This is probably asking a bit too much, but I wanted to throw the idea out there.
Wouldn't it be nice if traps could not only be disabled but could also be reset? The idea being that the trap would then effect your opponents rather than your teammates.
1. For balance, you would have to chose between disabling the trap (and receiving trap parts) or resetting the trap (directing it towards enemies).
2. Traps in dungeons would be more likely to be themed if they could be turned against the denizens (i.e. fire traps in a dungeon with fire elementals and fire resistant creatures).
3. New tactical situations! Fighting in that spike trap could turn out to be advantageous.
4. There is some precedence for this. Secure the Area quest in the Ruins of Threnal allows a stealthy character to use traps against opponents.
5. Resetting traps could have a higher DC than disable (to better match PnP bypass).