Edit January 29, 2013: Thread bumped with a new plan in post number 14
I'm planning on TR'ing my sorcerer into a trap monkey wizard (only for leveling, will TR at cap again) when I hit cap. I have yet to play trapper or wizard, but I'm interested in making a build like this. Here's something I threw together with the chargen.
I will adjust the spell enhancements to the spells I choose later, this is just a rough idea. I will also probably switch extend for quicken or something else at some point.Code:Character Plan by DDO Character Planner Version 03.12.01 DDO Character Planner Home Page Cerge Level 20 True Neutral Human Male (2 Rogue \ 18 Wizard) Hit Points: 276 Spell Points: 1458 BAB: 10\10\15\20 Fortitude: 11 Reflex: 18 Will: 12 Starting Feat/Enhancement Abilities Base Stats Modified Stats (34 Point) (Level 1) (Level 20) Strength 8 10 Dexterity 8 10 Constitution 18 21 Intelligence 18 29 Wisdom 10 12 Charisma 8 10 Tomes Used +1 Tome of Strength used at level 3 +1 Tome of Dexterity used at level 3 +1 Tome of Constitution used at level 3 +1 Tome of Intelligence used at level 3 +1 Tome of Wisdom used at level 3 +1 Tome of Charisma used at level 3 +2 Tome of Strength used at level 7 +2 Tome of Dexterity used at level 7 +2 Tome of Constitution used at level 7 +2 Tome of Intelligence used at level 7 +2 Tome of Wisdom used at level 7 +2 Tome of Charisma used at level 7 Starting Feat/Enhancement Base Skills Modified Skills Skills (Level 1) (Level 20) Balance 3 14 Bluff 1 2 Concentration 6 28 Diplomacy 3 4 Disable Device 8 32 Haggle -1 0 Heal 0 1 Hide 3 4 Intimidate -1 0 Jump 3 7 Listen 4 5 Move Silently 3 4 Open Lock 3 17 Perform n/a n/a Repair 4 9 Search 8 32 Spot 4 24 Swim -1 0 Tumble 1 2 Use Magic Device 3 4 Level 1 (Rogue) Feat: (Human Bonus) Insightful Reflexes Feat: (Past Life) Past Life: Sorcerer Feat: (Selected) Toughness Level 2 (Wizard) Feat: (Wizard Bonus) Extend Spell Level 3 (Wizard) Feat: (Selected) Spell Focus: Evocation Level 4 (Wizard) Level 5 (Wizard) Level 6 (Wizard) Feat: (Selected) Past Life: Arcane Prodigy Feat: (Wizard Bonus) Spell Focus: Necromancy Level 7 (Wizard) Level 8 (Wizard) Level 9 (Rogue) Feat: (Selected) Maximize Spell Level 10 (Wizard) Level 11 (Wizard) Level 12 (Wizard) Feat: (Wizard Bonus) Empower Spell Feat: (Selected) Greater Spell Focus: Necromancy Level 13 (Wizard) Level 14 (Wizard) Level 15 (Wizard) Feat: (Selected) Spell Penetration Level 16 (Wizard) Level 17 (Wizard) Feat: (Wizard Bonus) Heighten Spell Level 18 (Wizard) Feat: (Selected) Greater Spell Penetration Level 19 (Wizard) Level 20 (Wizard) Enhancement: Rogue Skill Boost I Enhancement: Rogue Acid Trap Lore I Enhancement: Rogue Cold Trap Lore I Enhancement: Rogue Electric Trap Lore I Enhancement: Rogue Fire Trap Lore I Enhancement: Rogue Sonic Trap Lore I Enhancement: Human Adaptability Constitution I Enhancement: Human Greater Adaptability Intelligence I Enhancement: Human Versatility I Enhancement: Human Versatility II Enhancement: Racial Toughness I Enhancement: Racial Toughness II Enhancement: Racial Toughness III Enhancement: Improved Concentration I Enhancement: Glacial Spellcasting I Enhancement: Glacial Spellcasting II Enhancement: Charged Spellcasting I Enhancement: Charged Spellcasting II Enhancement: Charged Spellcasting III Enhancement: Combustive Spellcasting I Enhancement: Combustive Spellcasting II Enhancement: Kinetic Spellcasting I Enhancement: Kinetic Spellcasting II Enhancement: Deadly Ice I Enhancement: Deadly Ice II Enhancement: Deadly Shocks I Enhancement: Deadly Shocks II Enhancement: Deadly Shocks III Enhancement: Deadly Flame I Enhancement: Deadly Kinetics I Enhancement: Deadly Kinetics II Enhancement: Storm Manipulation I Enhancement: Storm Manipulation II Enhancement: Storm Manipulation III Enhancement: Force Manipulation I Enhancement: Force Manipulation II Enhancement: Wizard Energy of the Scholar I Enhancement: Wizard Energy of the Scholar II Enhancement: Wizard Energy of the Scholar III Enhancement: Wizard Intelligence I Enhancement: Wizard Intelligence II Enhancement: Wizard Intelligence III Enhancement: Rogue Improved Trap Sense I Enhancement: Rogue Wand and Scroll Mastery I Enhancement: Wizard Wand Heightening I Enhancement: Wizard Wand Heightening II Enhancement: Shroud of the Lich Enhancement: Wizard Pale Master I Enhancement: Wizard Pale Master II Enhancement: Wizard Pale Master III Enhancement: Summon Skeletal Knight Enhancement: Shroud of the Vampire Enhancement: Shroud of the Zombie
And if this kind of build has been discussed to death, would you please direct me to some builds? The search tools on the forums aren't that great. Thank you very much.