goes into more detail not only about the tactics your guild uses in various groups and raids, but the why. That thread did help me understand the why ATCZ does what it does. I may not always feel like playing that way, but I can respect that others do.
    Occasionally playing on Cannith

    Llyren, Kelda and some others.

  12. #12
    Community Member Anthios888's Avatar
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    Great post! I don't know about your guild because I play on another server, but there are often two very different ideas about what it means to "zerg"
    Rockan Robin . Rocka Red Emma . Roq Star . RockCandy Mountain . Rockna Delaflote | Build Index
    Co-Leader, Ghallanda ReRolled
    Quote Originally Posted by Tarrant View Post
    it might make more sense for the player to re-roll.

  13. #13
    Community Member Niv-mizzet's Avatar
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    Yeah my definition of zerg comes from the original usage of the word, which was popularized by zerg-race players from starcraft whose strategy was simply mindlessly making and throwing units at the opponent's sole base very early in the game.

    I view "fast, efficient questing with teamwork" as "fast, efficient questing with teamwork." Possibly as "speedy" in the lfm.

    As soon as you call it zerging, you're kind of calling the color purple yellow in my eyes. I think by having a team plan in general you disqualify yourself from the term "zerg."

  14. #14
    Community Member Chai's Avatar
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    Quote Originally Posted by Galeria View Post
    This is really a Zerg:



    Just so you know.

    Zerg is used in mmo games to describe force consisted of large group of lower level players (often with only basic equipment) who use numbers rather then strategy to defeat the enemy, therefore requiring no skill. This tactic is commonly known as zerging.

    My work here is done.
    Its not about requiring no skill at all.

    The term comes from Star Craft - Zerglings are a race, and one strategy is to build alot of smaller units that cost less to build and then swarm the enemies smaller number of higher level ships which cost more to build. Each of their ships is confronted by the entire swarm of your force, killed, and then the swarm moves onto the next ship.

    This strategy only wins when someone has the skill to know when and how to use it. Its not a blind rush, which is what alot of people on these boards try to define it as when using the term negatively. Its more of a tactic where the entire mass of melee toons with their whirling blades kill each mob and move to the next - and each mob dies so fast it makes the quest seem trivial.
    Quote Originally Posted by Teh_Troll View Post
    We are no more d000m'd then we were a week ago. Note - This was posted in 10/2013 (when concurrency was ~4x what it is today)

  15. 04-25-2012, 04:47 PM


  16. #15
    Community Member Lleren's Avatar
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    Quote Originally Posted by pleistocene View Post
    I do not believe this will ever be happening.

    This is an very exclusive invitation only guild which is what I believe.
    In my earlier days of playing DDO, I was a bad, gimp, noob whatever you want to call me because I could honestly careless, and tried out an application for their guild.

    Turns out their application thread on the forums was a joke. Tribe is a very close knit group that have a more fulfilled and unique perception of running things that are more unorthodox compared to the conventional norm. That is why tribe will never openly recruit, so they can remain and keep their title.

    I am not referring to them opening up applications. Instead I am referring to the part where they describe their playstyle, in detail, with some of their raid strategies, and the reasons behind them. As I mentioned in the post you quoted.
    Occasionally playing on Cannith

    Llyren, Kelda and some others.

  17. #16
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    Quote Originally Posted by pleistocene View Post
    This is an very exclusive invitation only guild which is what I believe.
    In my earlier days of playing DDO, I was a bad, gimp, noob whatever you want to call me because I could honestly careless, and tried out an application for their guild.

    Turns out their application thread on the forums was a joke. Tribe is a very close knit group that have a more fulfilled and unique perception of running things that are more unorthodox compared to the conventional norm. That is why tribe will never openly recruit, so they can remain and keep their title.

    A few things:

    1) The thread that I posted is not a joke, very far from it. Since it was posted we have gained two new members and met many people who were interested in either joining or remaining in thier guilds but also joining our runs more often.

    To the best of my knowledge, since that post was made, every single reply (or private message in regards to) to it was taken seriously and responded to rapidly by myself. I will, however, admit that the time zone issue is one that I cannot avoid and have found it very difficult to contact people at times.

    2) The elitist claim is getting a bit old.

    I've been playing ddo for 12 and a half months and have been in zerg for close to 9. That leaves a time period of around 3.5-4 months of game knowledge before joining; I was that sterotypical gimpy sub 300hp human sorc (actually my first character was a gimp wiz, the sorc was only IP at this point.. but that is besides the point) who probably couldn't even spell Heavy Fort.


    3)You are right, however, a requirement to join is that we have gotten to know you. And we like unorthodox.
    We, like many people, prefer to know all of our guildies.
    Last edited by Darknark; 04-25-2012 at 07:20 PM.
    Gordy - A Tribe Called Zerg - Cannith
    Agordmil - Agordmils - Byoh - Crocodylia - Schrödingers - MooseAlert - Zufallig - Mooselicker
    Solo ToD (Arcane) no pots preMotu

  18. 04-25-2012, 07:18 PM


  19. #17
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    I fully agree with Agord's 2nd point. He was really bad.

  20. #18
    Community Member nicnivyn's Avatar
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    Quote Originally Posted by HarryCrumb View Post
    I fully agree with Agord's 2nd point. He was really bad.
    I do believe that I was in Lotus' groups the first few times Agordmil joined us, and he was indeed THAT bad.


    <3 Gordie
    Goddess! You know it baybee.

    Nissha - Chanteuse - Zealotry - Zealot - Zeal
    Leader, High Rollers (Cannith)

  21. #19
    Community Member Vangarias's Avatar
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    Quote Originally Posted by nicnivyn View Post
    I do believe that I was in Lotus' groups the first few times Agordmil joined us, and he was indeed THAT bad.


    <3 Gordie
    No, he was horrible. Absolutely. Horrible. And now his caster tanks a trillion times better than mine. .
    Shekels - Kithiora - Dimes - Pennies - Pesos - Rupees - Shillings - Stegosaurus
    A Tribe Called Zerg - Cannith

  22. #20
    The Hatchery MRMechMan's Avatar
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    *sniffle sniffle* my baby is all grown up and soloing TOD. I...I'm so proud. *breaks down in tears*


    Nothing like a good zerg. Fireballing/Blade barriering 15-20 mobs during red alert and seeing it instantly drop down to green alert is freaking fantastic.

    Personally I live for those 4min running w/ devils/wizking/monestary, etc runs...so exciting!!! :P

    If you aren't playing a divine with blade barrier or a sorc with nukes/firewall/acid rain, you may feel like you aren't contributing much to 1-3min sands/GH/necro4 quests-but as long as you don't die as much as I do you're probably doing OK.

    As for the guild-yes, we are a fairly tight crew. Everyone knows everyone, so it is not absurd that we should know you. The forum post is informative and clear-and certainly not a joke.

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